X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=sv_phys.c;h=dd85b9b497bae616056be4948cea73ff4cb1c87f;hb=62dde41ada94503a2742512e040e57855d639e97;hp=9cf79ae4fa11eb316d989f8936bec632d57fab57;hpb=5fbf1b000aeab4cc583f562a35cf0dddef63aa52;p=xonotic%2Fdarkplaces.git diff --git a/sv_phys.c b/sv_phys.c index 9cf79ae4..dd85b9b4 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -39,15 +39,10 @@ solid_edge items only clip against bsp models. */ -cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"}; -cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"}; -cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"}; cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"}; cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"}; cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"}; -cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"}; cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"}; -cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"}; cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"}; cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"}; cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"}; @@ -85,111 +80,30 @@ LINE TESTING IN HULLS =============================================================================== */ -/* -================== -SV_Move_ClipToEntity - -Handles selection or creation of a clipping hull, and offseting (and -eventually rotation) of the end points -================== -*/ -trace_t SV_Move_ClipToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents) +int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict) { - trace_t trace; - model_t *model = NULL; - matrix4x4_t matrix, imatrix; - float tempnormal[3], starttransformed[3], endtransformed[3]; - - memset(&trace, 0, sizeof(trace)); - trace.fraction = trace.realfraction = 1; - VectorCopy(end, trace.endpos); - - if ((int) ent->fields.server->solid == SOLID_BSP || movetype == MOVE_HITMODEL) + prvm_eval_t *val; + if (passedict) { - unsigned int modelindex = (unsigned int)ent->fields.server->modelindex; - // if the modelindex is 0, it shouldn't be SOLID_BSP! - if (modelindex == 0) - { - Con_Printf("SV_Move_ClipToEntity: edict %i: SOLID_BSP with no model\n", PRVM_NUM_FOR_EDICT(ent)); - return trace; - } - if (modelindex >= MAX_MODELS) - { - Con_Printf("SV_Move_ClipToEntity: edict %i: SOLID_BSP with invalid modelindex\n", PRVM_NUM_FOR_EDICT(ent)); - return trace; - } - model = sv.models[modelindex]; - if (modelindex != 0 && model == NULL) - { - Con_Printf("SV_Move_ClipToEntity: edict %i: SOLID_BSP with invalid modelindex\n", PRVM_NUM_FOR_EDICT(ent)); - return trace; - } - - if ((int) ent->fields.server->solid == SOLID_BSP) + val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask); + if (val && val->_float) + return (int)val->_float; + else if (passedict->fields.server->solid == SOLID_SLIDEBOX) { - if (!model->TraceBox) - { - Con_Printf("SV_Move_ClipToEntity: edict %i: SOLID_BSP with a non-collidable model\n", PRVM_NUM_FOR_EDICT(ent)); - return trace; - } - //if ((int) ent->fields.server->movetype != MOVETYPE_PUSH) - //{ - // Con_Printf("SV_Move_ClipToEntity: edict %i: SOLID_BSP without MOVETYPE_PUSH\n", PRVM_NUM_FOR_EDICT(ent)); - // return trace; - //} + if ((int)passedict->fields.server->flags & FL_MONSTER) + return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP; + else + return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP; } - Matrix4x4_CreateFromQuakeEntity(&matrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2], ent->fields.server->angles[0], ent->fields.server->angles[1], ent->fields.server->angles[2], 1); - } - else - Matrix4x4_CreateTranslate(&matrix, ent->fields.server->origin[0], ent->fields.server->origin[1], ent->fields.server->origin[2]); - - Matrix4x4_Invert_Simple(&imatrix, &matrix); - Matrix4x4_Transform(&imatrix, start, starttransformed); - Matrix4x4_Transform(&imatrix, end, endtransformed); -#if COLLISIONPARANOID >= 3 - Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]); -#endif - - if (model && model->TraceBox) - { - int frame; - frame = (int)ent->fields.server->frame; - frame = bound(0, frame, (model->numframes - 1)); - model->TraceBox(model, frame, &trace, starttransformed, mins, maxs, endtransformed, hitsupercontents); - } - else - Collision_ClipTrace_Box(&trace, ent->fields.server->mins, ent->fields.server->maxs, starttransformed, mins, maxs, endtransformed, hitsupercontents, ent->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY, 0, NULL); - trace.fraction = bound(0, trace.fraction, 1); - trace.realfraction = bound(0, trace.realfraction, 1); - - if (trace.fraction < 1) - { - VectorLerp(start, trace.fraction, end, trace.endpos); - VectorCopy(trace.plane.normal, tempnormal); - Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal); - // FIXME: should recalc trace.plane.dist + else if (passedict->fields.server->solid == SOLID_CORPSE) + return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY; + else if (passedict->fields.server->solid == SOLID_TRIGGER) + return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY; + else + return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE; } else - VectorCopy(end, trace.endpos); - - return trace; -} - -/* -================== -SV_Move_ClipToWorld -================== -*/ -trace_t SV_Move_ClipToWorld(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents) -{ - trace_t trace; - memset(&trace, 0, sizeof(trace)); - trace.fraction = trace.realfraction = 1; - sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, start, mins, maxs, end, hitsupercontents); - trace.fraction = bound(0, trace.fraction, 1); - trace.realfraction = bound(0, trace.realfraction, 1); - VectorLerp(start, trace.fraction, end, trace.endpos); - return trace; + return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE; } /* @@ -198,18 +112,16 @@ SV_Move ================== */ #if COLLISIONPARANOID >= 1 -trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict) +trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask) #else -trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict) +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask) #endif { vec3_t hullmins, hullmaxs; - int i; - int hitsupercontentsmask; + int i, bodysupercontents; int passedictprog; qboolean pointtrace; prvm_edict_t *traceowner, *touch; - prvm_eval_t *val; trace_t trace; // bounding box of entire move area vec3_t clipboxmins, clipboxmaxs; @@ -221,6 +133,11 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t clipstart, clipend; // trace results trace_t cliptrace; + // matrices to transform into/out of other entity's space + matrix4x4_t matrix, imatrix; + // model of other entity + model_t *model; + // list of entities to test for collisions int numtouchedicts; prvm_edict_t *touchedicts[MAX_EDICTS]; @@ -234,28 +151,8 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]); #endif - if (passedict) - { - val = PRVM_GETEDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask); - if (val && val->_float) - hitsupercontentsmask = (int)val->_float; - else if (passedict->fields.server->solid == SOLID_SLIDEBOX) - { - if ((int)passedict->fields.server->flags & FL_MONSTER) - hitsupercontentsmask = SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP; - else - hitsupercontentsmask = SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP; - } - else if (passedict->fields.server->solid == SOLID_CORPSE) - hitsupercontentsmask = SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY; - else - hitsupercontentsmask = SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE; - } - else - hitsupercontentsmask = SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE; - // clip to world - cliptrace = SV_Move_ClipToWorld(clipstart, clipmins, clipmaxs, clipend, type, hitsupercontentsmask); + Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); cliptrace.bmodelstartsolid = cliptrace.startsolid; if (cliptrace.startsolid || cliptrace.fraction < 1) cliptrace.ent = prog->edicts; @@ -306,6 +203,8 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.server->owner) : 0; // clip to entities + // because this uses World_EntitiestoBox, we know all entity boxes overlap + // the clip region, so we can skip culling checks in the loop below numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { @@ -338,57 +237,44 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const continue; } + bodysupercontents = touch->fields.server->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY; + // might interact, so do an exact clip - if ((int)touch->fields.server->flags & FL_MONSTER) - trace = SV_Move_ClipToEntity(touch, clipstart, clipmins2, clipmaxs2, clipend, type, hitsupercontentsmask); - else - trace = SV_Move_ClipToEntity(touch, clipstart, clipmins, clipmaxs, clipend, type, hitsupercontentsmask); - // LordHavoc: take the 'best' answers from the new trace and combine with existing data - if (trace.allsolid) - cliptrace.allsolid = true; - if (trace.startsolid) + model = NULL; + if ((int) touch->fields.server->solid == SOLID_BSP || type == MOVE_HITMODEL) { - if (touch->fields.server->solid == SOLID_BSP) - cliptrace.bmodelstartsolid = true; - cliptrace.startsolid = true; - if (cliptrace.realfraction == 1) - cliptrace.ent = touch; + unsigned int modelindex = (unsigned int)touch->fields.server->modelindex; + // if the modelindex is 0, it shouldn't be SOLID_BSP! + if (modelindex > 0 && modelindex < MAX_MODELS) + model = sv.models[(int)touch->fields.server->modelindex]; } - // don't set this except on the world, because it can easily confuse - // monsters underwater if there's a bmodel involved in the trace - // (inopen && inwater is how they check water visibility) - //if (trace.inopen) - // cliptrace.inopen = true; - if (trace.inwater) - cliptrace.inwater = true; - if (trace.realfraction < cliptrace.realfraction) - { - cliptrace.fraction = trace.fraction; - cliptrace.realfraction = trace.realfraction; - VectorCopy(trace.endpos, cliptrace.endpos); - cliptrace.plane = trace.plane; - cliptrace.ent = touch; - cliptrace.hitsupercontents = trace.hitsupercontents; - cliptrace.hitq3surfaceflags = trace.hitq3surfaceflags; - cliptrace.hittexture = trace.hittexture; - } - cliptrace.startsupercontents |= trace.startsupercontents; + if (model) + Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1); + else + Matrix4x4_CreateTranslate(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2]); + Matrix4x4_Invert_Simple(&imatrix, &matrix); + if ((int)touch->fields.server->flags & FL_MONSTER) + Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); + else + Collision_ClipToGenericEntity(&trace, model, touch->fields.server->frame, touch->fields.server->mins, touch->fields.server->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); + + Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.server->solid == SOLID_BSP); } return cliptrace; } #if COLLISIONPARANOID >= 1 -trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict) +trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask) { int endstuck; trace_t trace; vec3_t temp; - trace = SV_Move_(start, mins, maxs, end, type, passedict); + trace = SV_Move_(start, mins, maxs, end, type, passedict, hitsupercontentsmask); if (passedict) { VectorCopy(trace.endpos, temp); - endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict).startsolid; + endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask).startsolid; #if COLLISIONPARANOID < 3 if (trace.startsolid || endstuck) #endif @@ -412,7 +298,7 @@ void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent) prvm_edict_t *touch, *touchedicts[MAX_EDICTS]; // build a list of edicts to touch, because the link loop can be corrupted - // by SV_IncreaseEdicts called during touch functions + // by IncreaseEdicts called during touch functions numtouchedicts = World_EntitiesInBox(&sv.world, ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { @@ -441,13 +327,13 @@ void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent) VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1); prog->globals.server->trace_plane_dist = 0; prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(ent); - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) val->_float = 0; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) val->_float = 0; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) val->_float = 0; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) val->string = 0; PRVM_ExecuteProgram (touch->fields.server->touch, "QC function self.touch is missing"); } @@ -568,9 +454,12 @@ SV_TestEntityPosition returns true if the entity is in solid currently ============ */ -static int SV_TestEntityPosition (prvm_edict_t *ent) +static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset) { - trace_t trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent); + vec3_t org; + trace_t trace; + VectorAdd(ent->fields.server->origin, offset, org); + trace = SV_Move (org, ent->fields.server->mins, ent->fields.server->maxs, ent->fields.server->origin, MOVE_NOMONSTERS, ent, SUPERCONTENTS_SOLID); if (trace.startsupercontents & SUPERCONTENTS_SOLID) return true; else @@ -580,10 +469,11 @@ static int SV_TestEntityPosition (prvm_edict_t *ent) // q1bsp/hlbsp use hulls and if the entity does not exactly match // a hull size it is incorrectly tested, so this code tries to // 'fix' it slightly... + // FIXME: this breaks entities larger than the hull size int i; vec3_t v, m1, m2, s; - VectorAdd(ent->fields.server->origin, ent->fields.server->mins, m1); - VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, m2); + VectorAdd(org, ent->fields.server->mins, m1); + VectorAdd(org, ent->fields.server->maxs, m2); VectorSubtract(m2, m1, s); #define EPSILON (1.0f / 32.0f) if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;} @@ -598,8 +488,11 @@ static int SV_TestEntityPosition (prvm_edict_t *ent) return true; } } - return false; } + // if the trace found a better position for the entity, move it there + if (VectorDistance2(trace.endpos, ent->fields.server->origin) >= 0.0001) + VectorCopy(trace.endpos, ent->fields.server->origin); + return false; } /* @@ -624,7 +517,7 @@ void SV_CheckAllEnts (void) || check->fields.server->movetype == MOVETYPE_NOCLIP) continue; - if (SV_TestEntityPosition (check)) + if (SV_TestEntityPosition (check, vec3_origin)) Con_Print("entity in invalid position\n"); } } @@ -648,7 +541,7 @@ int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents) if(ent->fields.server->watertype != nContents) { // Changed Contents // Acquire Contents Transition Function from QC - contentstransition = PRVM_GETEDICTFIELDVALUE(ent, prog->fieldoffsets.contentstransition); + contentstransition = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.contentstransition); if(contentstransition->function) { // Valid Function; Execute @@ -745,6 +638,7 @@ SV_Impact Two entities have touched, so run their touch functions ================== */ +extern void VM_SetTraceGlobals(const trace_t *trace); void SV_Impact (prvm_edict_t *e1, trace_t *trace) { int old_self, old_other; @@ -754,36 +648,13 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace) old_self = prog->globals.server->self; old_other = prog->globals.server->other; + VM_SetTraceGlobals(trace); + prog->globals.server->time = sv.time; if (!e1->priv.server->free && !e2->priv.server->free && e1->fields.server->touch && e1->fields.server->solid != SOLID_NOT) { prog->globals.server->self = PRVM_EDICT_TO_PROG(e1); prog->globals.server->other = PRVM_EDICT_TO_PROG(e2); - prog->globals.server->trace_allsolid = trace->allsolid; - prog->globals.server->trace_startsolid = trace->startsolid; - prog->globals.server->trace_fraction = trace->fraction; - prog->globals.server->trace_inwater = trace->inwater; - prog->globals.server->trace_inopen = trace->inopen; - VectorCopy (trace->endpos, prog->globals.server->trace_endpos); - VectorCopy (trace->plane.normal, prog->globals.server->trace_plane_normal); - prog->globals.server->trace_plane_dist = trace->plane.dist; - if (trace->ent) - prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(trace->ent); - else - prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(prog->edicts); - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) - val->_float = trace->startsupercontents; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) - val->_float = trace->hitsupercontents; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) - val->_float = trace->hitq3surfaceflags; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) - { - if (trace->hittexture) - val->string = PRVM_SetTempString(trace->hittexture->name); - else - val->string = 0; - } PRVM_ExecuteProgram (e1->fields.server->touch, "QC function self.touch is missing"); } @@ -791,22 +662,17 @@ void SV_Impact (prvm_edict_t *e1, trace_t *trace) { prog->globals.server->self = PRVM_EDICT_TO_PROG(e2); prog->globals.server->other = PRVM_EDICT_TO_PROG(e1); - prog->globals.server->trace_allsolid = false; - prog->globals.server->trace_startsolid = false; - prog->globals.server->trace_fraction = 1; - prog->globals.server->trace_inwater = false; - prog->globals.server->trace_inopen = true; - VectorCopy (e2->fields.server->origin, prog->globals.server->trace_endpos); - VectorSet (prog->globals.server->trace_plane_normal, 0, 0, 1); - prog->globals.server->trace_plane_dist = 0; + VectorCopy(e2->fields.server->origin, prog->globals.server->trace_endpos); + VectorNegate(trace->plane.normal, prog->globals.server->trace_plane_normal); + prog->globals.server->trace_plane_dist = -trace->plane.dist; prog->globals.server->trace_ent = PRVM_EDICT_TO_PROG(e1); - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dpstartcontents))) val->_float = 0; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitcontents))) val->_float = 0; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphitq3surfaceflags))) val->_float = 0; - if ((val = PRVM_GETGLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) + if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_dphittexturename))) val->string = 0; PRVM_ExecuteProgram (e2->fields.server->touch, "QC function self.touch is missing"); } @@ -853,7 +719,7 @@ If stepnormal is not NULL, the plane normal of any vertical wall hit will be sto */ // LordHavoc: increased from 5 to 32 #define MAX_CLIP_PLANES 32 -int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) +int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal, int hitsupercontentsmask) { int blocked, bumpcount; int i, j, impact, numplanes; @@ -873,7 +739,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) break; VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end); - trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent); + trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask); #if 0 //if (trace.fraction < 0.002) { @@ -884,7 +750,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) start[2] += 3;//0.03125; VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end); end[2] += 3;//0.03125; - testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent); + testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask); if (trace.fraction < testtrace.fraction && !testtrace.startsolid && (testtrace.fraction == 1 || DotProduct(trace.plane.normal, ent->fields.server->velocity) < DotProduct(testtrace.plane.normal, ent->fields.server->velocity))) { Con_Printf("got further (new %f > old %f)\n", testtrace.fraction, trace.fraction); @@ -899,7 +765,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) VectorMA(ent->fields.server->origin, time_left, ent->fields.server->velocity, end); VectorMA(start, 3, planes[i], start); VectorMA(end, 3, planes[i], end); - testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent); + testtrace = SV_Move(start, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask); if (trace.fraction < testtrace.fraction) { trace = testtrace; @@ -945,13 +811,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) trace.ent = prog->edicts; } - if (((int) ent->fields.server->flags & FL_ONGROUND) && ent->fields.server->groundentity == PRVM_EDICT_TO_PROG(trace.ent)) - impact = false; - else - { - ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND; - impact = true; - } + impact = !((int) ent->fields.server->flags & FL_ONGROUND) || ent->fields.server->groundentity != PRVM_EDICT_TO_PROG(trace.ent); if (trace.plane.normal[2]) { @@ -1074,7 +934,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) { // LordHavoc: fix the 'fall to your death in a wedge corner' glitch // flag ONGROUND if there's ground under it - trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent); + trace = SV_Move(ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, MOVE_NORMAL, ent, hitsupercontentsmask); } */ @@ -1095,7 +955,7 @@ void SV_AddGravity (prvm_edict_t *ent) float ent_gravity; prvm_eval_t *val; - val = PRVM_GETEDICTFIELDVALUE(ent, prog->fieldoffsets.gravity); + val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity); if (val!=0 && val->_float) ent_gravity = val->_float; else @@ -1134,7 +994,7 @@ static trace_t SV_PushEntity (prvm_edict_t *ent, vec3_t push, qboolean failonbmo else type = MOVE_NORMAL; - trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent); + trace = SV_Move (ent->fields.server->origin, ent->fields.server->mins, ent->fields.server->maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent)); if (trace.bmodelstartsolid && failonbmodelstartsolid) return trace; @@ -1163,6 +1023,8 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) static prvm_edict_t *checkentities[MAX_EDICTS]; model_t *pushermodel; trace_t trace; + matrix4x4_t pusherfinalmatrix, pusherfinalimatrix; + unsigned short moved_edicts[MAX_EDICTS]; if (!pusher->fields.server->velocity[0] && !pusher->fields.server->velocity[1] && !pusher->fields.server->velocity[2] && !pusher->fields.server->avelocity[0] && !pusher->fields.server->avelocity[1] && !pusher->fields.server->avelocity[2]) { @@ -1267,6 +1129,12 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) pusher->fields.server->ltime += movetime; SV_LinkEdict (pusher, false); + pushermodel = NULL; + if (pusher->fields.server->modelindex >= 1 && pusher->fields.server->modelindex < MAX_MODELS) + pushermodel = sv.models[(int)pusher->fields.server->modelindex]; + Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, pusher->fields.server->origin[0], pusher->fields.server->origin[1], pusher->fields.server->origin[2], pusher->fields.server->angles[0], pusher->fields.server->angles[1], pusher->fields.server->angles[2], 1); + Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix); + savesolid = pusher->fields.server->solid; // see if any solid entities are inside the final position @@ -1276,6 +1144,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) for (e = 0;e < numcheckentities;e++) { prvm_edict_t *check = checkentities[e]; + int checkcontents = SV_GenericHitSuperContentsMask(check); if (check->fields.server->movetype == MOVETYPE_NONE || check->fields.server->movetype == MOVETYPE_PUSH || check->fields.server->movetype == MOVETYPE_FOLLOW @@ -1284,16 +1153,12 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) continue; // if the entity is standing on the pusher, it will definitely be moved - if (((int)check->fields.server->flags & FL_ONGROUND) && PRVM_PROG_TO_EDICT(check->fields.server->groundentity) == pusher) + // if the entity is not standing on the pusher, but is in the pusher's + // final position, move it + if (!((int)check->fields.server->flags & FL_ONGROUND) || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher) { - // remove the onground flag for non-players - if (check->fields.server->movetype != MOVETYPE_WALK) - check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND; - } - else - { - // if the entity is not inside the pusher's final position, leave it alone - if (!SV_Move_ClipToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid) + Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); + if (!trace.startsolid) continue; } @@ -1313,7 +1178,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) VectorCopy (check->fields.server->origin, check->priv.server->moved_from); VectorCopy (check->fields.server->angles, check->priv.server->moved_fromangles); - sv.moved_edicts[num_moved++] = check; + moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check); // try moving the contacted entity pusher->fields.server->solid = SOLID_NOT; @@ -1323,8 +1188,15 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) pusher->fields.server->solid = savesolid; // was SOLID_BSP //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid); + // this trace.fraction < 1 check causes items to fall off of pushers + // if they pass under or through a wall + // the groundentity check causes items to fall off of ledges + if (check->fields.server->movetype != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(check->fields.server->groundentity) != pusher)) + check->fields.server->flags = (int)check->fields.server->flags & ~FL_ONGROUND; + // if it is still inside the pusher, block - if (SV_Move_ClipToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid) + Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); + if (trace.startsolid) { // try moving the contacted entity a tiny bit further to account for precision errors vec3_t move2; @@ -1334,7 +1206,8 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles); SV_PushEntity (check, move2, true); pusher->fields.server->solid = savesolid; - if (SV_Move_ClipToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid) + Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); + if (trace.startsolid) { // try moving the contacted entity a tiny bit less to account for precision errors pusher->fields.server->solid = SOLID_NOT; @@ -1343,7 +1216,8 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles); SV_PushEntity (check, move2, true); pusher->fields.server->solid = savesolid; - if (SV_Move_ClipToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY).startsolid) + Collision_ClipToGenericEntity(&trace, pushermodel, pusher->fields.server->frame, pusher->fields.server->mins, pusher->fields.server->maxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, checkcontents); + if (trace.startsolid) { // still inside pusher, so it's really blocked @@ -1366,7 +1240,7 @@ void SV_PushMove (prvm_edict_t *pusher, float movetime) // move back any entities we already moved for (i = 0;i < num_moved;i++) { - prvm_edict_t *ed = sv.moved_edicts[i]; + prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]); VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin); VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles); SV_LinkEdict (ed, false); @@ -1434,6 +1308,36 @@ CLIENT MOVEMENT =============================================================================== */ +static float unstickoffsets[] = +{ + -1, 0, 0, + 1, 0, 0, + 0, -1, 0, + 0, 1, 0, + -1, -1, 0, + 1, -1, 0, + -1, 1, 0, + 1, 1, 0, + 0, 0, -1, + 0, 0, 1, + 0, 0, 2, + 0, 0, 3, + 0, 0, 4, + 0, 0, 5, + 0, 0, 6, + 0, 0, 7, + 0, 0, 8, + 0, 0, 9, + 0, 0, 10, + 0, 0, 11, + 0, 0, 12, + 0, 0, 13, + 0, 0, 14, + 0, 0, 15, + 0, 0, 16, + 0, 0, 17, +}; + /* ============= SV_CheckStuck @@ -1444,71 +1348,54 @@ clipping hull. */ void SV_CheckStuck (prvm_edict_t *ent) { - int i, j, z; - vec3_t org; + int i; + vec3_t offset; - if (!SV_TestEntityPosition(ent)) + if (!SV_TestEntityPosition(ent, vec3_origin)) { VectorCopy (ent->fields.server->origin, ent->fields.server->oldorigin); return; } - VectorCopy (ent->fields.server->origin, org); - - for (z=-1 ; z< 18 ; z++) - for (i=-1 ; i <= 1 ; i++) - for (j=-1 ; j <= 1 ; j++) - { - ent->fields.server->origin[0] = org[0] + i; - ent->fields.server->origin[1] = org[1] + j; - ent->fields.server->origin[2] = org[2] + z; - if (!SV_TestEntityPosition(ent)) - { - Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z); - SV_LinkEdict (ent, true); - return; - } - } + for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3) + { + if (!SV_TestEntityPosition(ent, unstickoffsets + i)) + { + Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]); + SV_LinkEdict (ent, true); + return; + } + } - VectorCopy (ent->fields.server->oldorigin, ent->fields.server->origin); - if (!SV_TestEntityPosition(ent)) + VectorSubtract(ent->fields.server->oldorigin, ent->fields.server->origin, offset); + if (!SV_TestEntityPosition(ent, offset)) { Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname)); SV_LinkEdict (ent, true); return; } - VectorCopy (org, ent->fields.server->origin); Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname)); } static void SV_UnstickEntity (prvm_edict_t *ent) { - int i, j, z; - vec3_t org; + int i; // if not stuck in a bmodel, just return - if (!SV_TestEntityPosition(ent)) + if (!SV_TestEntityPosition(ent, vec3_origin)) return; - VectorCopy (ent->fields.server->origin, org); - - for (z=-1 ; z< 18 ; z += 6) - for (i=-1 ; i <= 1 ; i++) - for (j=-1 ; j <= 1 ; j++) - { - ent->fields.server->origin[0] = org[0] + i; - ent->fields.server->origin[1] = org[1] + j; - ent->fields.server->origin[2] = org[2] + z; - if (!SV_TestEntityPosition(ent)) - { - Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), (float)i, (float)j, (float)z); - SV_LinkEdict (ent, true); - return; - } - } + for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3) + { + if (!SV_TestEntityPosition(ent, unstickoffsets + i)) + { + Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname), unstickoffsets[i+0], unstickoffsets[i+1], unstickoffsets[i+2]); + SV_LinkEdict (ent, true); + return; + } + } - VectorCopy (org, ent->fields.server->origin); if (developer.integer >= 100) Con_Printf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(ent->fields.server->classname)); } @@ -1629,7 +1516,7 @@ int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel) ent->fields.server->velocity[0] = oldvel[0]; ent->fields.server->velocity[1] = oldvel[1]; ent->fields.server->velocity[2] = 0; - clip = SV_FlyMove (ent, 0.1, NULL); + clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent)); if (fabs(oldorg[1] - ent->fields.server->origin[1]) > 4 || fabs(oldorg[0] - ent->fields.server->origin[0]) > 4) @@ -1658,7 +1545,7 @@ Only used by players */ void SV_WalkMove (prvm_edict_t *ent) { - int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity; + int clip, oldonground, originalmove_clip, originalmove_flags, originalmove_groundentity, hitsupercontentsmask; vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity; trace_t downtrace; @@ -1667,16 +1554,21 @@ void SV_WalkMove (prvm_edict_t *ent) if (sv.frametime <= 0) return; + hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent); + SV_CheckVelocity(ent); // do a regular slide move unless it looks like you ran into a step oldonground = (int)ent->fields.server->flags & FL_ONGROUND; - ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND; VectorCopy (ent->fields.server->origin, start_origin); VectorCopy (ent->fields.server->velocity, start_velocity); - clip = SV_FlyMove (ent, sv.frametime, NULL); + clip = SV_FlyMove (ent, sv.frametime, NULL, hitsupercontentsmask); + + // if the move did not hit the ground at any point, we're not on ground + if (!(clip & 1)) + ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND; SV_CheckVelocity(ent); @@ -1724,7 +1616,7 @@ void SV_WalkMove (prvm_edict_t *ent) // move forward ent->fields.server->velocity[2] = 0; - clip = SV_FlyMove (ent, sv.frametime, stepnormal); + clip = SV_FlyMove (ent, sv.frametime, stepnormal, hitsupercontentsmask); ent->fields.server->velocity[2] += start_velocity[2]; SV_CheckVelocity(ent); @@ -1753,8 +1645,8 @@ void SV_WalkMove (prvm_edict_t *ent) if (clip & 2 && sv_wallfriction.integer) SV_WallFriction (ent, stepnormal); } - // skip out if stepdown is enabled, moving downward, not in water, and the move started onground and ended offground - else if (!(sv_gameplayfix_stepdown.integer && ent->fields.server->waterlevel < 2 && start_velocity[2] < (1.0 / 32.0) && oldonground && !((int)ent->fields.server->flags & FL_ONGROUND))) + // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground + else if (!sv_gameplayfix_stepdown.integer || ent->fields.server->waterlevel >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)ent->fields.server->flags & FL_ONGROUND)) return; // move down @@ -1766,7 +1658,7 @@ void SV_WalkMove (prvm_edict_t *ent) if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7) { // this has been disabled so that you can't jump when you are stepping - // up while already jumping (also known as the Quake2 stair jump bug) + // up while already jumping (also known as the Quake2 double jump bug) #if 0 // LordHavoc: disabled this check so you can walk on monsters/players //if (ent->fields.server->solid == SOLID_BSP) @@ -2040,7 +1932,7 @@ void SV_Physics_Step (prvm_edict_t *ent) ent->fields.server->flags -= FL_ONGROUND; SV_AddGravity(ent); SV_CheckVelocity(ent); - SV_FlyMove(ent, sv.frametime, NULL); + SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent)); SV_LinkEdict(ent, true); } } @@ -2051,7 +1943,7 @@ void SV_Physics_Step (prvm_edict_t *ent) SV_AddGravity(ent); SV_CheckVelocity(ent); - SV_FlyMove(ent, sv.frametime, NULL); + SV_FlyMove(ent, sv.frametime, NULL, SV_GenericHitSuperContentsMask(ent)); SV_LinkEdict(ent, true); // just hit ground @@ -2125,20 +2017,75 @@ static void SV_Physics_Entity (prvm_edict_t *ent) } } -void SV_Physics_ClientEntity (prvm_edict_t *ent) +void SV_Physics_ClientMove(void) { - SV_ApplyClientMove(); + prvm_edict_t *ent; + ent = host_client->edict; + + // call player physics, this needs the proper frametime + prog->globals.server->frametime = sv.frametime; + SV_ClientThink(); + + // call standard client pre-think, with frametime = 0 + prog->globals.server->time = sv.time; + prog->globals.server->frametime = 0; + prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); + PRVM_ExecuteProgram (prog->globals.server->PlayerPreThink, "QC function PlayerPreThink is missing"); + prog->globals.server->frametime = sv.frametime; + // make sure the velocity is sane (not a NaN) SV_CheckVelocity(ent); - // LordHavoc: QuakeC replacement for SV_ClientThink (player movement) - if (prog->funcoffsets.SV_PlayerPhysics && sv_playerphysicsqc.integer) + // LordHavoc: a hack to ensure that the (rather silly) id1 quakec + // player_run/player_stand1 does not horribly malfunction if the + // velocity becomes a number that is both == 0 and != 0 + // (sounds to me like NaN but to be absolutely safe...) + if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001) + VectorClear(ent->fields.server->velocity); + + // perform MOVETYPE_WALK behavior + if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) ) + SV_AddGravity (ent); + SV_CheckStuck (ent); + SV_WalkMove (ent); + + SV_CheckVelocity (ent); + + SV_LinkEdict (ent, true); + + SV_CheckVelocity (ent); + + // call standard player post-think, with frametime = 0 + prog->globals.server->time = sv.time; + prog->globals.server->frametime = 0; + prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); + PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing"); + prog->globals.server->frametime = sv.frametime; + + if(ent->fields.server->fixangle) { - prog->globals.server->time = sv.time; - prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); - PRVM_ExecuteProgram (prog->funcoffsets.SV_PlayerPhysics, "QC function SV_PlayerPhysics is missing"); + // angle fixing was requested by physics code... + // so store the current angles for later use + memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles)); + host_client->fixangle_angles_set = TRUE; + + // and clear fixangle for the next frame + ent->fields.server->fixangle = 0; } - else - SV_ClientThink (); +} + +void SV_Physics_ClientEntity(prvm_edict_t *ent) +{ + // don't do physics on disconnected clients, FrikBot relies on this + if (!host_client->spawned) + { + memset(&host_client->cmd, 0, sizeof(host_client->cmd)); + return; + } + + // don't run physics here if running asynchronously + if (host_client->clmovement_skipphysicsframes <= 0) + SV_ClientThink(); + // make sure the velocity is sane (not a NaN) SV_CheckVelocity(ent); // LordHavoc: a hack to ensure that the (rather silly) id1 quakec @@ -2147,6 +2094,7 @@ void SV_Physics_ClientEntity (prvm_edict_t *ent) // (sounds to me like NaN but to be absolutely safe...) if (DotProduct(ent->fields.server->velocity, ent->fields.server->velocity) < 0.0001) VectorClear(ent->fields.server->velocity); + // call standard client pre-think prog->globals.server->time = sv.time; prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); @@ -2168,18 +2116,18 @@ void SV_Physics_ClientEntity (prvm_edict_t *ent) SV_Physics_Follow (ent); break; case MOVETYPE_NOCLIP: - if (SV_RunThink(ent)) - { - SV_CheckWater(ent); - VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin); - VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles); - } + SV_RunThink(ent); + SV_CheckWater(ent); + VectorMA(ent->fields.server->origin, sv.frametime, ent->fields.server->velocity, ent->fields.server->origin); + VectorMA(ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles); break; case MOVETYPE_STEP: SV_Physics_Step (ent); break; case MOVETYPE_WALK: - if (SV_RunThink (ent)) + SV_RunThink (ent); + // don't run physics here if running asynchronously + if (host_client->clmovement_skipphysicsframes <= 0) { if (!SV_CheckWater (ent) && ! ((int)ent->fields.server->flags & FL_WATERJUMP) ) SV_AddGravity (ent); @@ -2192,31 +2140,45 @@ void SV_Physics_ClientEntity (prvm_edict_t *ent) case MOVETYPE_BOUNCEMISSILE: case MOVETYPE_FLYMISSILE: // regular thinking - if (SV_RunThink (ent)) - SV_Physics_Toss (ent); + SV_RunThink (ent); + SV_Physics_Toss (ent); break; case MOVETYPE_FLY: - if (SV_RunThink (ent)) - { - SV_CheckWater (ent); - SV_WalkMove (ent); - } + SV_RunThink (ent); + SV_CheckWater (ent); + SV_WalkMove (ent); break; default: Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)ent->fields.server->movetype); break; } + // decrement the countdown variable used to decide when to go back to + // synchronous physics + if (host_client->clmovement_skipphysicsframes > 0) + host_client->clmovement_skipphysicsframes--; + SV_CheckVelocity (ent); - // call standard player post-think SV_LinkEdict (ent, true); SV_CheckVelocity (ent); + // call standard player post-think prog->globals.server->time = sv.time; prog->globals.server->self = PRVM_EDICT_TO_PROG(ent); PRVM_ExecuteProgram (prog->globals.server->PlayerPostThink, "QC function PlayerPostThink is missing"); + + if(ent->fields.server->fixangle) + { + // angle fixing was requested by physics code... + // so store the current angles for later use + memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles)); + host_client->fixangle_angles_set = TRUE; + + // and clear fixangle for the next frame + ent->fields.server->fixangle = 0; + } } /* @@ -2249,19 +2211,8 @@ void SV_Physics (void) // run physics on the client entities for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++) - { if (!ent->priv.server->free) - { - // don't do physics on disconnected clients, FrikBot relies on this - if (!host_client->spawned) - memset(&host_client->cmd, 0, sizeof(host_client->cmd)); - // don't run physics here if running asynchronously - else if (host_client->clmovement_skipphysicsframes > 0) - host_client->clmovement_skipphysicsframes--; - else SV_Physics_ClientEntity(ent); - } - } // run physics on all the non-client entities if (!sv_freezenonclients.integer) @@ -2287,51 +2238,3 @@ void SV_Physics (void) if (!sv_freezenonclients.integer) sv.time += sv.frametime; } - - -trace_t SV_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore) -{ - int i; - float gravity; - vec3_t move, end; - vec3_t original_origin; - vec3_t original_velocity; - vec3_t original_angles; - vec3_t original_avelocity; - prvm_eval_t *val; - trace_t trace; - - VectorCopy(tossent->fields.server->origin , original_origin ); - VectorCopy(tossent->fields.server->velocity , original_velocity ); - VectorCopy(tossent->fields.server->angles , original_angles ); - VectorCopy(tossent->fields.server->avelocity, original_avelocity); - - val = PRVM_GETEDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity); - if (val != NULL && val->_float != 0) - gravity = val->_float; - else - gravity = 1.0; - gravity *= sv_gravity.value * 0.05; - - for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds - { - SV_CheckVelocity (tossent); - tossent->fields.server->velocity[2] -= gravity; - VectorMA (tossent->fields.server->angles, 0.05, tossent->fields.server->avelocity, tossent->fields.server->angles); - VectorScale (tossent->fields.server->velocity, 0.05, move); - VectorAdd (tossent->fields.server->origin, move, end); - trace = SV_Move (tossent->fields.server->origin, tossent->fields.server->mins, tossent->fields.server->maxs, end, MOVE_NORMAL, tossent); - VectorCopy (trace.endpos, tossent->fields.server->origin); - - if (trace.fraction < 1) - break; - } - - VectorCopy(original_origin , tossent->fields.server->origin ); - VectorCopy(original_velocity , tossent->fields.server->velocity ); - VectorCopy(original_angles , tossent->fields.server->angles ); - VectorCopy(original_avelocity, tossent->fields.server->avelocity); - - return trace; -} -