]> de.git.xonotic.org Git - xonotic/darkplaces.git/commit
skel_build: fix wrong 4th matrix row of skeleton matrices
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 23 Jan 2013 12:52:13 +0000 (12:52 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Wed, 23 Jan 2013 13:25:35 +0000 (14:25 +0100)
commit5883ba5faddea14bbc8191839b619f3796a22505
tree10c3244845a35f72bcab498771020914d57d4afa
parent9fd5aef588dd7f5eaf5896517725a28b9aac9981
skel_build: fix wrong 4th matrix row of skeleton matrices

Matrix4x4_Scale doesn't affect the 4th row, but Matrix4x4_Accumulate
does, leading to wrong result. This broke weapon to player attachment
when the player has a skeletonobject.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11886 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=447744072b615a1940b65d1ed4c64d218a2e9eda
clvm_cmds.c
svvm_cmds.c