X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-common.cfg;h=dc9f1f080a74ddfa82e0dadc2208ab6d82cd7eea;hb=e32bafae312f678090d73c0b47449257b1883383;hp=078fbed74c0bc58f76fb6ac4200b4b5de61406e7;hpb=b465997efce43e701dc89d56d82b5ae510505056;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-common.cfg b/xonotic-common.cfg index 078fbed74..dc9f1f080 100644 --- a/xonotic-common.cfg +++ b/xonotic-common.cfg @@ -1,6 +1,14 @@ +// most common prefixes (currently not used consistently - especially g_ and sv_): +// cl_ client +// g_ gameplay +// r_ renderer +// sv_ server administration, should not affect gameplay +// _ temporary, private or internal cvar - should not be changed manually, sometimes used in scripts + // Xonotic version (formatted for machines) // used to determine if a client version is compatible -// this doesn't have to be bumped with every release +// general policy: previous release has "best effort" support, older releases are unsupported, +// but gameversion_min doesn't have to be bumped with every release // bump when clients become incompatible or any other perfectly good reason // (e.g. game data incompatibility, engine version incompatibility, etc // note: this automatically filters the server browser, clients of the new @@ -10,9 +18,9 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 802 // 0.8.2 -gameversion_min 0 // git builds see all versions -gameversion_max 65535 // git builds see all versions +gameversion 805 // 0.8.5 +gameversion_min 802 // 0.8.2 is the previous release +gameversion_max 65535 // future versions should nag players to update // compatibility guideline: // version a.b.c = a0b0c @@ -24,6 +32,16 @@ gameversion_max 65535 // git builds see all versions seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" +// Set the master servers to do DNS lookups we control. +// This allows us to update the master server IPs without a release. +set sv_masterextra1 "master1.xonotic.org:42863" +set sv_masterextra2 "master2.xonotic.org:27950" +set sv_masterextra3 "" // Got removed from DP, so we can't use this one for master3. +set sv_master1 "dpm4.xonotic.xyz:27777" // gazby, soylent_cow +set sv_master2 "dpm6.xonotic.xyz:27777" // gazby, soylent_cow +set sv_master3 "master3.xonotic.org:27950" +set sv_master4 "master4.xonotic.org:42863" + exec xonotic-client.cfg exec xonotic-server.cfg @@ -41,7 +59,7 @@ fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonoticbeta" -seta g_campaign_skill -1 // -2 easy -1 medium 0 hard +seta g_campaign_skill 0 // -2 easy, 0 medium, 2 hard alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" @@ -121,7 +139,9 @@ locksession 1 set snd_soundradius 1200 set snd_softclip 1 set snd_maxchannelvolume 0 -set snd_streaming_length 2 +// Only streaming-decode music, not any sound effects. RAM is cheap nowadays. +// Sadly, our longest sound effect is 36 seconds. +set snd_streaming_length 40 seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent" seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default @@ -137,6 +157,12 @@ seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" snd_identicalsoundrandomization_time -0.1 snd_identicalsoundrandomization_tics 1 +set debug_deglobalization_logging 0 "bitfield: 1 logs usage of the old functions which use globals implicitly, 2 logs usage of the new wrappers; support for this can be disabled at compile time for better performance" +set debug_deglobalization_clear 0 "make the new wrappers set globals to NaN after use, this helps find bugs but can result in crashes; support for this can be disabled at compile time for better performance" + +// disabling until it's complete +set prvm_garbagecollection_enable 0 + // load console command aliases and settings exec commands.cfg @@ -145,3 +171,6 @@ exec commands.cfg // Change g_start_delay based upon if the server is local or not. if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" + +// this should be execed only once even on ruleset-votable servers, otherwise the tips would always start from 0 +if_dedicated exec help.cfg