]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
R_Shadow_CullFrustumSide fixes
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 24 Mar 2012 02:11:20 +0000 (02:11 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Sun, 1 Apr 2012 09:40:55 +0000 (11:40 +0200)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11773 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=9611eeddfeecd981d676bc723baae07f3a3b7dce

r_shadow.c

index e75b80d1e103b6cd828ce92db3150614f8cb0059..1073aa3f12192ae6e89a48adc45f19b52e5eda84 100644 (file)
@@ -1546,15 +1546,16 @@ int R_Shadow_CalcSphereSideMask(const vec3_t p, float radius, float bias)
 static int R_Shadow_CullFrustumSides(rtlight_t *rtlight, float size, float border)
 {
        int i;
-       vec3_t p, n;
+       vec3_t o, p, n;
        int sides = 0x3F, masks[6] = { 3<<4, 3<<4, 3<<0, 3<<0, 3<<2, 3<<2 };
        float scale = (size - 2*border)/size, len;
        float bias = border / (float)(size - border), dp, dn, ap, an;
        // check if cone enclosing side would cross frustum plane 
        scale = 2 / (scale*scale + 2);
+       Matrix4x4_OriginFromMatrix(&rtlight->matrix_lighttoworld, o);
        for (i = 0;i < 5;i++)
        {
-               if (PlaneDiff(rtlight->shadoworigin, &r_refdef.view.frustum[i]) > -0.03125)
+               if (PlaneDiff(o, &r_refdef.view.frustum[i]) > -0.03125)
                        continue;
                Matrix4x4_Transform3x3(&rtlight->matrix_worldtolight, r_refdef.view.frustum[i].normal, n);
                len = scale*VectorLength2(n);
@@ -1562,10 +1563,10 @@ static int R_Shadow_CullFrustumSides(rtlight_t *rtlight, float size, float borde
                if(n[1]*n[1] > len) sides &= n[1] < 0 ? ~(1<<2) : ~(2 << 2);
                if(n[2]*n[2] > len) sides &= n[2] < 0 ? ~(1<<4) : ~(2 << 4);
        }
-       if (PlaneDiff(rtlight->shadoworigin, &r_refdef.view.frustum[4]) >= r_refdef.farclip - r_refdef.nearclip + 0.03125)
+       if (PlaneDiff(o, &r_refdef.view.frustum[4]) >= r_refdef.farclip - r_refdef.nearclip + 0.03125)
        {
         Matrix4x4_Transform3x3(&rtlight->matrix_worldtolight, r_refdef.view.frustum[4].normal, n);
-        len = scale*VectorLength(n);
+        len = scale*VectorLength2(n);
                if(n[0]*n[0] > len) sides &= n[0] >= 0 ? ~(1<<0) : ~(2 << 0);
                if(n[1]*n[1] > len) sides &= n[1] >= 0 ? ~(1<<2) : ~(2 << 2);
                if(n[2]*n[2] > len) sides &= n[2] >= 0 ? ~(1<<4) : ~(2 << 4);