X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fq3map2.h;h=c88b4ed2440a941d003c00890a445e85ab0d831e;hb=048cdb6eb26693ee30056e95db76da09165f738e;hp=5db3b8cd5095056c5abdaa03431244f01df2ee47;hpb=99342abdf7de0407f481e288aceae87033c378f7;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/q3map2.h b/tools/quake3/q3map2/q3map2.h index 5db3b8cd..c88b4ed2 100644 --- a/tools/quake3/q3map2/q3map2.h +++ b/tools/quake3/q3map2/q3map2.h @@ -749,7 +749,8 @@ typedef struct shaderInfo_s qb_t noFog; /* ydnar: supress fogging */ qb_t clipModel; /* ydnar: solid model hack */ qb_t noVertexLight; /* ydnar: leave vertex color alone */ - + qb_t noDirty; /* jal: do not apply the dirty pass to this surface */ + byte styleMarker; /* ydnar: light styles hack */ float vertexScale; /* vertex light scale */ @@ -1351,6 +1352,7 @@ typedef struct /* input and output */ vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */ vec3_t colorNoShadow; /* result color with no shadow casting */ + vec3_t directionContribution; /* result contribution to the deluxe map */ /* output */ vec3_t hit; @@ -1905,6 +1907,8 @@ Q_EXTERN game_t games[] , #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */ , + #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */ + , #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */ , #include "game_tenebrae.h"