me.TD(me, 1, 3, e = makeVoretRadioButton(1, "gl_flashblend", string_null, "Flash blend approximation"));\r
me.TR(me);\r
me.TD(me, 1, 2, e = makeVoretRadioButton(1, "r_shadow_realtime_dlight", string_null, "Realtime dynamic lighting"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_dlight_shadows", "Shadows"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_dlight_shadows", "Dynamic shadows"));\r
setDependent(e, "r_shadow_realtime_dlight", 1, 1);\r
me.TR(me);\r
me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_shadow_realtime_world", "Realtime world lighting"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_world_shadows", "Shadows"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_world_shadows", "World shadows"));\r
setDependent(e, "r_shadow_realtime_world", 1, 1);\r
me.TR(me);\r
me.TDempty(me, 0.2);\r