+ me.TR(me);\r
+ me.TD(me, 1, 4, makeVoretTextLabel(0, "Screen settings:"));\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ sl = makeVoretSlider(0.1, 1, 0.05, "hud_damage");\r
+ me.TD(me, 1, 2, e = makeVoretSliderCheckBox(0, 1, sl, "Splashes:"));\r
+ me.TD(me, 1, 3, sl);\r
+ makeMulti(e, "hud_stomach");\r
+ makeMulti(sl, "hud_stomach");\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "cl_reticle_item_normal", "Zoom reticles"));\r
+ makeMulti(e, "cl_reticle_item_weapon");\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "cl_artwork", "Intermission art & music"));\r
+ makeMulti(e, "cl_intermission");\r
+ me.TR(me);\r