vid.softpixels = (unsigned int *) vidx11_ximage[vidx11_ximage_pos]->data;
DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL);
+ ++vidx11_shmwait;
+ XShmPutImage(vidx11_display, win, vidx11_gc, vidx11_ximage[!vidx11_ximage_pos], 0, 0, 0, 0, vid.width, vid.height, True);
+
// save mouse motion so we can deal with it later
in_mouse_x = 0;
in_mouse_y = 0;
- while(vidx11_shmwait)
+ while(vidx11_shmwait > 1)
HandleEvents();
in_mouse_x_save += in_mouse_x;
in_mouse_y_save += in_mouse_y;
in_mouse_x = 0;
in_mouse_y = 0;
-
- ++vidx11_shmwait;
- XShmPutImage(vidx11_display, win, vidx11_gc, vidx11_ximage[!vidx11_ximage_pos], 0, 0, 0, 0, vid.width, vid.height, True);
} else {
// no buffer switching here, we just flush the renderer
DPSOFTRAST_Finish();