git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7457
d7cf8633-e32d-0410-b094-
e92efae38249
- FS_Print(file, "// #define VERTEX_SHADER GEOMETRY_SHADER FRAGMENT_SHADER\n");
+ FS_Print(file, "// The engine may define the following macros:\n");
+ FS_Print(file, "// #define VERTEX_SHADER\n// #define GEOMETRY_SHADER\n// #define FRAGMENT_SHADER\n");
for (i = 0;permutationinfo[i][0];i++)
FS_Printf(file, "// %s", permutationinfo[i][0]);
FS_Print(file, "\n");
FS_Print(file, builtinshaderstring);
FS_Close(file);
for (i = 0;permutationinfo[i][0];i++)
FS_Printf(file, "// %s", permutationinfo[i][0]);
FS_Print(file, "\n");
FS_Print(file, builtinshaderstring);
FS_Close(file);
- Con_Printf("data/default.glsl written");
+ Con_Printf("data/default.glsl written\n");
}
extern rtexture_t *r_shadow_attenuationgradienttexture;
}
extern rtexture_t *r_shadow_attenuationgradienttexture;