X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=server.h;h=0eda63321086ed639e690a0b8fa54641b106e739;hb=d24b0dc4d2297293d799603e4a3a473048ec4bc5;hp=68d6ca176babfbbeb8e627b48145e2984726b1b2;hpb=c4ee1bbcc6b2f917465f07269ad09942bbf40849;p=xonotic%2Fdarkplaces.git diff --git a/server.h b/server.h index 68d6ca17..0eda6332 100644 --- a/server.h +++ b/server.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,110 +19,201 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // server.h -typedef struct +#ifndef SERVER_H +#define SERVER_H + +typedef struct server_static_s { - int maxclients; - int maxclientslimit; - struct client_s *clients; // [maxclients] - int serverflags; // episode completion information - qboolean changelevel_issued; // cleared when at SV_SpawnServer + // number of svs.clients slots (updated by maxplayers command) + int maxclients; + // client slots + struct client_s *clients; + // episode completion information + int serverflags; + // cleared when at SV_SpawnServer + qboolean changelevel_issued; + // server infostring + char serverinfo[MAX_SERVERINFO_STRING]; } server_static_t; //============================================================================= -typedef enum {ss_loading, ss_active} server_state_t; +typedef enum server_state_e {ss_loading, ss_active} server_state_t; + +#define MAX_CONNECTFLOODADDRESSES 16 +typedef struct server_connectfloodaddress_s +{ + double lasttime; + lhnetaddress_t address; +} +server_connectfloodaddress_t; -typedef struct +typedef struct server_s { - qboolean active; // false if only a net client - - qboolean paused; - qboolean loadgame; // handle connections specially - - double time; - - double frametime; - - int lastcheck; // used by PF_checkclient - double lastchecktime; - - char name[64]; // map name - char modelname[64]; // maps/.bsp, for model_precache[0] - struct model_s *worldmodel; - char *model_precache[MAX_MODELS]; // NULL terminated - struct model_s *models[MAX_MODELS]; - char *sound_precache[MAX_SOUNDS]; // NULL terminated - char *lightstyles[MAX_LIGHTSTYLES]; - int num_edicts; - int max_edicts; - edict_t *edicts; // can NOT be array indexed, because - // edict_t is variable sized, but can - // be used to reference the world ent - server_state_t state; // some actions are only valid during load - - sizebuf_t datagram; - qbyte datagram_buf[MAX_DATAGRAM]; - - sizebuf_t reliable_datagram; // copied to all clients at end of frame - qbyte reliable_datagram_buf[MAX_DATAGRAM]; - - sizebuf_t signon; - qbyte signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768 + // false if only a net client + qboolean active; + + qboolean paused; + // handle connections specially + qboolean loadgame; + + // one of the PROTOCOL_ values + protocolversion_t protocol; + + double time; + + double frametime; + + // used by PF_checkclient + int lastcheck; + double lastchecktime; + + // crc of clientside progs at time of level start + int csqc_progcrc; // -1 = no progs + int csqc_progsize; // -1 = no progs + char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start + + // collision culling data + world_t world; + + // map name + char name[64]; + // maps/.bsp, for model_precache[0] + char modelname[64]; + struct model_s *worldmodel; + // NULL terminated + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_ModelIndex + char model_precache[MAX_MODELS][MAX_QPATH]; + struct model_s *models[MAX_MODELS]; + // NULL terminated + // LordHavoc: precaches are now MAX_QPATH rather than a pointer + // updated by SV_SoundIndex + char sound_precache[MAX_SOUNDS][MAX_QPATH]; + char lightstyles[MAX_LIGHTSTYLES][64]; + // PushMove sometimes has to move entities back from a failed move + // (dynamically resized) + prvm_edict_t **moved_edicts; + // some actions are only valid during load + server_state_t state; + + sizebuf_t datagram; + unsigned char datagram_buf[NET_MAXMESSAGE]; + + // copied to all clients at end of frame + sizebuf_t reliable_datagram; + unsigned char reliable_datagram_buf[NET_MAXMESSAGE]; + + sizebuf_t signon; + // LordHavoc: increased signon message buffer from 8192 + unsigned char signon_buf[NET_MAXMESSAGE]; + + // connection flood blocking + // note this is in server_t rather than server_static_t so that it is + // reset on each map command (such as New Game in singleplayer) + server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES]; + +#define SV_MAX_PARTICLEEFFECTNAME 256 + qboolean particleeffectnamesloaded; + char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH]; } server_t; +// if defined this does ping smoothing, otherwise it does not +//#define NUM_PING_TIMES 16 -#define NUM_PING_TIMES 16 -#define NUM_SPAWN_PARMS 16 +#define NUM_SPAWN_PARMS 16 typedef struct client_s { - qboolean active; // false = client is free - qboolean spawned; // false = don't send datagrams - qboolean dropasap; // has been told to go to another level - qboolean sendsignon; // only valid before spawned + // false = empty client slot + qboolean active; + // false = don't do ClientDisconnect on drop + qboolean clientconnectcalled; + // false = don't send datagrams + qboolean spawned; + + // requested rate in bytes per second + int rate; + + // realtime this client connected + double connecttime; + + // keepalive messages must be sent periodically during signon + double keepalivetime; + + // communications handle + netconn_t *netconnection; + + int movesequence; + // movement + usercmd_t cmd; + // intended motion calced from cmd + vec3_t wishdir; + + // PRVM_EDICT_NUM(clientnum+1) + prvm_edict_t *edict; + +#ifdef NUM_PING_TIMES + float ping_times[NUM_PING_TIMES]; + // ping_times[num_pings%NUM_PING_TIMES] + int num_pings; +#endif + // LordHavoc: can be used for prediction or whatever... + float ping; - // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack - qboolean waitingforconnect; // waiting for connect from client (stage 1) - qboolean sendserverinfo; // send server info in next datagram (stage 2) + // this is used by sv_clmovement_minping code + double clmovement_disabletimeout; + // this is used by sv_clmvoement_waitforinput code + int clmovement_skipphysicsframes; - double last_message; // reliable messages must be sent - // periodically +// spawn parms are carried from level to level + float spawn_parms[NUM_SPAWN_PARMS]; - struct qsocket_s *netconnection; // communications handle + // properties that are sent across the network only when changed + char name[64], old_name[64]; + int colors, old_colors; + int frags, old_frags; + char playermodel[MAX_QPATH], old_model[MAX_QPATH]; + char playerskin[MAX_QPATH], old_skin[MAX_QPATH]; - usercmd_t cmd; // movement - vec3_t wishdir; // intended motion calced from cmd + // netaddress support + char netaddress[MAX_QPATH]; - sizebuf_t message; // can be added to at any time, - // copied and clear once per frame - qbyte msgbuf[MAX_MSGLEN]; - edict_t *edict; // EDICT_NUM(clientnum+1) - char name[32]; // for printing to other people - int colors; + // visibility state + float visibletime[MAX_EDICTS]; - float ping_times[NUM_PING_TIMES]; - int num_pings; // ping_times[num_pings%NUM_PING_TIMES] - float ping; // LordHavoc: can be used for prediction or whatever... - float latency; // LordHavoc: specifically used for prediction, accounts for sys_ticrate too + // prevent animated names + float nametime; -// spawn parms are carried from level to level - float spawn_parms[NUM_SPAWN_PARMS]; + // latest received clc_ackframe (used to detect packet loss) + int latestframenum; -// client known data for deltas - int old_frags; - int pmodel; + // cache weaponmodel name lookups + char weaponmodel[MAX_QPATH]; + int weaponmodelindex; -#ifdef QUAKEENTITIES - // delta compression state - float nextfullupdate[MAX_EDICTS]; -#endif - // visibility state - float visibletime[MAX_EDICTS]; + entityframe_database_t *entitydatabase; + entityframe4_database_t *entitydatabase4; + entityframe5_database_t *entitydatabase5; -#ifndef QUAKEENTITIES - entity_database_t entitydatabase; - int entityframenumber; // incremented each time an entity frame is sent -#endif + // delta compression of stats + unsigned char statsdeltabits[(MAX_CL_STATS+7)/8]; + int stats[MAX_CL_STATS]; + + unsigned char unreliablemsg_data[NET_MAXMESSAGE]; + sizebuf_t unreliablemsg; + int unreliablemsg_splitpoints; + int unreliablemsg_splitpoint[NET_MAXMESSAGE/16]; + + // information on an active download if any + qfile_t *download_file; + int download_expectedposition; // next position the client should ack + qboolean download_started; + char download_name[MAX_QPATH]; + + // fixangle data + qboolean fixangle_angles_set; + vec3_t fixangle_angles; } client_t; @@ -142,6 +233,7 @@ typedef struct client_s #define MOVETYPE_BOUNCE 10 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity #define MOVETYPE_FOLLOW 12 // track movement of aiment +#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push // edict->solid values #define SOLID_NOT 0 // no interaction with other objects @@ -164,7 +256,6 @@ typedef struct client_s // edict->flags #define FL_FLY 1 #define FL_SWIM 2 -//#define FL_GLIMPSE 4 #define FL_CONVEYOR 4 #define FL_CLIENT 8 #define FL_INWATER 16 @@ -177,18 +268,6 @@ typedef struct client_s #define FL_WATERJUMP 2048 // player jumping out of water #define FL_JUMPRELEASED 4096 // for jump debouncing -// entity effects - -#define EF_BRIGHTFIELD 1 -#define EF_MUZZLEFLASH 2 -#define EF_BRIGHTLIGHT 4 -#define EF_DIMLIGHT 8 -// added EF_ effects: -#define EF_NODRAW 16 -#define EF_ADDITIVE 32 // LordHavoc: Additive Rendering -#define EF_BLUE 64 -#define EF_RED 128 - #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 #define SPAWNFLAG_NOT_HARD 1024 @@ -203,63 +282,119 @@ extern cvar_t coop; extern cvar_t fraglimit; extern cvar_t timelimit; extern cvar_t pausable; -extern cvar_t sv_deltacompress; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_nostep; extern cvar_t sv_friction; +extern cvar_t sv_waterfriction; extern cvar_t sv_edgefriction; extern cvar_t sv_stopspeed; extern cvar_t sv_maxspeed; +extern cvar_t sv_maxairspeed; extern cvar_t sv_accelerate; +extern cvar_t sv_airaccelerate; +extern cvar_t sv_wateraccelerate; extern cvar_t sv_idealpitchscale; extern cvar_t sv_aim; -extern cvar_t sv_predict; - -extern server_static_t svs; // persistant server info -extern server_t sv; // local server +extern cvar_t sv_stepheight; +extern cvar_t sv_jumpstep; +extern cvar_t sv_public; +extern cvar_t sv_maxrate; + +extern cvar_t sv_gameplayfix_grenadebouncedownslopes; +extern cvar_t sv_gameplayfix_noairborncorpse; +extern cvar_t sv_gameplayfix_stepdown; +extern cvar_t sv_gameplayfix_stepwhilejumping; +extern cvar_t sv_gameplayfix_swiminbmodels; +extern cvar_t sv_gameplayfix_setmodelrealbox; +extern cvar_t sv_gameplayfix_blowupfallenzombies; +extern cvar_t sv_gameplayfix_findradiusdistancetobox; +extern cvar_t sv_gameplayfix_qwplayerphysics; +extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag; +extern cvar_t sv_gameplayfix_droptofloorstartsolid; + +extern cvar_t sys_ticrate; +extern cvar_t sv_fixedframeratesingleplayer; + +extern mempool_t *sv_mempool; + +// persistant server info +extern server_static_t svs; +// local server +extern server_t sv; extern client_t *host_client; -extern jmp_buf host_abortserver; - -extern edict_t *sv_player; - //=========================================================== void SV_Init (void); void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate); -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation); +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation); +void SV_ConnectClient (int clientnum, netconn_t *netconnection); void SV_DropClient (qboolean crash); void SV_SendClientMessages (void); -void SV_ClearDatagram (void); -int SV_ModelIndex (char *name); +void SV_ReadClientMessage(void); + +// precachemode values: +// 0 = fail if not precached, +// 1 = warn if not found and precache if possible +// 2 = precache +int SV_ModelIndex(const char *s, int precachemode); +int SV_SoundIndex(const char *s, int precachemode); + +int SV_ParticleEffectIndex(const char *name); void SV_SetIdealPitch (void); void SV_AddUpdates (void); void SV_ClientThink (void); -void SV_AddClientToServer (struct qsocket_s *ret); -void SV_ClientPrintf (char *fmt, ...); -void SV_BroadcastPrintf (char *fmt, ...); +void SV_ClientPrint(const char *msg); +void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); +void SV_BroadcastPrint(const char *msg); +void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1); void SV_Physics (void); +void SV_Physics_ClientMove (void); +void SV_Physics_ClientEntity (prvm_edict_t *ent); + +qboolean SV_PlayerCheckGround (prvm_edict_t *ent); +qboolean SV_CheckBottom (prvm_edict_t *ent); +qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace); + +// Needs to be called any time an entity changes origin, mins, maxs, or solid +// sets ent->v.absmin and ent->v.absmax +// if touchtriggers, calls prog functions for the intersected triggers +void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers); -qboolean SV_CheckBottom (edict_t *ent); -qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); +// calculates hitsupercontentsmask for a generic qc entity +int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict); +// traces a box move against worldmodel and all entities in the specified area +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask); -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); +#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL, 0).startsupercontents) + +void SV_FlushBroadcastMessages(void); +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats); void SV_MoveToGoal (void); -void SV_CheckForNewClients (void); -void SV_RunClients (void); +void SV_ApplyClientMove (void); void SV_SaveSpawnparms (void); -void SV_SpawnServer (char *server); +void SV_SpawnServer (const char *server); + +void SV_CheckVelocity (prvm_edict_t *ent); + +void SV_SetupVM(void); + +void SV_VM_Begin(void); +void SV_VM_End(void); + +#endif +