X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=vid.h;h=48fc9602d7089281ea495b3408ca89074cf7d607;hb=d39f8c7e0427be77cc7dfa504fee8cbccf1684f6;hp=fffadd1e2e250e2bfbf3ad6220bc53a32714edda;hpb=bdffd88cf8584630d1e24363e75a969435af2809;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index fffadd1e..48fc9602 100644 --- a/vid.h +++ b/vid.h @@ -26,14 +26,11 @@ extern int cl_available; typedef struct { - // these are set with VID_GetWindowSize and can change from frame to frame - int realx; - int realy; - int realwidth; - int realheight; - - int conwidth; - int conheight; + // these are set by VID_Mode + int width; + int height; + int bitsperpixel; + int fullscreen; } viddef_t; // global video state @@ -41,15 +38,35 @@ extern viddef_t vid; extern void (*vid_menudrawfn)(void); extern void (*vid_menukeyfn)(int key); -extern int vid_hidden; -extern int vid_activewindow; +extern qboolean vid_hidden; +extern qboolean vid_activewindow; +extern cvar_t vid_hardwaregammasupported; +extern qboolean vid_usinghwgamma; extern cvar_t vid_fullscreen; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; +extern cvar_t vid_vsync; extern cvar_t vid_mouse; -extern cvar_t vid_stencil; + +extern cvar_t gl_combine; +extern cvar_t gl_finish; + +extern cvar_t v_gamma; +extern cvar_t v_contrast; +extern cvar_t v_brightness; +extern cvar_t v_color_enable; +extern cvar_t v_color_black_r; +extern cvar_t v_color_black_g; +extern cvar_t v_color_black_b; +extern cvar_t v_color_grey_r; +extern cvar_t v_color_grey_g; +extern cvar_t v_color_grey_b; +extern cvar_t v_color_white_r; +extern cvar_t v_color_white_g; +extern cvar_t v_color_white_b; +extern cvar_t v_hwgamma; extern int gl_stencil; @@ -73,14 +90,17 @@ extern char gl_driver[256]; extern qboolean isG200; extern qboolean isRagePro; -// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control +// LordHavoc: GLX_SGI_swap_control and WGL_EXT_swap_control extern int gl_videosyncavailable; -int GL_OpenLibrary(const char *name); -void GL_CloseLibrary(void); void *GL_GetProcAddress(const char *name); int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent); +// this attempts to use vendor extensions to allocate faster vertex memory if +// the fast parameter is true, if unsuccessful it uses Mem_Alloc instead +void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority); +void VID_FreeVertexArrays(void *pointer); + void VID_Shared_Init(void); void GL_Init (void); @@ -97,18 +117,25 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures +int VID_InitMode(int fullscreen, int width, int height, int bpp); +// allocates and opens an appropriate OpenGL context (and its window) + + // sets hardware gamma correction, returns false if the device does not // support gamma control -int VID_SetGamma (float prescale, float gamma, float scale, float base); +int VID_SetGamma (unsigned short *ramps); +// gets hardware gamma correction, returns false if the device does not +// support gamma control +int VID_GetGamma (unsigned short *ramps); -void VID_GetWindowSize (int *x, int *y, int *width, int *height); +void VID_UpdateGamma(qboolean force); +void VID_RestoreSystemGamma(void); void VID_Finish (void); void VID_Restart_f(void); -void VID_Open (void); -void VID_Close (void); +void VID_Start(void); #endif