-1 darkplaces: add "sendcvar <cvarname>" command which executes on clients and forwards a "sentcvar <cvarname> <cvarvalue>" to the server, which the qc can catch (Urre)
-1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech, Sajt)
-1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech, Sajt)
-1 darkplaces: add DP_QC_ENDFRAME extension/documentation and post it on wiki (tell Uffe, Sajt)
-1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC, Sajt, Urre)
-1 darkplaces: add EndGame function (called on server shutdown or level change) (Sajt, Nexuiz)
-1 darkplaces: add a .modelflags variable which if non-zero overrides model flags (Electro, Arwing, frightfan)
-1 darkplaces: add a string function that returns a character value from a string, mainly for csqc printing its own text (Sajt)
-1 darkplaces: add buttons 9-16 (yummyluv)
-1 darkplaces: add cl_particles_blood_color_r and g and b cvars to control blood color (Asaki)
-1 darkplaces: add con_dump command to dump history to a file
-1 darkplaces: add contents reporting to qc somehow when traceline does model tracing and hits the model
-1 darkplaces: add findflag and findchainflag builtins (Sajt)
-1 darkplaces: add gettimestamp builtin (returns a string) for logging purposes (Sajt)
-1 darkplaces: add in_bindmap support to bind menu; a selector for which bindmap is actively being shown and bound in the menu, and add bind entries for some bindmap commands (sajt)
-1 darkplaces: add md3 mesh name reporting to qc somehow when traceline does model tracing and hits the model
-1 darkplaces: add palette conversion capabilities to Image_CopyMux
-1 darkplaces: add r_displayrefresh cvar for windows video refresh settings (Willis)
-1 darkplaces: add r_editlights_copyinfo and r_editlights_pasteinfo commands to clone the properties of a light, all except for origin (Stribbs)
-1 darkplaces: add r_shadow_light_polygonoffset and r_shadow_light_polygonfactor variables to work around multitexture depth issues on TNT cards (Urre)
-1 darkplaces: add some particles to teleportsplash (Uffe)
-1 darkplaces: change host_minfps to not lie about the time but instead control how many times SV_Physics runs per network frame, so if rendering goes slow the game doesn't slow down
-1 darkplaces: check out QMB lightning and lava effects (jeremy janzen)
-1 darkplaces: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex, Electro)
-1 darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
-1 darkplaces: decide on an extension name for .ent loading and report it, also document in dpextensions (tell FrikaC, Gleeb, and add to wiki)
-1 darkplaces: finish porting Quake2 keyboard stuff (Rick, FrikaC)
-1 darkplaces: fix lots of bugs and then retitle the website to get more publicity: DarkPlaces: Re-live Quake again...
-1 darkplaces: fix stuck buttons during a level change (mercury82, tkimmet@ezworks.net) (further note: this is from the console becoming active temporarily and catching the key release when the player lets go during the loading stage, make it possible to release a button that was pressed before the console was activated, or make it execute -commands for all pressed binds when level starts)
-1 darkplaces: make Host_Error call error reset functions on renderer subsystems? (models are already flushed)
-1 darkplaces: make r_fogsky cvar to control how much fog is rendered infront of the sky (Deej, C0burn, Sajt)
-1 darkplaces: shadow volumes from q3bsp brush models are broken, maybe inverted or something (Vermeulen)
-1 darkplaces: still says " disconnected" in dpmod, figure out why and fix it
+1 darkplaces : still says " disconnected" in dpmod, figure out why and fix it
+1 darkplaces cleanup: add palette conversion capabilities to Image_CopyMux
+1 darkplaces cleanup: make Host_Error call error reset functions on renderer subsystems? (models are already flushed)
+1 darkplaces client: add cl_particles_blood_color_r and g and b cvars to control blood color (Asaki)
+1 darkplaces client: add some particles to teleportsplash (Uffe)
+1 darkplaces console: add con_dump command to dump history to a file
+1 darkplaces docs: fix lots of bugs and then retitle the website to get more publicity: DarkPlaces: Re-live Quake again...
+1 darkplaces editlights: add r_editlights_copyinfo and r_editlights_pasteinfo commands to clone the properties of a light, all except for origin (Stribbs)
+1 darkplaces input: finish porting Quake2 keyboard stuff (Rick, FrikaC)
+1 darkplaces input: fix stuck buttons during a level change (mercury82, tkimmet@ezworks.net) (further note: this is from the console becoming active temporarily and catching the key release when the player lets go during the loading stage, make it possible to release a button that was pressed before the console was activated, or make it execute -commands for all pressed binds when level starts)
+1 darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex, Electro)
+1 darkplaces menu: add in_bindmap support to bind menu; a selector for which bindmap is actively being shown and bound in the menu, and add bind entries for some bindmap commands (sajt)
+1 darkplaces protocol: add "sendcvar <cvarname>" command which executes on clients and forwards a "sentcvar <cvarname> <cvarvalue>" to the server, which the qc can catch (Urre)
+1 darkplaces protocol: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech, Sajt)
+1 darkplaces protocol: add a .modelflags variable which if non-zero overrides model flags (Electro, Arwing, frightfan)
+1 darkplaces protocol: add buttons 9-16 (yummyluv)
+1 darkplaces renderer: add r_shadow_light_polygonoffset and r_shadow_light_polygonfactor variables to work around multitexture depth issues on TNT cards (Urre)
+1 darkplaces renderer: make r_fogsky cvar to control how much fog is rendered infront of the sky (Deej, C0burn, Sajt)
+1 darkplaces renderer: shadow volumes from q3bsp brush models are broken, maybe inverted or something (Vermeulen)
+1 darkplaces research: check out QMB lightning and lava effects (jeremy janzen)
+1 darkplaces server: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech, Sajt)
+1 darkplaces server: add DP_QC_ENDFRAME extension/documentation and post it on wiki (tell Uffe, Sajt)
+1 darkplaces server: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC, Sajt, Urre)
+1 darkplaces server: add EndGame function (called on server shutdown or level change) (Sajt, Nexuiz)
+1 darkplaces server: add a string function that returns a character value from a string, mainly for csqc printing its own text (Sajt)
+1 darkplaces server: add contents reporting to qc somehow when traceline does model tracing and hits the model
+1 darkplaces server: add findflag and findchainflag builtins (Sajt)
+1 darkplaces server: add gettimestamp builtin (returns a string) for logging purposes (Sajt)
+1 darkplaces server: add md3 mesh name reporting to qc somehow when traceline does model tracing and hits the model
+1 darkplaces server: change host_minfps to not lie about the time but instead control how many times SV_Physics runs per network frame, so if rendering goes slow the game doesn't slow down
+1 darkplaces server: decide on an extension name for .ent loading and report it, also document in dpextensions (tell FrikaC, Gleeb, and add to wiki)
+1 darkplaces video: add r_displayrefresh cvar for windows video refresh settings (Willis)