]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
added support for gl_mesh_copyarrays 0 mode in most shaders
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 4 Jun 2003 19:24:41 +0000 (19:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 4 Jun 2003 19:24:41 +0000 (19:24 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3066 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index 84adabbb3a2c8aabf94c0ab7cb969b9f4be05710..f35c425e609d6fd05ca773a95923d53d3a01a06b 100644 (file)
@@ -777,10 +777,9 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
 
 static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
 {
-       int i;
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
-       float f, colorscale, scroll[2], *v, *tc;
+       float f, colorscale;
        const surfmesh_t *mesh;
        rmeshstate_t m;
        float alpha;
@@ -821,13 +820,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
        {
                R_Mesh_GetSpace(mesh->numverts);
                R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-               scroll[0] = sin(cl.time) * 0.125f;
-               scroll[1] = sin(cl.time * 0.8f) * 0.125f;
-               for (i = 0, v = varray_texcoord2f[0], tc = mesh->texcoordtexture2f;i < mesh->numverts;i++, v += 2, tc += 2)
-               {
-                       v[0] = tc[0] + scroll[0];
-                       v[1] = tc[1] + scroll[1];
-               }
+               R_ScrollTexCoord2f(varray_texcoord2f[0], mesh->texcoordtexture2f, mesh->numverts, sin(cl.time) * 0.125f, sin(cl.time * 0.8f) * 0.125f);
                f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
                R_FillColors(varray_color4f, mesh->numverts, f, f, f, alpha);
                if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
@@ -887,8 +880,10 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
        float base, colorscale;
        const surfmesh_t *mesh;
        rmeshstate_t m;
+       rcachearrayrequest_t request;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+       memset(&request, 0, sizeof(request));
        memset(&m, 0, sizeof(m));
        if (rendertype == SURFRENDER_ADD)
        {
@@ -917,19 +912,49 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
        GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               R_Mesh_GetSpace(mesh->numverts);
-               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
-               R_FillColors(varray_color4f, mesh->numverts, base, base, base, currentalpha);
-               if (!(ent->effects & EF_FULLBRIGHT))
+               if (gl_mesh_copyarrays.integer)
                {
-                       if (surf->dlightframe == r_framecount)
-                               RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1);
-                       if (surf->flags & SURF_LIGHTMAP)
-                               RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+                       R_Mesh_GetSpace(mesh->numverts);
+                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                       R_FillColors(varray_color4f, mesh->numverts, base, base, base, currentalpha);
+                       if (!(ent->effects & EF_FULLBRIGHT))
+                       {
+                               if (surf->dlightframe == r_framecount)
+                                       RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1);
+                               if (surf->flags & SURF_LIGHTMAP)
+                                       RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+                       }
+                       RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
+               }
+               else
+               {
+                       m.pointervertexcount = mesh->numverts;
+                       m.pointer_vertex = mesh->vertex3f;
+                       m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                       // LordHavoc: this is not caching at all (difficult to
+                       // cache fogging information), it's just (ab)using the
+                       // cache system to get some memory
+                       request.data_size = mesh->numverts * sizeof(float[4]);
+                       request.id_pointer1 = ent;
+                       request.id_pointer2 = mesh;
+                       request.id_number1 = r_framecount;
+                       if (R_Mesh_CacheArray(&request))
+                       {
+                               R_FillColors(request.data, mesh->numverts, base, base, base, currentalpha);
+                               if (!(ent->effects & EF_FULLBRIGHT))
+                               {
+                                       if (surf->dlightframe == r_framecount)
+                                               RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, request.data, 1);
+                                       if (surf->flags & SURF_LIGHTMAP)
+                                               RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, request.data, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+                               }
+                               RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, request.data, colorscale, mesh->numverts, modelorg);
+                       }
+                       m.pointer_color = request.data;
+                       R_Mesh_State(&m);
                }
-               RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
 
@@ -937,8 +962,10 @@ static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurfac
 {
        const surfmesh_t *mesh;
        rmeshstate_t m;
+       rcachearrayrequest_t request;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+       memset(&request, 0, sizeof(request));
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
@@ -947,10 +974,31 @@ static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurfac
        GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               R_Mesh_GetSpace(mesh->numverts);
-               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
-               RSurf_FoggedColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_GetSpace(mesh->numverts);
+                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                       RSurf_FoggedColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg);
+               }
+               else
+               {
+                       m.pointervertexcount = mesh->numverts;
+                       m.pointer_vertex = mesh->vertex3f;
+                       if (m.tex[0])
+                               m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                       // LordHavoc: this is not caching at all (difficult to
+                       // cache fogging information), it's just (ab)using the
+                       // cache system to get some memory
+                       request.data_size = mesh->numverts * sizeof(float[4]);
+                       request.id_pointer1 = ent;
+                       request.id_pointer2 = mesh;
+                       request.id_number1 = r_framecount;
+                       if (R_Mesh_CacheArray(&request))
+                               RSurf_FoggedColors_Vertex3f_Color4f(mesh->vertex3f, request.data, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg);
+                       m.pointer_color = request.data;
+                       R_Mesh_State(&m);
+               }
                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
@@ -959,8 +1007,10 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface
 {
        const surfmesh_t *mesh;
        rmeshstate_t m;
+       rcachearrayrequest_t request;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+       memset(&request, 0, sizeof(request));
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
@@ -969,11 +1019,32 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface
        GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               R_Mesh_GetSpace(mesh->numverts);
-               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-               if (m.tex[0])
-                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
-               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_GetSpace(mesh->numverts);
+                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                       if (m.tex[0])
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                       RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg);
+               }
+               else
+               {
+                       m.pointervertexcount = mesh->numverts;
+                       m.pointer_vertex = mesh->vertex3f;
+                       if (m.tex[0])
+                               m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                       // LordHavoc: this is not caching at all (difficult to
+                       // cache fogging information), it's just (ab)using the
+                       // cache system to get some memory
+                       request.data_size = mesh->numverts * sizeof(float[4]);
+                       request.id_pointer1 = ent;
+                       request.id_pointer2 = mesh;
+                       request.id_number1 = r_framecount;
+                       if (R_Mesh_CacheArray(&request))
+                               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, request.data, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg);
+                       m.pointer_color = request.data;
+                       R_Mesh_State(&m);
+               }
                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
@@ -985,10 +1056,6 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
        rmeshstate_t m;
        int lightmaptexturenum;
        float cl;
-       /*
-       rcachearrayrequest_t request;
-       memset(&request, 0, sizeof(request));
-       */
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
@@ -1001,8 +1068,6 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
        R_Mesh_State(&m);
        cl = (float) (1 << r_lightmapscalebit) * r_colorscale;
        GL_Color(cl, cl, cl, 1);
-       if (!gl_mesh_copyarrays.integer)
-               R_Mesh_EndBatch();
 
        while((surf = *surfchain++) != NULL)
        {
@@ -1017,31 +1082,23 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               if (!gl_mesh_copyarrays.integer)
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(2, mesh->texcoorddetail2f, mesh->numverts);
+                               }
+                               else
                                {
                                        m.pointervertexcount = mesh->numverts;
                                        m.pointer_vertex = mesh->vertex3f;
                                        m.pointer_texcoord[0] = mesh->texcoordtexture2f;
                                        m.pointer_texcoord[1] = mesh->texcoordlightmap2f;
                                        m.pointer_texcoord[2] = mesh->texcoorddetail2f;
-                                       /*
-                                       request.id_pointer1 = ent->model;
-                                       request.id_pointer2 = mesh->texcoorddetail2f;
-                                       request.data_size = sizeof(float[2]) * mesh->numverts;
-                                       if (R_Mesh_CacheArray(&request))
-                                               memcpy(request.data, mesh->texcoorddetail2f, request.data_size);
-                                       m.pointer_texcoord[2] = request.data;
-                                       */
                                        R_Mesh_State(&m);
                                }
-                               else
-                               {
-                                       R_Mesh_GetSpace(mesh->numverts);
-                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
-                                       R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
-                                       R_Mesh_CopyTexCoord2f(2, mesh->texcoorddetail2f, mesh->numverts);
-                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
@@ -1075,10 +1132,21 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
-                               R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                       m.pointer_texcoord[1] = mesh->texcoordlightmap2f;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
@@ -1102,9 +1170,19 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent,
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
@@ -1137,9 +1215,19 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent,
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordlightmap2f, mesh->numverts);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordlightmap2f, mesh->numverts);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoordlightmap2f;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
@@ -1151,8 +1239,10 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
        const msurface_t *surf;
        const surfmesh_t *mesh;
        float colorscale;
+       rcachearrayrequest_t request;
        rmeshstate_t m;
 
+       memset(&request, 0, sizeof(request));
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
@@ -1173,11 +1263,34 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
                        {
                                if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
                                {
-                                       R_Mesh_GetSpace(mesh->numverts);
-                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
-                                       R_FillColors(varray_color4f, mesh->numverts, 0, 0, 0, 1);
-                                       RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, colorscale);
+                                       if (gl_mesh_copyarrays.integer)
+                                       {
+                                               R_Mesh_GetSpace(mesh->numverts);
+                                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                               R_FillColors(varray_color4f, mesh->numverts, 0, 0, 0, 1);
+                                               RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, colorscale);
+                                       }
+                                       else
+                                       {
+                                               m.pointervertexcount = mesh->numverts;
+                                               m.pointer_vertex = mesh->vertex3f;
+                                               m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                               // LordHavoc: this is not caching at all (difficult to
+                                               // cache lighting information), it's just (ab)using the
+                                               // cache system to get some memory
+                                               request.data_size = mesh->numverts * sizeof(float[4]);
+                                               request.id_pointer1 = ent;
+                                               request.id_pointer2 = mesh;
+                                               request.id_number1 = r_framecount;
+                                               if (R_Mesh_CacheArray(&request))
+                                               {
+                                                       R_FillColors(request.data, mesh->numverts, 0, 0, 0, 1);
+                                                       RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, request.data, colorscale);
+                                               }
+                                               m.pointer_color = request.data;
+                                               R_Mesh_State(&m);
+                                       }
                                        R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                                }
                        }
@@ -1189,9 +1302,11 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
+       rcachearrayrequest_t request;
        rmeshstate_t m;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+       memset(&request, 0, sizeof(request));
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
@@ -1203,11 +1318,32 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                               if (m.tex[0])
-                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
-                               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       if (m.tex[0])
+                                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                       RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       if (m.tex[0])
+                                               m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                       // LordHavoc: this is not caching at all (difficult to
+                                       // cache fogging information), it's just (ab)using the
+                                       // cache system to get some memory
+                                       request.data_size = mesh->numverts * sizeof(float[4]);
+                                       request.id_pointer1 = ent;
+                                       request.id_pointer2 = mesh;
+                                       request.id_number1 = r_framecount;
+                                       if (R_Mesh_CacheArray(&request))
+                                               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, request.data, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
+                                       m.pointer_color = request.data;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
@@ -1231,9 +1367,19 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                               R_Mesh_CopyTexCoord2f(0, mesh->texcoorddetail2f, mesh->numverts);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoorddetail2f, mesh->numverts);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoorddetail2f;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
@@ -1257,9 +1403,19 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
@@ -1286,9 +1442,19 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
-                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }