X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=03404ebf4555482d04ad7fe4047a7a248f02eb41;hb=3cc71b21056619026df243c7888d0ff151600a02;hp=76fca626990b1aea468f6b3d9e17198871d2f868;hpb=e3f69d98a5280a43326e34b201a800c7a5bf5e63;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 76fca6269..03404ebf4 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -27,14 +27,14 @@ alias sv_hook_readyrestart set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" set g_maxplayers 0 "maximum number of players allowed to play at the same time, 0 means unlimited, -1 uses the map setting or unlimited if not set (rounded to multiple of team number)" -set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" +set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before they get kicked" // tournament mod -set g_warmup 0 "split the game into a warmup- and match-stage, -1 means stay in warmup until enough (set by map, lower bound of 2 or 2 per team) players join, then g_warmup_limit and readiness apply" +set g_warmup 0 "splits the game into warmup and match stages, 1 means the match starts when g_warmup_majority_factor of players are ready OR g_warmup_limit is hit, >1 also requires at least g_warmup players (including bots) to join, -1 means that minimum player requrement is set by the map (lower bound of 2 or 2 per team)" set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" -set g_warmup_majority_factor 0.8 "fraction of joined players sufficient to end warmup before g_warmup_limit by readying up" +set g_warmup_majority_factor 0.8 "fraction of joined players (not including bots) sufficient to end warmup before g_warmup_limit by readying up" alias sv_hook_warmupend @@ -51,6 +51,8 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" +set sv_autopause 1 "Single player or listen server: pause while all clients have the menu, console or chat open. Dedicated server: pause after starting a map if the server is empty and unpause when the first player joins the empty server." + set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" @@ -375,7 +377,7 @@ set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines" set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding" set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once" set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" -set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" +set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see their own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players." set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" @@ -529,6 +531,9 @@ set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to // allow fullbright set sv_allow_fullbright 1 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" +// forbid pickup timer +set sv_forbid_pickuptimer 0 "when set, clients won't be able to see the time they picked up an item" + // auto-teams (team selection by player ID) // any player not listed is forced to spectate set g_forced_team_red "" "list of player IDs for red team" @@ -594,4 +599,7 @@ set sv_warpzone_allow_selftarget 0 "do not touch" // don't notify cvar changes in the chat sv_disablenotify 1 -set sv_quickmenu_file "" "filename of the quickmenu that appears in client's default quickmenu, file must be located in a subfolder with an unique name" +set sv_quickmenu_file "" "filename of a custom server's quickmenu that will be selectable from the default client's quickmenu. This file must be sent in a pk3 archive and should have an unique name (e.g. quickmenu-servername.txt) to prevent overriding existing quickmenus" + +// Avoid perf problems near '0 0 0'; `set` without a description is because only current DP has this engine cvar +set sv_areagrid_link_SOLID_NOT 0