]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Remove the deprecatedq3* fields finally after so many years, this removes the mod_col...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 May 2020 04:32:57 +0000 (04:32 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 May 2020 04:32:57 +0000 (04:32 +0000)
Also move the texture_t.name field to the start of the struct to make debugging more pleasant.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12598 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c
model_shared.h

index 04cd48843d6263fc2e241424a74343a4e856147d..ebafea72f672fff5a8d0ab05afce5dfecb3149ec 100644 (file)
@@ -65,7 +65,6 @@ cvar_t mod_q3shader_force_addalpha = {CVAR_CLIENT, "mod_q3shader_force_addalpha"
 cvar_t mod_q3shader_force_terrain_alphaflag = {CVAR_CLIENT, "mod_q3shader_force_terrain_alphaflag", "0", "for multilayered terrain shaders force TEXF_ALPHA flag on both layers"};
 
 cvar_t mod_q1bsp_polygoncollisions = {CVAR_CLIENT | CVAR_SERVER, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
-cvar_t mod_collision_bih = {CVAR_CLIENT | CVAR_SERVER, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
 cvar_t mod_recalculatenodeboxes = {CVAR_CLIENT | CVAR_SERVER, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
 
 static texture_t mod_q1bsp_texture_solid;
@@ -116,7 +115,6 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
        Cvar_RegisterVariable(&mod_q3shader_force_terrain_alphaflag);
        Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
-       Cvar_RegisterVariable(&mod_collision_bih);
        Cvar_RegisterVariable(&mod_recalculatenodeboxes);
 
        // these games were made for older DP engines and are no longer
@@ -570,30 +568,9 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in
                surface = info->model->data_surfaces + *mark;
                if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
                {
-                       if(surface->deprecatedq3num_bboxstride > 0)
+                       for (k = 0;k < surface->num_triangles;k++)
                        {
-                               int i, cnt, tri;
-                               cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
-                               for(i = 0; i < cnt; ++i)
-                               {
-                                       if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
-                                       {
-                                               for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
-                                               {
-                                                       tri = i * surface->deprecatedq3num_bboxstride + k;
-                                                       if(tri >= surface->num_triangles)
-                                                               break;
-                                                       Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
-                                               }
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               for (k = 0;k < surface->num_triangles;k++)
-                               {
-                                       Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
-                               }
+                               Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
                        }
                }
        }
@@ -5834,53 +5811,6 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
        }
 }
 
-static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
-{
-       int j, k, cnt, tri;
-       float *mins, *maxs;
-       const float *vert;
-       *collisionstride = stride;
-       if(stride > 0)
-       {
-               cnt = (num_triangles + stride - 1) / stride;
-               *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
-               for(j = 0; j < cnt; ++j)
-               {
-                       mins = &((*collisionbbox6f)[6 * j + 0]);
-                       maxs = &((*collisionbbox6f)[6 * j + 3]);
-                       for(k = 0; k < stride; ++k)
-                       {
-                               tri = j * stride + k;
-                               if(tri >= num_triangles)
-                                       break;
-                               vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
-                               if(!k || vert[0] < mins[0]) mins[0] = vert[0];
-                               if(!k || vert[1] < mins[1]) mins[1] = vert[1];
-                               if(!k || vert[2] < mins[2]) mins[2] = vert[2];
-                               if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
-                               if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
-                               if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
-                               vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
-                               if(vert[0] < mins[0]) mins[0] = vert[0];
-                               if(vert[1] < mins[1]) mins[1] = vert[1];
-                               if(vert[2] < mins[2]) mins[2] = vert[2];
-                               if(vert[0] > maxs[0]) maxs[0] = vert[0];
-                               if(vert[1] > maxs[1]) maxs[1] = vert[1];
-                               if(vert[2] > maxs[2]) maxs[2] = vert[2];
-                               vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
-                               if(vert[0] < mins[0]) mins[0] = vert[0];
-                               if(vert[1] < mins[1]) mins[1] = vert[1];
-                               if(vert[2] < mins[2]) mins[2] = vert[2];
-                               if(vert[0] > maxs[0]) maxs[0] = vert[0];
-                               if(vert[1] > maxs[1]) maxs[1] = vert[1];
-                               if(vert[2] > maxs[2]) maxs[2] = vert[2];
-                       }
-               }
-       }
-       else
-               *collisionbbox6f = NULL;
-}
-
 typedef struct patchtess_s
 {
        patchinfo_t info;
@@ -6228,42 +6158,15 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        finalvertices = finalwidth * finalheight;
                        oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
 
-                       // legacy collision geometry implementation
-                       out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
-                       out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
+                       // store collision geometry for BIH collision tree
                        out->num_collisionvertices = finalvertices;
                        out->num_collisiontriangles = finaltriangles;
-                       Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
-                       Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
-
-                       //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
-                       Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
-
-                       out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
-
-                       // now optimize the collision mesh by finding triangle bboxes...
-                       Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
-                       Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
-
-                       // store collision geometry for BIH collision tree
                        surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
                        surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
                        Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
                        Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
                        Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
-#if 1
-                       // remove this once the legacy code is removed
-                       {
-                               int nc = out->num_collisiontriangles;
-#endif
                        out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
-#if 1
-                               if(nc != out->num_collisiontriangles)
-                               {
-                                       Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
-                               }
-                       }
-#endif
 
                        if (developer_extra.integer)
                                Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
@@ -7334,377 +7237,6 @@ int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, c
 #endif
 }
 
-static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
-{
-       int i;
-       mleaf_t *leaf;
-       colbrushf_t *brush;
-       // find which leaf the point is in
-       while (node->plane)
-               node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
-       // point trace the brushes
-       leaf = (mleaf_t *)node;
-       for (i = 0;i < leaf->numleafbrushes;i++)
-       {
-               brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
-               if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
-               {
-                       brush->markframe = markframe;
-                       Collision_TracePointBrushFloat(trace, point, brush);
-               }
-       }
-       // can't do point traces on curves (they have no thickness)
-}
-
-static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
-{
-       int i, startside, endside;
-       float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
-       mleaf_t *leaf;
-       msurface_t *surface;
-       mplane_t *plane;
-       colbrushf_t *brush;
-       // walk the tree until we hit a leaf, recursing for any split cases
-       while (node->plane)
-       {
-#if 0
-               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
-                       return;
-               Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
-               node = node->children[1];
-#else
-               // abort if this part of the bsp tree can not be hit by this trace
-//             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
-//                     return;
-               plane = node->plane;
-               // axial planes are much more common than non-axial, so an optimized
-               // axial case pays off here
-               if (plane->type < 3)
-               {
-                       dist1 = start[plane->type] - plane->dist;
-                       dist2 = end[plane->type] - plane->dist;
-               }
-               else
-               {
-                       dist1 = DotProduct(start, plane->normal) - plane->dist;
-                       dist2 = DotProduct(end, plane->normal) - plane->dist;
-               }
-               startside = dist1 < 0;
-               endside = dist2 < 0;
-               if (startside == endside)
-               {
-                       // most of the time the line fragment is on one side of the plane
-                       node = node->children[startside];
-               }
-               else
-               {
-                       // line crosses node plane, split the line
-                       dist1 = PlaneDiff(linestart, plane);
-                       dist2 = PlaneDiff(lineend, plane);
-                       midfrac = dist1 / (dist1 - dist2);
-                       VectorLerp(linestart, midfrac, lineend, mid);
-                       // take the near side first
-                       Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
-                       // if we found an impact on the front side, don't waste time
-                       // exploring the far side
-                       if (midfrac <= trace->fraction)
-                               Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
-                       return;
-               }
-#endif
-       }
-       // abort if this part of the bsp tree can not be hit by this trace
-//     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
-//             return;
-       // hit a leaf
-       nodesegmentmins[0] = min(start[0], end[0]) - 1;
-       nodesegmentmins[1] = min(start[1], end[1]) - 1;
-       nodesegmentmins[2] = min(start[2], end[2]) - 1;
-       nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
-       nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
-       nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
-       // line trace the brushes
-       leaf = (mleaf_t *)node;
-#if 0
-       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
-               return;
-#endif
-       for (i = 0;i < leaf->numleafbrushes;i++)
-       {
-               brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
-               if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
-               {
-                       brush->markframe = markframe;
-                       Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
-               }
-       }
-       // can't do point traces on curves (they have no thickness)
-       if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
-       {
-               // line trace the curves
-               for (i = 0;i < leaf->numleafsurfaces;i++)
-               {
-                       surface = model->data_surfaces + leaf->firstleafsurface[i];
-                       if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
-                       {
-                               surface->deprecatedq3collisionmarkframe = markframe;
-                               Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
-                       }
-               }
-       }
-}
-
-static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
-{
-       int i;
-       int sides;
-       mleaf_t *leaf;
-       colbrushf_t *brush;
-       msurface_t *surface;
-       mplane_t *plane;
-       float nodesegmentmins[3], nodesegmentmaxs[3];
-       // walk the tree until we hit a leaf, recursing for any split cases
-       while (node->plane)
-       {
-#if 0
-               if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
-                       return;
-               Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
-               node = node->children[1];
-#else
-               // abort if this part of the bsp tree can not be hit by this trace
-//             if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
-//                     return;
-               plane = node->plane;
-               // axial planes are much more common than non-axial, so an optimized
-               // axial case pays off here
-               if (plane->type < 3)
-               {
-                       // this is an axial plane, compare bounding box directly to it and
-                       // recurse sides accordingly
-                       // recurse down node sides
-                       // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
-                       //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
-                       //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
-                       sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
-               }
-               else
-               {
-                       // this is a non-axial plane, so check if the start and end boxes
-                       // are both on one side of the plane to handle 'diagonal' cases
-                       sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
-               }
-               if (sides == 3)
-               {
-                       // segment crosses plane
-                       Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
-                       sides = 2;
-               }
-               // if sides == 0 then the trace itself is bogus (Not A Number values),
-               // in this case we simply pretend the trace hit nothing
-               if (sides == 0)
-                       return; // ERROR: NAN bounding box!
-               // take whichever side the segment box is on
-               node = node->children[sides - 1];
-#endif
-       }
-       // abort if this part of the bsp tree can not be hit by this trace
-//     if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
-//             return;
-       nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
-       nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
-       nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
-       nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
-       nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
-       nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
-       // hit a leaf
-       leaf = (mleaf_t *)node;
-#if 0
-       if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
-               return;
-#endif
-       for (i = 0;i < leaf->numleafbrushes;i++)
-       {
-               brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
-               if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
-               {
-                       brush->markframe = markframe;
-                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
-               }
-       }
-       if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
-       {
-               for (i = 0;i < leaf->numleafsurfaces;i++)
-               {
-                       surface = model->data_surfaces + leaf->firstleafsurface[i];
-                       if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
-                       {
-                               surface->deprecatedq3collisionmarkframe = markframe;
-                               Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
-                       }
-               }
-       }
-}
-
-
-static int markframe = 0;
-
-static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
-{
-       int i;
-       q3mbrush_t *brush;
-       memset(trace, 0, sizeof(*trace));
-       trace->fraction = 1;
-       trace->hitsupercontentsmask = hitsupercontentsmask;
-       trace->skipsupercontentsmask = skipsupercontentsmask;
-       trace->skipmaterialflagsmask = skipmaterialflagsmask;
-       if (mod_collision_bih.integer)
-               Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
-       else if (model->brush.submodel)
-       {
-               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf)
-                               Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
-       }
-       else
-               Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
-}
-
-static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
-{
-       int i;
-       float segmentmins[3], segmentmaxs[3];
-       msurface_t *surface;
-       q3mbrush_t *brush;
-
-       if (VectorCompare(start, end))
-       {
-               Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
-               return;
-       }
-
-       memset(trace, 0, sizeof(*trace));
-       trace->fraction = 1;
-       trace->hitsupercontentsmask = hitsupercontentsmask;
-       trace->skipsupercontentsmask = skipsupercontentsmask;
-       trace->skipmaterialflagsmask = skipmaterialflagsmask;
-       segmentmins[0] = min(start[0], end[0]) - 1;
-       segmentmins[1] = min(start[1], end[1]) - 1;
-       segmentmins[2] = min(start[2], end[2]) - 1;
-       segmentmaxs[0] = max(start[0], end[0]) + 1;
-       segmentmaxs[1] = max(start[1], end[1]) + 1;
-       segmentmaxs[2] = max(start[2], end[2]) + 1;
-       if (mod_collision_bih.integer)
-               Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
-       else if (model->brush.submodel)
-       {
-               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
-                               Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
-               if (mod_q3bsp_curves_collisions.integer)
-                       for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
-                                       Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
-       }
-       else
-               Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
-}
-
-static void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
-{
-       float segmentmins[3], segmentmaxs[3];
-       int i;
-       msurface_t *surface;
-       q3mbrush_t *brush;
-
-       if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
-       {
-               if (VectorCompare(start->mins, end->mins))
-                       Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
-               else
-                       Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
-               return;
-       }
-
-       // box trace, performed as brush trace
-       memset(trace, 0, sizeof(*trace));
-       trace->fraction = 1;
-       trace->hitsupercontentsmask = hitsupercontentsmask;
-       trace->skipsupercontentsmask = skipsupercontentsmask;
-       trace->skipmaterialflagsmask = skipmaterialflagsmask;
-       segmentmins[0] = min(start->mins[0], end->mins[0]) - 1;
-       segmentmins[1] = min(start->mins[1], end->mins[1]) - 1;
-       segmentmins[2] = min(start->mins[2], end->mins[2]) - 1;
-       segmentmaxs[0] = max(start->maxs[0], end->maxs[0]) + 1;
-       segmentmaxs[1] = max(start->maxs[1], end->maxs[1]) + 1;
-       segmentmaxs[2] = max(start->maxs[2], end->maxs[2]) + 1;
-       if (mod_collision_bih.integer)
-               Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
-       else if (model->brush.submodel)
-       {
-               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
-                               Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
-               if (mod_q3bsp_curves_collisions.integer)
-                       for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                               if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
-                                       Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
-       }
-       else
-               Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
-}
-
-static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
-{
-       colboxbrushf_t thisbrush_start, thisbrush_end;
-       vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
-
-       // box trace, performed as brush trace
-       VectorAdd(start, boxmins, boxstartmins);
-       VectorAdd(start, boxmaxs, boxstartmaxs);
-       VectorAdd(end, boxmins, boxendmins);
-       VectorAdd(end, boxmaxs, boxendmaxs);
-       Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
-       Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
-       Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
-}
-
-static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
-{
-       int i;
-       int supercontents = 0;
-       q3mbrush_t *brush;
-       if (mod_collision_bih.integer)
-       {
-               supercontents = Mod_CollisionBIH_PointSuperContents(model, frame, point);
-       }
-       // test if the point is inside each brush
-       else if (model->brush.submodel)
-       {
-               // submodels are effectively one leaf
-               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
-                               supercontents |= brush->colbrushf->supercontents;
-       }
-       else
-       {
-               mnode_t *node = model->brush.data_nodes;
-               mleaf_t *leaf;
-               // find which leaf the point is in
-               while (node->plane)
-                       node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
-               leaf = (mleaf_t *)node;
-               // now check the brushes in the leaf
-               for (i = 0;i < leaf->numleafbrushes;i++)
-               {
-                       brush = model->brush.data_brushes + leaf->firstleafbrush[i];
-                       if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
-                               supercontents |= brush->colbrushf->supercontents;
-               }
-       }
-       return supercontents;
-}
-
 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
 {
        Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, &model->render_bih);
@@ -7946,11 +7478,11 @@ static void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
 
        mod->soundfromcenter = true;
-       mod->TraceBox = Mod_Q3BSP_TraceBox;
-       mod->TraceBrush = Mod_Q3BSP_TraceBrush;
-       mod->TraceLine = Mod_Q3BSP_TraceLine;
-       mod->TracePoint = Mod_Q3BSP_TracePoint;
-       mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
+       mod->TraceBox = Mod_CollisionBIH_TraceBox;
+       mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
+       mod->TraceLine = Mod_CollisionBIH_TraceLine;
+       mod->TracePoint = Mod_CollisionBIH_TracePoint;
+       mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
        mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
        mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
        mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
index cd8eb168e986f78591ad9c7da840df403aa48fd9..0226e7015ead54ea9326f6985e11822d387634b5 100644 (file)
@@ -487,9 +487,10 @@ texture_shaderpass_t;
 
 typedef struct texture_s
 {
-       // q1bsp
        // name
-       //char name[16];
+       char name[64];
+
+       // q1bsp
        // size
        unsigned int width, height;
        // SURF_ flags
@@ -590,7 +591,6 @@ typedef struct texture_s
        int customblendfunc[2];
 
        // q3bsp
-       char name[64];
        int surfaceflags;
        int supercontents;
 
@@ -687,10 +687,6 @@ typedef struct msurface_s
        struct q3deffect_s *effect; // q3bsp
        // mesh information for collisions (only used by q3bsp curves)
        int num_firstcollisiontriangle;
-       int *deprecatedq3data_collisionelement3i; // q3bsp
-       float *deprecatedq3data_collisionvertex3f; // q3bsp
-       float *deprecatedq3data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
-       float *deprecatedq3data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
 
        // surfaces own ranges of vertices and triangles in the model->surfmesh
        int num_triangles; // number of triangles
@@ -701,10 +697,6 @@ typedef struct msurface_s
        // mesh information for collisions (only used by q3bsp curves)
        int num_collisiontriangles; // q3bsp
        int num_collisionvertices; // q3bsp
-       int deprecatedq3num_collisionbboxstride;
-       int deprecatedq3num_bboxstride;
-       // FIXME: collisionmarkframe should be kept in a separate array
-       int deprecatedq3collisionmarkframe; // q3bsp // don't collide twice in one trace
 
        // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
        qboolean included;