<string key="message" name="message">kill message when someone gets killed by this (default: "was in the wrong place")</string>
<string key="message2" name="message2">kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)</string>
<integer key="team" name="team">team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt)</integer>
<string key="message" name="message">kill message when someone gets killed by this (default: "was in the wrong place")</string>
<string key="message2" name="message2">kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)</string>
<integer key="team" name="team">team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt)</integer>