-REGISTER_TURRET(
-/* TUR_##id */ MACHINEGUN,
-/* function */ t_machinegun,
-/* spawnflags */ TUR_FLAG_PLAYER,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "machinegun.md3",
-/* netname */ "machinegun",
-/* fullname */ _("Machinegun Turret")
-);
+
+CLASS(MachineGunTurret, Turret)
+/* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER);
+/* mins */ ATTRIB(MachineGunTurret, mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(MachineGunTurret, maxs, vector, '32 32 64');
+/* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3");
+/* model */ ATTRIB(MachineGunTurret, model, string, strzone(strcat("models/turrets/", this.mdl)));
+/* head_model */ ATTRIB(MachineGunTurret, head_model, string, strzone(strcat("models/turrets/", "machinegun.md3")));
+/* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun");
+/* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret"));
+ENDCLASS(MachineGunTurret)
+
+REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));
+