X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=scripts%2Fentities.ent;h=57c999ea25f7a302699025e2446c585fbb4a1de3;hb=352fd415bce67dd913f2b98acc36177d22c5b38f;hp=439c1ec3582ae3b8223a20c01af0a34d294cd1b5;hpb=1637dc504a18c0b45d8b24c8be90b781a9a93acf;p=xonotic%2Fxonotic-maps.pk3dir.git
diff --git a/scripts/entities.ent b/scripts/entities.ent
index 439c1ec3..57c999ea 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -530,7 +530,7 @@ modeldisabled="models/items/a_bullets.md3"
-Nex, Electro and Crylink ammo
+Vortex, Electro and Crylink ammo
-------- KEYS --------
cells gained by this item (if unset, g_pickup_cells is used)
time till it respawns (default: 15)
@@ -656,7 +656,7 @@ Small Health (default 5 health points)
modeldisabled="models/items/g_h1.md3"
-
+
Strong Shield
In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120.
-------- KEYS --------
@@ -697,10 +697,10 @@ This is the only correct way to put keys on the map!
itemkeys MUST always have exactly one bit set.
-
+
Instagib ammo.
Always contains 5 (g_instagib_ammo_drop) shots.
-It only appears when playing Instagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used.
+It only appears when playing Instagib and prevents auto-replacement of weapon_vortex & weapon_devastator when used.
-------- KEYS --------
time till it respawns (default: 45)
respawn time randomization +/- seconds (default: 0)
@@ -1366,7 +1366,7 @@ the Electro
modeldisabled="models/weapons/g_electro.md3"
-
+
the Mortar
-------- KEYS --------
initial rockets of the weapon (if unset, g_pickup_rockets is used)
@@ -1409,9 +1409,9 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u
modeldisabled="models/weapons/g_laser.md3"
-
-the Nex
-In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
+
+the Vortex
+In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed.
-------- KEYS --------
initial cells of the weapon (if unset, g_pickup_cells is used)
time till it respawns (default: 15 * g_balance_nex_respawntime_modifier)
@@ -1424,7 +1424,7 @@ In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells
modeldisabled="models/weapons/g_nex.md3"
-
+
the Rocket Launcher
In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed.
-------- KEYS --------