]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
add an extra unused #ifdef to the glsl shader so the shader can know if it was actual...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 12:29:14 +0000 (12:29 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 29 Jan 2008 12:29:14 +0000 (12:29 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8043 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 6e10709555b9b9076d54a20ef20bfe25d74c60f5..7ad76f49e813828becaa8e8662c19606594cf336 100644 (file)
@@ -528,6 +528,10 @@ static const char *builtinshaderstring =
 "      gl_FragColor = mix(TintColor, gl_FragColor, TintColor.a);\n"
 "#endif\n"
 "\n"
+"#ifdef USEPOSTPROCESSING\n"
+"// add your own postprocessing here or make your own ifdef for it\n"
+"#endif\n"
+"\n"
 "}\n"
 "# endif\n"
 "\n"
@@ -1087,8 +1091,9 @@ typedef enum shaderpermutation_e
        SHADERPERMUTATION_OFFSETMAPPING = 1<<9, // adjust texcoords to roughly simulate a displacement mapped surface
        SHADERPERMUTATION_OFFSETMAPPING_RELIEFMAPPING = 1<<10, // adjust texcoords to accurately simulate a displacement mapped surface (requires OFFSETMAPPING to also be set!)
        SHADERPERMUTATION_GAMMA = 1<<11, // gamma (postprocessing only)
-       SHADERPERMUTATION_LIMIT = 1<<12, // size of permutations array
-       SHADERPERMUTATION_COUNT = 12 // size of shaderpermutationinfo array
+       SHADERPERMUTATION_POSTPROCESSING = 1<<12, // gamma (postprocessing only)
+       SHADERPERMUTATION_LIMIT = 1<<13, // size of permutations array
+       SHADERPERMUTATION_COUNT = 13 // size of shaderpermutationinfo array
 }
 shaderpermutation_t;
 
@@ -1107,6 +1112,7 @@ shaderpermutationinfo_t shaderpermutationinfo[SHADERPERMUTATION_COUNT] =
        {"#define USEOFFSETMAPPING\n", " offsetmapping"},
        {"#define USEOFFSETMAPPING_RELIEFMAPPING\n", " reliefmapping"},
        {"#define USEGAMMA\n", " gamma"},
+       {"#define USEPOSTPROCESSING\n", " postprocessing"},
 };
 
 // this enum is multiplied by SHADERPERMUTATION_MODEBASE
@@ -3374,8 +3380,8 @@ static void R_BlendView(void)
                          (r_bloomstate.texture_bloom ? SHADERPERMUTATION_GLOW : 0)
                        | (r_refdef.viewblend[3] > 0 ? SHADERPERMUTATION_VERTEXTEXTUREBLEND : 0);
                if(r_glsl_postprocess.value)
-                       permutation |=
-                                 (r_glsl_postprocess_contrastboost.value != 1 ? SHADERPERMUTATION_CONTRASTBOOST : 0)
+                       permutation |= SHADERPERMUTATION_POSTPROCESSING
+                           | (r_glsl_postprocess_contrastboost.value != 1 ? SHADERPERMUTATION_CONTRASTBOOST : 0)
                                | (r_glsl_postprocess_gamma.value != 1 ? SHADERPERMUTATION_GAMMA : 0);
 
                if (r_bloomstate.texture_bloom && !r_bloomstate.hdr)