X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=scripts%2Fentities.ent;h=57c999ea25f7a302699025e2446c585fbb4a1de3;hb=352fd415bce67dd913f2b98acc36177d22c5b38f;hp=439c1ec3582ae3b8223a20c01af0a34d294cd1b5;hpb=1637dc504a18c0b45d8b24c8be90b781a9a93acf;p=xonotic%2Fxonotic-maps.pk3dir.git diff --git a/scripts/entities.ent b/scripts/entities.ent index 439c1ec3..57c999ea 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -530,7 +530,7 @@ modeldisabled="models/items/a_bullets.md3" -Nex, Electro and Crylink ammo +Vortex, Electro and Crylink ammo -------- KEYS -------- cells gained by this item (if unset, g_pickup_cells is used) time till it respawns (default: 15) @@ -656,7 +656,7 @@ Small Health (default 5 health points) modeldisabled="models/items/g_h1.md3" - + Strong Shield In Instagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -697,10 +697,10 @@ This is the only correct way to put keys on the map! itemkeys MUST always have exactly one bit set. - + Instagib ammo. Always contains 5 (g_instagib_ammo_drop) shots. -It only appears when playing Instagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. +It only appears when playing Instagib and prevents auto-replacement of weapon_vortex & weapon_devastator when used. -------- KEYS -------- time till it respawns (default: 45) respawn time randomization +/- seconds (default: 0) @@ -1366,7 +1366,7 @@ the Electro modeldisabled="models/weapons/g_electro.md3" - + the Mortar -------- KEYS -------- initial rockets of the weapon (if unset, g_pickup_rockets is used) @@ -1409,9 +1409,9 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u modeldisabled="models/weapons/g_laser.md3" - -the Nex -In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. + +the Vortex +In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed. -------- KEYS -------- initial cells of the weapon (if unset, g_pickup_cells is used) time till it respawns (default: 15 * g_balance_nex_respawntime_modifier) @@ -1424,7 +1424,7 @@ In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells modeldisabled="models/weapons/g_nex.md3" - + the Rocket Launcher In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS --------