float move[3], aim[3];
static qboolean oldbuttons[128];
static qboolean buttons[128];
- static keydest_t oldkeydest;
keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
memcpy(oldbuttons, buttons, sizeof(oldbuttons));
memset(multitouchs, 0, sizeof(multitouchs));
multitouch[MAXFINGERS-1][0] = 0;
}*/
- if (oldkeydest != keydest)
- {
- switch(keydest)
- {
- case key_game: VID_ShowKeyboard(false);break;
- case key_console: VID_ShowKeyboard(true);break;
- case key_message: VID_ShowKeyboard(true);break;
- default: break; /* qc extensions control the other cases */
- }
- }
- oldkeydest = keydest;
// TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
// TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
// SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
{
static int old_x = 0, old_y = 0;
static int stuck = 0;
+ static keydest_t oldkeydest;
+ static qboolean oldshowkeyboard;
int x, y;
vid_joystate_t joystate;
+ keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
scr_numtouchscreenareas = 0;
+ // Only apply the new keyboard state if the input changes.
+ if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
+ {
+ switch(keydest)
+ {
+ case key_console: VID_ShowKeyboard(true);break;
+ case key_message: VID_ShowKeyboard(true);break;
+ default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
+ }
+ }
+ oldkeydest = keydest;
+ oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
+
if (vid_touchscreen.integer)
{
switch(gamemode)