X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=59a455b6a3cf20d4dcce8282c5c2f3de34fd3942;hb=629f6f3b55e891281bb265f8022d129d313c110f;hp=158b32ecd597d837df4224d0dff3f96b29fa9515;hpb=7225542c271470021b0006aadce6d7db255ec2af;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 158b32ecd..59a455b6a 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -190,7 +190,7 @@ set g_pinata 0 "if set to 1 you will not only drop your current weapon when you set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" -set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" +set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening"