X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake2%2Fq2map%2Fqrad.h;h=d8e3791e73767a78174a180a3ec37e209f7139c3;hb=e0b3d0ac5abc0cde0a74fadbd2aa4739b43b24a3;hp=eda1891972802be2d524d873264d951a32259406;hpb=bfc8a12a6b315ae261101a34db8ba1b682c67bb7;p=xonotic%2Fnetradiant.git diff --git a/tools/quake2/q2map/qrad.h b/tools/quake2/q2map/qrad.h index eda18919..d8e3791e 100644 --- a/tools/quake2/q2map/qrad.h +++ b/tools/quake2/q2map/qrad.h @@ -1,31 +1,31 @@ /* -Copyright (C) 1999-2006 Id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2006 Id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ /* Files: -lightmap.c -patches.c -qrad.c -trace.c + lightmap.c + patches.c + qrad.c + trace.c -*/ + */ #include "cmdlib.h" @@ -41,7 +41,7 @@ trace.c #endif #ifdef WIN32 - #ifdef NDEBUG // Don't show in a Release build + #ifdef NDEBUG // Don't show in a Release build #pragma warning(disable : 4305) // truncate from double to float #pragma warning(disable : 4244) // conversion from double to float #pragma warning(disable : 4018) // signed/unsigned mismatch @@ -60,14 +60,14 @@ typedef enum typedef struct directlight_s { struct directlight_s *next; - emittype_t type; - - float intensity; - int style; - vec3_t origin; - vec3_t color; - vec3_t normal; // for surfaces and spotlights - float stopdot; // for spotlights + emittype_t type; + + float intensity; + int style; + vec3_t origin; + vec3_t color; + vec3_t normal; // for surfaces and spotlights + float stopdot; // for spotlights } directlight_t; @@ -76,109 +76,109 @@ typedef struct directlight_s // reaches other patches typedef struct { - unsigned short patch; - unsigned short transfer; + unsigned short patch; + unsigned short transfer; } transfer_t; -#define MAX_PATCHES 65000 // larger will cause 32 bit overflows +#define MAX_PATCHES 65000 // larger will cause 32 bit overflows typedef struct patch_s { - winding_t *winding; - struct patch_s *next; // next in face - int numtransfers; - transfer_t *transfers; + winding_t *winding; + struct patch_s *next; // next in face + int numtransfers; + transfer_t *transfers; - int cluster; // for pvs checking - vec3_t origin; - dplane_t *plane; + int cluster; // for pvs checking + vec3_t origin; + dplane_t *plane; - qboolean sky; + qboolean sky; - vec3_t totallight; // accumulated by radiosity - // does NOT include light - // accounted for by direct lighting - float area; + vec3_t totallight; // accumulated by radiosity + // does NOT include light + // accounted for by direct lighting + float area; // illuminance * reflectivity = radiosity - vec3_t reflectivity; - vec3_t baselight; // emissivity only + vec3_t reflectivity; + vec3_t baselight; // emissivity only // each style 0 lightmap sample in the patch will be // added up to get the average illuminance of the entire patch - vec3_t samplelight; - int samples; // for averaging direct light + vec3_t samplelight; + int samples; // for averaging direct light } patch_t; -extern patch_t *face_patches[MAX_MAP_FACES]; -extern entity_t *face_entity[MAX_MAP_FACES]; -extern vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels -extern patch_t patches[MAX_PATCHES]; -extern unsigned num_patches; +extern patch_t *face_patches[MAX_MAP_FACES]; +extern entity_t *face_entity[MAX_MAP_FACES]; +extern vec3_t face_offset[MAX_MAP_FACES]; // for rotating bmodels +extern patch_t patches[MAX_PATCHES]; +extern unsigned num_patches; -extern int leafparents[MAX_MAP_LEAFS]; -extern int nodeparents[MAX_MAP_NODES]; +extern int leafparents[MAX_MAP_LEAFS]; +extern int nodeparents[MAX_MAP_NODES]; -extern float lightscale; +extern float lightscale; -void MakeShadowSplits (void); +void MakeShadowSplits( void ); //============================================== -void BuildVisMatrix (void); -qboolean CheckVisBit (unsigned p1, unsigned p2); +void BuildVisMatrix( void ); +qboolean CheckVisBit( unsigned p1, unsigned p2 ); //============================================== -extern float ambient, maxlight; +extern float ambient, maxlight; -void LinkPlaneFaces (void); +void LinkPlaneFaces( void ); -extern qboolean extrasamples; +extern qboolean extrasamples; extern int numbounce; -extern directlight_t *directlights[MAX_MAP_LEAFS]; +extern directlight_t *directlights[MAX_MAP_LEAFS]; -extern byte nodehit[MAX_MAP_NODES]; +extern byte nodehit[MAX_MAP_NODES]; -void BuildLightmaps (void); +void BuildLightmaps( void ); -void BuildFacelights (int facenum); +void BuildFacelights( int facenum ); -void FinalLightFace (int facenum); +void FinalLightFace( int facenum ); -qboolean PvsForOrigin (vec3_t org, byte *pvs); +qboolean PvsForOrigin( vec3_t org, byte *pvs ); -int TestLine_r (int node, vec3_t start, vec3_t stop); +int TestLine_r( int node, vec3_t start, vec3_t stop ); -void CreateDirectLights (void); +void CreateDirectLights( void ); -dleaf_t *Rad_PointInLeaf (vec3_t point); +dleaf_t *Rad_PointInLeaf( vec3_t point ); -extern dplane_t backplanes[MAX_MAP_PLANES]; -extern int fakeplanes; // created planes for origin offset +extern dplane_t backplanes[MAX_MAP_PLANES]; +extern int fakeplanes; // created planes for origin offset -extern float subdiv; +extern float subdiv; -extern float direct_scale; -extern float entity_scale; +extern float direct_scale; +extern float entity_scale; -int PointInLeafnum (vec3_t point); -void MakeTnodes (dmodel_t *bm); -void MakePatches (void); -void SubdividePatches (void); -void PairEdges (void); -void (*CalcTextureReflectivity) (void); -void CalcTextureReflectivity_Quake2(void); -void CalcTextureReflectivity_Heretic2(void); +int PointInLeafnum( vec3_t point ); +void MakeTnodes( dmodel_t *bm ); +void MakePatches( void ); +void SubdividePatches( void ); +void PairEdges( void ); +void ( *CalcTextureReflectivity )( void ); +void CalcTextureReflectivity_Quake2( void ); +void CalcTextureReflectivity_Heretic2( void ); //============================================================================= // externs -extern char *mapname; -extern char game[64]; +extern char *mapname; +extern char game[64];