+ if (shader->backgroundlayer && cls.state != ca_dedicated)
+ {
+ int j;
+ out->backgroundnumskinframes = shader->backgroundlayer->numframes;
+ out->backgroundskinframerate = shader->backgroundlayer->framerate;
+ for (j = 0;j < shader->backgroundlayer->numframes;j++)
+ if (!Mod_LoadSkinFrame(&out->backgroundskinframes[j], shader->backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->backgroundlayer->clampmap ? TEXF_CLAMP : 0), false, true))
+ Con_Printf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->backgroundlayer->texturename[j], j, out->name);
+ }