X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=world.c;h=4fab85e10db08bfc556078bd943737cd6ea347d8;hb=c48b9daf204119696a95fb9699f718d3c67ec380;hp=f4e2436c8fa88b0687496d0e46fff7ce5893000e;hpb=1019743b2072b60aa1a2897b04c7cbb8f94454d1;p=xonotic%2Fdarkplaces.git diff --git a/world.c b/world.c index f4e2436c..4fab85e1 100644 --- a/world.c +++ b/world.c @@ -29,12 +29,13 @@ line of sight checks trace->crosscontent, but bullets don't */ -/* -typedef struct link_s +cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"}; + +void SV_World_Init(void) { - struct link_s *prev, *next; -} link_t; -*/ + Cvar_RegisterVariable(&sv_useareanodes); + Collision_Init (); +} void ClearLink (link_t *l); @@ -42,11 +43,6 @@ void RemoveLink (link_t *l); void InsertLinkBefore (link_t *l, link_t *before); void InsertLinkAfter (link_t *l, link_t *after); -// (type *)STRUCT_FROM_LINK(link_t *link, type, member) -// ent = STRUCT_FROM_LINK(link,entity_t,order) -// FIXME: remove this mess! -//#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m))) - #define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) //============================================================================ @@ -184,8 +180,6 @@ SV_ClearWorld */ void SV_ClearWorld (void) { - Collision_Init (); - memset (sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; Mod_CheckLoaded(sv.worldmodel); @@ -227,14 +221,14 @@ loc0: touch = EDICT_FROM_AREA(l); if (touch == ent) continue; - if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER) + if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; - if (ent->v.absmin[0] > touch->v.absmax[0] - || ent->v.absmin[1] > touch->v.absmax[1] - || ent->v.absmin[2] > touch->v.absmax[2] - || ent->v.absmax[0] < touch->v.absmin[0] - || ent->v.absmax[1] < touch->v.absmin[1] - || ent->v.absmax[2] < touch->v.absmin[2]) + if (ent->v->absmin[0] > touch->v->absmax[0] + || ent->v->absmin[1] > touch->v->absmax[1] + || ent->v->absmin[2] > touch->v->absmax[2] + || ent->v->absmax[0] < touch->v->absmin[0] + || ent->v->absmax[1] < touch->v->absmin[1] + || ent->v->absmax[2] < touch->v->absmin[2]) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; @@ -242,7 +236,7 @@ loc0: pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; - PR_ExecuteProgram (touch->v.touch, ""); + PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; @@ -252,19 +246,16 @@ loc0: if (node->axis == -1) return; - // LordHavoc: optimized recursion -// if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]); -// if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]); - if (ent->v.absmax[node->axis] > node->dist) + if (ent->v->absmax[node->axis] > node->dist) { - if (ent->v.absmin[node->axis] < node->dist) + if (ent->v->absmin[node->axis] < node->dist) SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code node = node->children[0]; goto loc0; } else { - if (ent->v.absmin[node->axis] < node->dist) + if (ent->v->absmin[node->axis] < node->dist) { node = node->children[1]; goto loc0; @@ -295,111 +286,71 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // set the abs box - /* -// LordHavoc: enabling rotating bmodels - if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2])) + if (ent->v->solid == SOLID_BSP) { - // expand for rotation - float max, v; - int i; - - max = DotProduct(ent->v.mins, ent->v.mins); - v = DotProduct(ent->v.maxs, ent->v.maxs); - if (max < v) - max = v; - max = sqrt(max); - */ - /* - max = 0; - for (i=0 ; i<3 ; i++) - { - v = fabs(ent->v.mins[i]); - if (max < v) - max = v; - v = fabs(ent->v.maxs[i]); - if (max < v) - max = v; - } - */ - /* - for (i=0 ; i<3 ; i++) - { - ent->v.absmin[i] = ent->v.origin[i] - max; - ent->v.absmax[i] = ent->v.origin[i] + max; - } - } - else - { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); - } - */ - - if (ent->v.solid == SOLID_BSP) - { - if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS) - PR_RunError("SOLID_BSP with invalid modelindex!\n"); - model = sv.models[(int) ent->v.modelindex]; + if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) + Host_Error("SOLID_BSP with invalid modelindex!\n"); + model = sv.models[(int) ent->v->modelindex]; if (model != NULL) { if (model->type != mod_brush) - PR_RunError("SOLID_BSP with non-BSP model\n"); + Host_Error("SOLID_BSP with non-BSP model\n"); - if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2]) + if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { - VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } - else if (ent->v.angles[1] || ent->v.avelocity[1]) + else if (ent->v->angles[1] || ent->v->avelocity[1]) { - VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { - VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin); - VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax); + VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); + VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { - VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin); - VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax); + VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin); + VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // - if ((int)ent->v.flags & FL_ITEM) + if ((int)ent->v->flags & FL_ITEM) { - ent->v.absmin[0] -= 15; - ent->v.absmin[1] -= 15; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 15; - ent->v.absmax[1] += 15; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 15; + ent->v->absmin[1] -= 15; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 15; + ent->v->absmax[1] += 15; + ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch - ent->v.absmin[0] -= 1; - ent->v.absmin[1] -= 1; - ent->v.absmin[2] -= 1; - ent->v.absmax[0] += 1; - ent->v.absmax[1] += 1; - ent->v.absmax[2] += 1; + ent->v->absmin[0] -= 1; + ent->v->absmin[1] -= 1; + ent->v->absmin[2] -= 1; + ent->v->absmax[0] += 1; + ent->v->absmax[1] += 1; + ent->v->absmax[2] += 1; } - if (ent->v.solid == SOLID_NOT) + if (ent->v->solid == SOLID_NOT) return; // find the first node that the ent's box crosses @@ -408,9 +359,9 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { if (node->axis == -1) break; - if (ent->v.absmin[node->axis] > node->dist) + if (ent->v->absmin[node->axis] > node->dist) node = node->children[0]; - else if (ent->v.absmax[node->axis] < node->dist) + else if (ent->v->absmax[node->axis] < node->dist) node = node->children[1]; else break; // crosses the node @@ -418,7 +369,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) // link it in - if (ent->v.solid == SOLID_TRIGGER) + if (ent->v->solid == SOLID_TRIGGER) InsertLinkBefore (&ent->area, &node->trigger_edicts); else InsertLinkBefore (&ent->area, &node->solid_edicts); @@ -438,20 +389,6 @@ POINT TESTING IN HULLS =============================================================================== */ -/* -================== -SV_HullPointContents - -================== -*/ -int SV_HullPointContents (hull_t *hull, int num, vec3_t p) -{ - while (num >= 0) - num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist]; - - return num; -} - /* ============ SV_TestEntityPosition @@ -459,16 +396,9 @@ SV_TestEntityPosition This could be a lot more efficient... ============ */ -edict_t *SV_TestEntityPosition (edict_t *ent) +int SV_TestEntityPosition (edict_t *ent) { - trace_t trace; - - trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent); - - if (trace.startsolid) - return sv.edicts; - - return NULL; + return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } @@ -494,14 +424,14 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max trace_t trace; model_t *model; - i = ent->v.modelindex; + i = ent->v->modelindex; if ((unsigned int) i >= MAX_MODELS) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); model = sv.models[i]; if (i != 0 && model == NULL) - PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n"); + Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); - if ((int) ent->v.solid == SOLID_BSP) + if ((int) ent->v->solid == SOLID_BSP) { Mod_CheckLoaded(model); if (model->type != mod_brush) @@ -510,11 +440,11 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max ED_Print (ent); Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); } - if (ent->v.movetype != MOVETYPE_PUSH) + if (ent->v->movetype != MOVETYPE_PUSH) Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } - Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end); + Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); return trace; } @@ -542,44 +472,47 @@ loc0: { next = l->next; touch = EDICT_FROM_AREA(l); - if (touch->v.solid == SOLID_NOT) + if (touch->v->solid == SOLID_NOT) continue; if (touch == clip->passedict) continue; - if (touch->v.solid == SOLID_TRIGGER) + if (touch->v->solid == SOLID_TRIGGER) + { + ED_Print(touch); Host_Error ("Trigger in clipping list"); + } - if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP) + if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; - if (clip->boxmins[0] > touch->v.absmax[0] - || clip->boxmaxs[0] < touch->v.absmin[0] - || clip->boxmins[1] > touch->v.absmax[1] - || clip->boxmaxs[1] < touch->v.absmin[1] - || clip->boxmins[2] > touch->v.absmax[2] - || clip->boxmaxs[2] < touch->v.absmin[2]) + if (clip->boxmins[0] > touch->v->absmax[0] + || clip->boxmaxs[0] < touch->v->absmin[0] + || clip->boxmins[1] > touch->v->absmax[1] + || clip->boxmaxs[1] < touch->v->absmin[1] + || clip->boxmins[2] > touch->v->absmax[2] + || clip->boxmaxs[2] < touch->v->absmin[2]) continue; if (clip->passedict) { - if (clip->passedict->v.size[0] && !touch->v.size[0]) + if (clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact - if (PROG_TO_EDICT(touch->v.owner) == clip->passedict) + if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles - if (PROG_TO_EDICT(clip->passedict->v.owner) == touch) + if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code - if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE)) + if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; - if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE) + if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } // might interact, so do an exact clip - if ((int)touch->v.flags & FL_MONSTER) - trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); - else if (touch->v.solid == SOLID_BSP) + if (touch->v->solid == SOLID_BSP) trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); + else if ((int)touch->v->flags & FL_MONSTER) + trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); // LordHavoc: take the 'best' answers from the new trace and combine with existing data @@ -609,9 +542,6 @@ loc0: if (node->axis == -1) return; - // LordHavoc: optimized recursion -// if (clip->boxmaxs[node->axis] > node->dist) SV_ClipToLinks(node->children[0], clip); -// if (clip->boxmins[node->axis] < node->dist) SV_ClipToLinks(node->children[1], clip); if (clip->boxmaxs[node->axis] > node->dist) { if (clip->boxmins[node->axis] < node->dist) @@ -634,27 +564,30 @@ SV_MoveBounds */ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { -#if 0 -// debug to test against everything -boxmins[0] = boxmins[1] = boxmins[2] = -999999999; -boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; -#else - int i; - - for (i=0 ; i<3 ; i++) + if (sv_useareanodes.integer) { - if (end[i] > start[i]) - { - boxmins[i] = start[i] + mins[i] - 1; - boxmaxs[i] = end[i] + maxs[i] + 1; - } - else + int i; + + for (i=0 ; i<3 ; i++) { - boxmins[i] = end[i] + mins[i] - 1; - boxmaxs[i] = start[i] + maxs[i] + 1; + if (end[i] > start[i]) + { + boxmins[i] = start[i] + mins[i] - 1; + boxmaxs[i] = end[i] + maxs[i] + 1; + } + else + { + boxmins[i] = end[i] + mins[i] - 1; + boxmaxs[i] = start[i] + maxs[i] + 1; + } } } -#endif + else + { + // debug to test against everything + boxmins[0] = boxmins[1] = boxmins[2] = -999999999; + boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; + } } /* @@ -712,3 +645,4 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e return clip.trace; } +