]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
effectinfo: properly handle staincolor and color together in PBLEND_INVMOD
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 May 2009 05:45:34 +0000 (05:45 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 May 2009 05:45:34 +0000 (05:45 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8992 d7cf8633-e32d-0410-b094-e92efae38249

cl_particles.c

index b5db4f16ac22ac9ed71f492e91e99475137f9fba..ead812f1a5dd470e68f17d128876710954648d93 100644 (file)
@@ -534,9 +534,18 @@ static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pc
        {
                l2 = (int)lhrandom(0.5, 256.5);
                l1 = 256 - l2;
-               r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0x8000; // staincolor 0x808080 keeps color invariant
-               g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * part->color[1]) / 0x8000;
-               b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * part->color[1]) / 0x8000;
+               if(blendmode == PBLEND_INVMOD)
+               {
+                       r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * (255 - part->color[0])) / 0x8000; // staincolor 0x808080 keeps color invariant
+                       g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * (255 - part->color[1])) / 0x8000;
+                       b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * (255 - part->color[2])) / 0x8000;
+               }
+               else
+               {
+                       r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0x8000; // staincolor 0x808080 keeps color invariant
+                       g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * part->color[1]) / 0x8000;
+                       b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * part->color[2]) / 0x8000;
+               }
                if(r > 0xFF) r = 0xFF;
                if(g > 0xFF) g = 0xFF;
                if(b > 0xFF) b = 0xFF;
@@ -547,7 +556,7 @@ static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pc
                g = part->color[1];
                b = part->color[2];
        }
-       part->staincolor = (r * 65536 + g * 256 + b) ^ 0xFFFFFF; // inverted, as decals draw in inverted color (subtractive)!
+       part->staincolor = r * 65536 + g * 256 + b;
        part->texnum = ptex;
        part->size = psize;
        part->sizeincrease = psizeincrease;
@@ -2460,12 +2469,10 @@ void R_DrawParticles (void)
                                                                R_Stain(p->org, 16,
                                                                        (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)),
                                                                        (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)));
-                                                                       // FIXME does the stain color need to be inverted?
-                                                                       // it currently IS inverted as decals need that, but does R_Stain need it too?
                                                                if (cl_decals.integer)
                                                                {
                                                                        // create a decal for the blood splat
-                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->staincolor, p->staincolor, p->staintexnum, p->size * 2, p->alpha);
+                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, 0xFFFFFF ^ p->staincolor, 0xFFFFFF ^ p->staincolor, p->staintexnum, p->size * 2, p->alpha); // staincolor needs to be inverted for decals!
                                                                }
                                                        }
                                                }