]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
limit vertex lighting path (GL11/GL13) to 4 passes per light rather than
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 8 Jan 2010 05:40:19 +0000 (05:40 +0000)
committerRudolf Polzer <rpolzer@grawp.div0.qc.to>
Fri, 8 Jan 2010 07:25:33 +0000 (08:25 +0100)
64

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9806 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ae92f5da727207fbeaeac0fa1f4aded67e47e19a

r_shadow.c

index 1012081031d9a6adf724fb2f48407d796803a075..6e940d443d27c68f33f6d082bd98e90278ae69f5 100644 (file)
@@ -2726,7 +2726,7 @@ static void R_Shadow_RenderLighting_Light_Vertex_Pass(int firstvertex, int numve
        int maxtriangles = 4096;
        static int newelements[4096*3];
        R_Shadow_RenderLighting_Light_Vertex_Shading(firstvertex, numvertices, numtriangles, element3i, diffusecolor2, ambientcolor2);
-       for (renders = 0;renders < 64;renders++)
+       for (renders = 0;renders < 4;renders++)
        {
                stop = true;
                newfirstvertex = 0;