X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=7ad3ced27c0a8c4a82354ac67b92bb9f243f1364;hb=668ec3cc7343abbb08e5dafbf10bc73a8c19e8e1;hp=403814ad6babf045964f99979b29ddb940a73b67;hpb=224f6d8084e73e0e643cb2d9d58c466defa9d134;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 403814ad6..7ad3ced27 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -43,7 +43,7 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam" +set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam" set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -116,6 +116,7 @@ set skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on th set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes." +set bot_typefrag 0 "Allow bots to shoot players while they're typing" // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 7 "How often a new objective is chosen" @@ -169,6 +170,7 @@ set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum res set g_waypointeditor 0 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axis of symmetry; -2: use custom axis (g_waypointeditor_symmetrical_axis)" +set g_waypointeditor_symmetrical_allowload 1 "Allow loading symmetry settings from waypoint files into g_waypointeditor_symmetrical* cvars on map start" set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)" set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)" @@ -178,7 +180,7 @@ set bot_vs_human 0 "Bots and humans play in different teams when set. positive v set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)" -set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" +set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past)" set g_antilag_nudge 0 "don't touch" set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" @@ -256,9 +258,7 @@ set g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's team set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" -set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" set g_changeteam_banned 0 "not allowed to change team" -set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)" set sv_teamnagger 1 "enable a nag message when the teams are unbalanced" @@ -337,13 +337,13 @@ set g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of t set g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!" set g_maplist_votable_suggestions 2 set g_maplist_votable_suggestions_override_mostrecent 0 -set g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much" +set g_maplist_votable_nodetail 0 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much" set g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" -set sv_vote_gametype_options "dm ctf ca lms tdm ft" +set sv_vote_gametype_options "dm tdm ctf" "Keep the identifiers short, otherwise you'll run into issues with too long alias names (max is 31 characters) when using sv_vote_gametype_hook_*" set sv_vote_gametype_timeout 20 set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" @@ -438,6 +438,7 @@ set g_jetpack 0 "Jetpack mutator" set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" set g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" +// set it to 1 to "fix bot moveto command and routing... now all bots can get to their seats" (Nexuiz repo, commit 2c9873e6) set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" @@ -469,6 +470,10 @@ set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved set _independent_players 0 "DO NOT TOUCH" set _notarget 0 "NO, REALLY, DON'T" +set debug_text_3d_default_align 0 "Default text alignment for debug_text_3d()" +set debug_text_3d_default_duration 10 "Default duration for debug_text_3d()" +set debug_text_3d_default_velocity "0 -10 0" "Default velocity for debug_text_3d() in screen coords (X and Y from top left)" + // otherwise, antilag breaks sv_gameplayfix_consistentplayerprethink 1 @@ -551,3 +556,5 @@ set sv_simple_items 1 "allow or forbid client use of simple items" set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage" + +set sv_showfps 5 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates"