git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3625
d7cf8633-e32d-0410-b094-
e92efae38249
face->visframe = r_framecount;
if (r_shadow_realtime_world.integer)
R_Q3BSP_DrawFace_OpaqueWall_Pass_OpaqueGlow(ent, face);
face->visframe = r_framecount;
if (r_shadow_realtime_world.integer)
R_Q3BSP_DrawFace_OpaqueWall_Pass_OpaqueGlow(ent, face);
+ else if ((ent->effects & EF_FULLBRIGHT) || r_fullbright.integer)
+ {
+ R_Q3BSP_DrawFace_OpaqueWall_Pass_Texture(ent, face);
+ if (face->texture->skin.glow)
+ R_Q3BSP_DrawFace_OpaqueWall_Pass_Glow(ent, face);
+ }
else if (face->lightmaptexture)
{
if (r_textureunits.integer >= 2 && gl_combine.integer)
else if (face->lightmaptexture)
{
if (r_textureunits.integer >= 2 && gl_combine.integer)