+++ /dev/null
-<?xml version="1.0"?>
-<!DOCTYPE project SYSTEM "dtds/project.dtd">
-<!--
-project template
-the $* strings will be expanded following these rules:
-$TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
-$TEMPLATEenginepath: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
-$TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
- (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
-$TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
- on win32, == $TEMPLATEenginepath
-$TEMPLATEbasedir: base game dir
-
-Note : Default project settings are for single player... this can be changed throught the projects select in the File Menu
-
--->
-<project>
-<key name="version" value="2"/>
-<key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
-<key name="rshcmd" value=""/>
-<key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
-<key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
-<key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
-<key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
-<key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
-
-<key name="bsp_Q3Map2: (update) Update entitites only" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -onlyents $" />
-
-<key name="bsp_Q3Map2: (single) BSP -meta" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $"/>
-
-<key name="bsp_Q3Map2: (single) -vis" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $" />
-
-<key name="bsp_Q3Map2: (single test) -vis -fast" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -fast $" />
-
-<key name="bsp_Q3Map2: (single early test) -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
-
-<key name="bsp_Q3Map2: (single test) -light -fast" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast $" />
-
-<key name="bsp_Q3Map2: (single test) -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
-<key name="bsp_Q3Map2: (single test) -light -deluxe -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter $" />
-
-<key name="bsp_Q3Map2: (single) -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (single) -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 -bounce 8 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -super 2 -bounce 8 $" />
-
-<key name="bsp_Q3Map2: (single) -light -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -filter -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (early test) BSP -meta, -vis, -light -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -faster $" />
-<key name="bsp_Q3Map2: (early test) BSP -meta, -vis, -light -deluxe -faster" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -faster $" />
-
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter $" />
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -deluxe -fast -filter" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter $" />
-
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -fast -super 2 -filter -bounce 8 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2 -bounce 8" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -super 2 -filter -bounce 8 $" />
-
-<key name="bsp_Q3Map2: (final) Xonotic standard" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
-<key name="bsp_Q3Map2: (final) Bloodprison(ctf)" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta -samplesize 8 -mv 1000000 -mi 6000000 $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -scale 1.2 $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -fast -filter -deluxe -patchshadows -samples 3 $" />
-<key name="bsp_Q3Map2: (final) Final Rage" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta -v -samplesize 8 -skyfix -np 50 $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -v $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -compensate 1.4 -fast -gamma 1.5 -patchshadows -areascale 1.5 -pointscale 2 -v -bounce 3 -bouncegrid $" />
-<key name="bsp_Q3Map2: (final) Reslimed" value="! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta -patchmeta -v $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
-
-<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -super 2 $" />
-<key name="bsp_Q3Map2: (simulate old style -light -deluxe -extra) BSP -meta, -vis, -light -deluxe -super 2" value="! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -meta $ && ! "$TEMPLATEapppathq3map2" # -game quake3 -fs_basepath "$TEMPLATEenginepath" -vis -saveprt $ && ! "$TEMPLATEapppathq3map2" -v # -game quake3 -fs_basepath "$TEMPLATEenginepath" -light -deluxe -super 2 $" />
-
-</project>
+++ /dev/null
-/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Fast firing moderate damage bullet (hitscan) turret.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/mg.md3"
-*/
-
-/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Basic energy cannon
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/plasma.md3"
-*/
-
-/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-basic energy cannon * 2
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/plasma2.md3"
-*/
-
-/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/flac.md3"
-*/
-
-/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
-6 unguided rockers fired in a rapid burst.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/mlrs.md3"
-*/
-
-/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
-2 guided moderate damage accelerating rockets
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/hellion.md3"
-*/
-
-
-/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
-Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/hk.md3"
-*/
-
-/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
-Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/tesla.md3"
-*/
-
-/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
-Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/phaser.md3"
-*/
-
-
-/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Supplies neerby energy based turrets with more power so they can fire more often.
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/reactor.md3"
-*/
-
-/*QUAKED turret_targettrigger (.5 .5 .5) ?
-Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
-*/
-
-
-/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
----------NOTES----------
-
-A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal.
-
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/walker.md3"
-*/
-
-
-/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
----------NOTES----------
-
-Small, agile and move capable turret.
-
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/ewheel.md3"
-*/
-
-
-/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
------------KEYS------------
-target: .targetname of next wapoint in chain.
-wait: Pause at this point # seconds.
------------SPAWNFLAGS-----------
-
----------NOTES----------
-If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
-If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
-*/
\ No newline at end of file