X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=d66662749674d8a96dd734d80fdd587b17eb5a7b;hb=9b52deedad863270fc08f3b19411eeca66123b53;hp=61f8ccd4b286890be7be1dfe25c934da5cc2b36a;hpb=f5509437b7b847d2a130bfbb04d019abba846979;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 61f8ccd4b..d66662749 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -2,6 +2,7 @@ // note that it doesn't reset all server cvars, // some are shared with the client and so are left in xonotic-common.cfg +set name_maxlength 64 "max player name length (not counting color codes) allowed by the server" // taunts and voices set sv_taunt 1 "allow taunts on the server" @@ -10,7 +11,8 @@ set sv_autotaunt 1 "allow autotaunts on the server" // server settings hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 -set minplayers 0 "fill server with bots to reach this number of players (if bot_number is not enough)" +set minplayers 0 "fill server with bots to reach this number of players in teamless games (if bot_number is not enough)" +set minplayers_per_team 0 "fill server with bots to reach this number of players per team (if bot_number is not enough)" // restart server if all players hit "ready"-button set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" @@ -127,6 +129,7 @@ set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dange set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 +set bot_ai_aimskill_firetolerance 0 "enable fire tolerance" set bot_ai_aimskill_firetolerance_distdegrees 100 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" @@ -143,7 +146,7 @@ set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" -set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" +set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 300 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" @@ -152,15 +155,15 @@ set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 2nd filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_2nd 0.075 "Amount of the 2nd filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 3th filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 4th filter output to apply to the aiming angle" +set bot_ai_aimskill_order_mix_4th 0.0375 "Amount of the 4th filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 5th filter output to apply to the aiming angle" -set bot_ai_aimskill_order_filter_1st 0.4 "Position filter" -set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" -set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" -set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely" -set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely" +set bot_ai_aimskill_order_filter_1st 0.2 "Position filter" +set bot_ai_aimskill_order_filter_2nd 0.2 "Movement filter" +set bot_ai_aimskill_order_filter_3th 0.1 "Acceleration filter" +set bot_ai_aimskill_order_filter_4th 0.2 "Position prediction filter. Used rarely" +set bot_ai_aimskill_order_filter_5th 0.25 "Movement prediction filter. Used rarely" set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning" set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning" @@ -381,6 +384,7 @@ set timelimit_max 60 sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 +sv_gameplayfix_stepdown 2 // delay for "kill" to prevent abuse set g_balance_kill_delay 2 @@ -546,7 +550,7 @@ exec mutators.cfg exec monsters.cfg exec minigames.cfg exec physics.cfg -exec help-xonotic.cfg +if_dedicated exec help-xonotic.cfg set sv_join_notices "" set sv_join_notices_time 15