return;\r
\r
// this entity is like e.predator but for dead prey, to avoid conflicts\r
e.fakepredator = e.predator;\r
return;\r
\r
// this entity is like e.predator but for dead prey, to avoid conflicts\r
e.fakepredator = e.predator;\r
\r
// first release the prey from the predator, as dead prey needs to be attached differently\r
// the predator's stomach load is also decreased, as dead prey doesn't count any more\r
\r
// first release the prey from the predator, as dead prey needs to be attached differently\r
// the predator's stomach load is also decreased, as dead prey doesn't count any more\r