self.owner.velocity = (v - self.owner.origin) * 10;
};
-void bobbing_blocked()
-{
- // no need to duplicate code
- generic_plat_blocked();
-}
-
/*QUAKED spawnfunc_func_bobbing (0 .5 .8) ? X_AXIS Y_AXIS
Brush model that moves back and forth on one axis (default Z).
speed : how long one cycle takes in seconds (default 4)
self.active = ACTIVE_ACTIVE;
// damage when blocked
- self.blocked = bobbing_blocked;
+ self.blocked = generic_plat_blocked;
if(self.dmg & (!self.message))
self.message = " was squished";
if(self.dmg && (!self.message2))