float r_mesh_farclip;
-int polyindexarray[768];
-
static float viewdist;
// sign bits (true if negative) for vpn[] entries, so quick integer compares can be used instead of float compares
static int vpnbit0, vpnbit1, vpnbit2;
void gl_backend_init(void)
{
- int i;
-
Cvar_RegisterVariable(&r_render);
Cvar_RegisterVariable(&gl_dither);
Cvar_RegisterVariable(&gl_lockarrays);
Cvar_RegisterVariable(&gl_mesh_drawmode);
R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
gl_backend_bufferchanges(true);
- for (i = 0;i < 256;i++)
- {
- polyindexarray[i*3+0] = 0;
- polyindexarray[i*3+1] = i + 1;
- polyindexarray[i*3+2] = i + 2;
- }
}
int arraylocked = false;
currenttransvertex = 0;
}
-void R_Mesh_Draw(const rmeshinfo_t *m)
-{
- // these are static because gcc runs out of virtual registers otherwise
- static int i, j, overbright, *index;
- static float *in, scaler;
- static float cr, cg, cb, ca;
- static buf_mesh_t *mesh;
- static buf_vertex_t *vert;
- static buf_fcolor_t *fcolor;
- static buf_texcoord_t *texcoord[MAX_TEXTUREUNITS];
-
- if (!backendactive)
- Sys_Error("R_Mesh_Draw: called when backend is not active\n");
-
- if (m->index == NULL
- || !m->numtriangles
- || m->vertex == NULL
- || !m->numverts)
- Host_Error("R_Mesh_Draw: no triangles or verts\n");
-
- // ignore meaningless alpha meshs
- if (!m->depthwrite && m->blendfunc1 == GL_SRC_ALPHA && (m->blendfunc2 == GL_ONE || m->blendfunc2 == GL_ONE_MINUS_SRC_ALPHA))
- {
- if (m->color)
- {
- for (i = 0, in = m->color + 3;i < m->numverts;i++, (int)in += m->colorstep)
- if (*in >= 0.01f)
- break;
- if (i == m->numverts)
- return;
- }
- else if (m->ca < 0.01f)
- return;
- }
-
- if (!backendactive)
- Sys_Error("R_Mesh_Draw: called when backend is not active\n");
-
-#ifdef DEBUGGL
- for (i = 0;i < m->numtriangles * 3;i++)
- if ((unsigned int) m->index[i] >= (unsigned int) m->numverts)
- Host_Error("R_Mesh_Draw: invalid index (%i of %i verts)\n", m->index, m->numverts);
-#endif
-
- // LordHavoc: removed this error condition because with floatcolors 0,
- // the 3DFX driver works with very large meshs
- // FIXME: we can work around this by falling back on non-array renderer if buffers are too big
- //if (m->numtriangles > 1024 || m->numverts > 3072)
- //{
- // Con_Printf("R_Mesh_Draw: mesh too big for 3DFX drivers, rejected\n");
- // return;
- //}
-
- i = max(m->numtriangles * 3, m->numverts);
- if (overflowedverts < i)
- overflowedverts = i;
-
- if (m->numtriangles > max_meshs || m->numverts > max_verts)
- {
- Con_Printf("R_Mesh_Draw: mesh too big for current gl_mesh_maxtriangles setting, increasing limits\n");
- return;
- }
-
- if (m->transparent)
- {
- overflowedtransverts += max(m->numtriangles * 3, m->numverts);
- if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
- {
- if (!transranout)
- {
- Con_Printf("R_Mesh_Draw: ran out of room for transparent meshs\n");
- transranout = true;
- }
- return;
- }
-
- c_transmeshs++;
- c_transtris += m->numtriangles;
- vert = &buf_transvertex[currenttransvertex];
- fcolor = &buf_transfcolor[currenttransvertex];
- for (i = 0;i < backendunits;i++)
- texcoord[i] = &buf_transtexcoord[i][currenttransvertex];
-
- // transmesh is only for storage of transparent meshs until they
- // are inserted into the main mesh array
- mesh = &buf_transmesh[currenttransmesh++];
- mesh->firsttriangle = currenttranstriangle;
- mesh->firstvert = currenttransvertex;
- index = &buf_transtri[currenttranstriangle].index[0];
-
- currenttranstriangle += m->numtriangles;
- currenttransvertex += m->numverts;
- }
- else
- {
- if (currentmesh)
- {
- R_Mesh_Render();
- Con_Printf("mesh queue not empty, flushing.\n");
- }
-
- c_meshs++;
- c_meshtris += m->numtriangles;
- vert = &buf_vertex[currentvertex];
- fcolor = &buf_fcolor[currentvertex];
- for (i = 0;i < backendunits;i++)
- texcoord[i] = &buf_texcoord[i][currentvertex];
-
- // opaque meshs are rendered directly
- mesh = &buf_mesh[currentmesh++];
- mesh->firsttriangle = currenttriangle;
- mesh->firstvert = currentvertex;
- index = &buf_tri[currenttriangle].index[0];
-
- currenttriangle += m->numtriangles;
- currentvertex += m->numverts;
- }
-
- // code shared for transparent and opaque meshs
- memcpy(index, m->index, sizeof(int[3]) * m->numtriangles);
- mesh->blendfunc1 = m->blendfunc1;
- mesh->blendfunc2 = m->blendfunc2;
- mesh->depthmask = (m->blendfunc2 == GL_ZERO || m->depthwrite);
- mesh->depthtest = !m->depthdisable;
- mesh->triangles = m->numtriangles;
- mesh->verts = m->numverts;
-
- overbright = false;
- scaler = 1;
- if (m->blendfunc1 == GL_DST_COLOR)
- {
- // check if it is a 2x modulate with framebuffer
- if (m->blendfunc2 == GL_SRC_COLOR)
- scaler *= 0.5f;
- }
- else if (m->blendfunc2 != GL_SRC_COLOR)
- {
- if (m->tex[0])
- {
- overbright = gl_combine.integer;
- if (overbright)
- scaler *= 0.25f;
- }
- scaler *= overbrightscale;
- }
-
-
- j = -1;
- for (i = 0;i < backendunits;i++)
- {
- if ((mesh->textures[i] = m->tex[i]))
- j = i;
- mesh->texturergbscale[i] = m->texrgbscale[i];
- if (mesh->texturergbscale[i] != 1 && mesh->texturergbscale[i] != 2 && mesh->texturergbscale[i] != 4)
- mesh->texturergbscale[i] = 1;
- }
- if (overbright && j >= 0)
- mesh->texturergbscale[j] = 4;
-
- if (m->vertexstep != sizeof(buf_vertex_t))
- {
- for (i = 0, in = m->vertex;i < m->numverts;i++, (int)in += m->vertexstep)
- {
- vert[i].v[0] = in[0];
- vert[i].v[1] = in[1];
- vert[i].v[2] = in[2];
- }
- }
- else
- memcpy(vert, m->vertex, m->numverts * sizeof(buf_vertex_t));
-
- if (m->color)
- {
- for (i = 0, in = m->color;i < m->numverts;i++, (int)in += m->colorstep)
- {
- fcolor[i].c[0] = in[0] * scaler;
- fcolor[i].c[1] = in[1] * scaler;
- fcolor[i].c[2] = in[2] * scaler;
- fcolor[i].c[3] = in[3];
- }
- }
- else
- {
- cr = m->cr * scaler;
- cg = m->cg * scaler;
- cb = m->cb * scaler;
- ca = m->ca;
- for (i = 0;i < m->numverts;i++)
- {
- fcolor[i].c[0] = cr;
- fcolor[i].c[1] = cg;
- fcolor[i].c[2] = cb;
- fcolor[i].c[3] = ca;
- }
- }
-
- for (j = 0;j < MAX_TEXTUREUNITS && m->tex[j];j++)
- {
- if (j >= backendunits)
- Sys_Error("R_Mesh_Draw: texture %i supplied when there are only %i texture units\n", j + 1, backendunits);
- if (m->texcoordstep[j] != sizeof(buf_texcoord_t))
- {
- for (i = 0, in = m->texcoords[j];i < m->numverts;i++, (int)in += m->texcoordstep[j])
- {
- texcoord[j][i].t[0] = in[0];
- texcoord[j][i].t[1] = in[1];
- }
- }
- else
- memcpy(&texcoord[j][0].t[0], m->texcoords[j], m->numverts * sizeof(buf_texcoord_t));
- }
-}
-
// allocates space in geometry buffers, and fills in pointers to the buffers in passsed struct
// (this is used for very high speed rendering, no copying)
int R_Mesh_Draw_GetBuffer(rmeshbufferinfo_t *m, int wantoverbright)
buf_mesh_t *mesh;
if (!backendactive)
- Sys_Error("R_Mesh_Draw: called when backend is not active\n");
+ Sys_Error("R_Mesh_Draw_GetBuffer: called when backend is not active\n");
if (!m->numtriangles
|| !m->numverts)
- Host_Error("R_Mesh_Draw: no triangles or verts\n");
+ Host_Error("R_Mesh_Draw_GetBuffer: no triangles or verts\n");
// LordHavoc: removed this error condition because with floatcolors 0,
// the 3DFX driver works with very large meshs
{
if (!transranout)
{
- Con_Printf("R_Mesh_Draw: ran out of room for transparent meshs\n");
+ Con_Printf("R_Mesh_Draw_GetBuffer: ran out of room for transparent meshs\n");
transranout = true;
}
return false;
return true;
}
-void R_Mesh_DrawPolygon(rmeshinfo_t *m, int numverts)
-{
- m->index = polyindexarray;
- m->numverts = numverts;
- m->numtriangles = numverts - 2;
- if (m->numtriangles < 1)
- {
- Con_Printf("R_Mesh_DrawPolygon: invalid vertex count\n");
- return;
- }
- if (m->numtriangles >= 256)
- {
- Con_Printf("R_Mesh_DrawPolygon: only up to 256 triangles (258 verts) supported\n");
- return;
- }
- R_Mesh_Draw(m);
-}
-
/*
==============================================================================
int *aliasvertusage;
zymbonematrix *zymbonepose;
-rmeshinfo_t aliasmeshinfo;
-
mempool_t *gl_models_mempool;
void gl_models_start(void)
}
}
-void R_DrawModelMesh(rtexture_t *skin, float *colors, float cred, float cgreen, float cblue)
-{
- aliasmeshinfo.tex[0] = R_GetTexture(skin);
- aliasmeshinfo.color = colors;
- if (colors == NULL)
- {
- aliasmeshinfo.cr = cred;
- aliasmeshinfo.cg = cgreen;
- aliasmeshinfo.cb = cblue;
- aliasmeshinfo.ca = currentrenderentity->alpha;
- }
-
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
- R_Mesh_Render();
-
- // leave it in a state for additional passes
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
-}
-
-void R_TintModel(float *in, float *out, int verts, float r, float g, float b)
-{
- int i;
- for (i = 0;i < verts;i++)
- {
- out[0] = in[0] * r;
- out[1] = in[1] * g;
- out[2] = in[2] * b;
- out[3] = in[3];
- in += 4;
- out += 4;
- }
-}
-
skinframe_t *R_FetchSkinFrame(void)
{
model_t *model = currentrenderentity->model;
void R_DrawQ1Q2AliasModel (float fog)
{
+ int c, pantsfullbright, shirtfullbright, colormapped;
+ float pantscolor[3], shirtcolor[3];
+ qbyte *bcolor;
+ rmeshbufferinfo_t m;
model_t *model;
skinframe_t *skinframe;
model = currentrenderentity->model;
skinframe = R_FetchSkinFrame();
- if (fog && !(currentrenderentity->effects & EF_ADDITIVE))
- {
- R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog);
-
- memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
-
- aliasmeshinfo.vertex = aliasvert;
- aliasmeshinfo.vertexstep = sizeof(float[4]);
- aliasmeshinfo.numverts = model->numverts;
- aliasmeshinfo.numtriangles = model->numtris;
- aliasmeshinfo.index = model->mdlmd2data_indices;
- aliasmeshinfo.colorstep = sizeof(float[4]);
- aliasmeshinfo.texcoords[0] = model->mdlmd2data_texcoords;
- aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+ colormapped = !skinframe->merged || (currentrenderentity->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt));
+ if (!colormapped && !fog && !skinframe->glow && !skinframe->fog)
+ {
+ // fastpath for the normal situation (one texture)
+ memset(&m, 0, sizeof(m));
if (currentrenderentity->effects & EF_ADDITIVE)
{
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
}
else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
{
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
- aliasmeshinfo.transparent = false;
- aliasmeshinfo.blendfunc1 = GL_ONE;
- aliasmeshinfo.blendfunc2 = GL_ZERO;
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
}
+ m.numtriangles = model->numtris;
+ m.numverts = model->numverts;
+ m.tex[0] = R_GetTexture(skinframe->merged);
- if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged)
+ c_alias_polys += m.numtriangles;
+ if (R_Mesh_Draw_GetBuffer(&m, true))
{
- if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt))
- {
- int c;
- qbyte *color;
- if (skinframe->base)
- R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
- if (skinframe->pants)
- {
- c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
- color = (qbyte *) (&d_8to24table[c]);
- if (c >= 224) // fullbright ranges
- R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- else
- {
- R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0);
- }
- }
- if (skinframe->shirt)
- {
- c = currentrenderentity->colormap & 0xF0 ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
- color = (qbyte *) (&d_8to24table[c]);
- if (c >= 224) // fullbright ranges
- R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- else
- {
- R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0);
- }
- }
- }
- else
- {
- if (skinframe->merged)
- R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0);
- else
- {
- if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
- if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0);
- if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0);
- }
- }
- if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog);
- }
- else
- R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog);
-
- aliasmeshinfo.tex[0] = R_GetTexture(skinframe->fog);
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
- aliasmeshinfo.color = NULL;
+ memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+ memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- aliasmeshinfo.cr = fogcolor[0];
- aliasmeshinfo.cg = fogcolor[1];
- aliasmeshinfo.cb = fogcolor[2];
- aliasmeshinfo.ca = currentrenderentity->alpha * fog;
+ aliasvert = m.vertex;
+ aliasvertcolor = m.color;
+ R_SetupMDLMD2Frames(m.colorscale * (1 - fog), m.colorscale * (1 - fog), m.colorscale * (1 - fog));
+ aliasvert = aliasvertbuf;
+ aliasvertcolor = aliasvertcolorbuf;
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
- R_Mesh_Render();
+ R_Mesh_Render();
+ }
+ return;
}
- else if (currentrenderentity->colormap >= 0 || !skinframe->merged || skinframe->glow || !r_quickmodels.integer)
- {
- R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog);
- memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
+ R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog);
- aliasmeshinfo.vertex = aliasvert;
- aliasmeshinfo.vertexstep = sizeof(float[4]);
- aliasmeshinfo.numverts = model->numverts;
- aliasmeshinfo.numtriangles = model->numtris;
- aliasmeshinfo.index = model->mdlmd2data_indices;
- aliasmeshinfo.colorstep = sizeof(float[4]);
- aliasmeshinfo.texcoords[0] = model->mdlmd2data_texcoords;
- aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+ if (colormapped)
+ {
+ // 128-224 are backwards ranges
+ c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12;
+ bcolor = (qbyte *) (&d_8to24table[c]);
+ pantsfullbright = c >= 224;
+ VectorScale(bcolor, (1.0f / 255.0f), pantscolor);
+ c = (currentrenderentity->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12;
+ bcolor = (qbyte *) (&d_8to24table[c]);
+ shirtfullbright = c >= 224;
+ VectorScale(bcolor, (1.0f / 255.0f), shirtcolor);
+ }
+ else
+ {
+ pantscolor[0] = pantscolor[1] = pantscolor[2] = shirtcolor[0] = shirtcolor[1] = shirtcolor[2] = 1;
+ pantsfullbright = shirtfullbright = false;
+ }
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
- }
- else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
- {
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- aliasmeshinfo.transparent = false;
- aliasmeshinfo.blendfunc1 = GL_ONE;
- aliasmeshinfo.blendfunc2 = GL_ZERO;
- }
+ memset(&m, 0, sizeof(m));
+ if (currentrenderentity->effects & EF_ADDITIVE)
+ {
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ }
+ else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
+ {
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ m.transparent = false;
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ZERO;
+ }
+ m.numtriangles = model->numtris;
+ m.numverts = model->numverts;
+ m.tex[0] = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
+ if (R_Mesh_Draw_GetBuffer(&m, true))
+ {
+ c_alias_polys += m.numtriangles;
+ R_ModulateColors(aliasvertcolor, m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale);
+ memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+ memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+ R_Mesh_Render();
+ }
- if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged)
+ if (colormapped)
+ {
+ if (skinframe->pants)
{
- if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt))
+ memset(&m, 0, sizeof(m));
+ m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = model->numtris;
+ m.numverts = model->numverts;
+ m.tex[0] = R_GetTexture(skinframe->pants);
+ if (R_Mesh_Draw_GetBuffer(&m, true))
{
- int c;
- qbyte *color;
- if (skinframe->base)
- R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
- if (skinframe->pants)
- {
- c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
- color = (qbyte *) (&d_8to24table[c]);
- if (c >= 224) // fullbright ranges
- R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- else
- {
- R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0);
- }
- }
- if (skinframe->shirt)
- {
- c = currentrenderentity->colormap & 0xF0 ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
- color = (qbyte *) (&d_8to24table[c]);
- if (c >= 224) // fullbright ranges
- R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- else
- {
- R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
- R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0);
- }
- }
+ c_alias_polys += m.numtriangles;
+ if (pantsfullbright)
+ R_FillColors(m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale, currentrenderentity->alpha);
+ else
+ R_ModulateColors(aliasvertcolor, m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale);
+ memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+ memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+ R_Mesh_Render();
}
- else
+ }
+ if (skinframe->shirt)
+ {
+ memset(&m, 0, sizeof(m));
+ m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = model->numtris;
+ m.numverts = model->numverts;
+ m.tex[0] = R_GetTexture(skinframe->shirt);
+ if (R_Mesh_Draw_GetBuffer(&m, true))
{
- if (skinframe->merged)
- R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0);
+ c_alias_polys += m.numtriangles;
+ if (shirtfullbright)
+ R_FillColors(m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale, currentrenderentity->alpha);
else
- {
- if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
- if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0);
- if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0);
- }
+ R_ModulateColors(aliasvertcolor, m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale);
+ memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+ memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+ R_Mesh_Render();
}
- if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog);
}
- else
- R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog);
}
- else
+ if (skinframe->glow)
{
- rmeshbufferinfo_t bufmesh;
- memset(&bufmesh, 0, sizeof(bufmesh));
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- bufmesh.transparent = true;
- bufmesh.blendfunc1 = GL_SRC_ALPHA;
- bufmesh.blendfunc2 = GL_ONE;
- }
- else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
+ memset(&m, 0, sizeof(m));
+ m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = model->numtris;
+ m.numverts = model->numverts;
+ m.tex[0] = R_GetTexture(skinframe->glow);
+ if (R_Mesh_Draw_GetBuffer(&m, true))
{
- bufmesh.transparent = true;
- bufmesh.blendfunc1 = GL_SRC_ALPHA;
- bufmesh.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ c_alias_polys += m.numtriangles;
+ R_FillColors(m.color, m.numverts, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, currentrenderentity->alpha);
+ memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+ memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+ R_Mesh_Render();
}
- else
+ }
+ if (fog)
+ {
+ memset(&m, 0, sizeof(m));
+ m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE;
+ m.numtriangles = model->numtris;
+ m.numverts = model->numverts;
+ m.tex[0] = R_GetTexture(skinframe->fog);
+ if (R_Mesh_Draw_GetBuffer(&m, false))
{
- bufmesh.transparent = false;
- bufmesh.blendfunc1 = GL_ONE;
- bufmesh.blendfunc2 = GL_ZERO;
+ c_alias_polys += m.numtriangles;
+ R_FillColors(m.color, m.numverts, fog * m.colorscale, fog * m.colorscale, fog * m.colorscale, currentrenderentity->alpha);
+ memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+ memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+ memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+ R_Mesh_Render();
}
- bufmesh.numtriangles = model->numtris;
- bufmesh.numverts = model->numverts;
- bufmesh.tex[0] = R_GetTexture(skinframe->merged);
-
- R_Mesh_Draw_GetBuffer(&bufmesh, true);
-
- aliasvert = bufmesh.vertex;
- aliasvertcolor = bufmesh.color;
- memcpy(bufmesh.index, model->mdlmd2data_indices, bufmesh.numtriangles * sizeof(int[3]));
- memcpy(bufmesh.texcoords[0], model->mdlmd2data_texcoords, bufmesh.numverts * sizeof(float[2]));
-
- fog = bufmesh.colorscale * (1 - fog);
- R_SetupMDLMD2Frames(fog, fog, fog);
-
- aliasvert = aliasvertbuf;
- aliasvertcolor = aliasvertcolorbuf;
- R_Mesh_Render();
}
}
}
}
-void R_DrawZymoticModelMesh(zymtype1header_t *m)
+void R_DrawZymoticModelMesh(zymtype1header_t *m, float fog)
{
+ rmeshbufferinfo_t mbuf;
int i, *renderlist;
rtexture_t **texture;
- // FIXME: do better fog
- renderlist = (int *)(m->lump_render.start + (int) m);
texture = (rtexture_t **)(m->lump_shaders.start + (int) m);
- aliasmeshinfo.vertex = aliasvert;
- aliasmeshinfo.vertexstep = sizeof(float[4]);
- aliasmeshinfo.color = aliasvertcolor;
- aliasmeshinfo.colorstep = sizeof(float[4]);
- aliasmeshinfo.texcoords[0] = (float *)(m->lump_texcoords.start + (int) m);
- aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
-
+ renderlist = (int *)(m->lump_render.start + (int) m);
for (i = 0;i < m->numshaders;i++)
{
- aliasmeshinfo.tex[0] = R_GetTexture(texture[i]);
+ memset(&mbuf, 0, sizeof(mbuf));
+ mbuf.numverts = m->numverts;
+ mbuf.numtriangles = *renderlist++;
if (currentrenderentity->effects & EF_ADDITIVE)
{
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE;
+ mbuf.transparent = true;
+ mbuf.blendfunc1 = GL_SRC_ALPHA;
+ mbuf.blendfunc2 = GL_ONE;
}
else if (currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]))
{
- aliasmeshinfo.transparent = true;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ mbuf.transparent = true;
+ mbuf.blendfunc1 = GL_SRC_ALPHA;
+ mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
- aliasmeshinfo.transparent = false;
- aliasmeshinfo.blendfunc1 = GL_ONE;
- aliasmeshinfo.blendfunc2 = GL_ZERO;
+ mbuf.transparent = false;
+ mbuf.blendfunc1 = GL_ONE;
+ mbuf.blendfunc2 = GL_ZERO;
}
- aliasmeshinfo.numtriangles = *renderlist++;
- aliasmeshinfo.index = renderlist;
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
- R_Mesh_Render();
- renderlist += aliasmeshinfo.numtriangles * 3;
+ mbuf.tex[0] = R_GetTexture(texture[i]);
+ if (R_Mesh_Draw_GetBuffer(&mbuf, true))
+ {
+ c_alias_polys += mbuf.numtriangles;
+ memcpy(mbuf.index, renderlist, mbuf.numtriangles * sizeof(int[3]));
+ memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
+ R_ModulateColors(aliasvertcolor, mbuf.color, mbuf.numverts, mbuf.colorscale, mbuf.colorscale, mbuf.colorscale);
+ //memcpy(mbuf.color, aliasvertcolor, mbuf.numverts * sizeof(float[4]));
+ memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
+ R_Mesh_Render();
+ }
+ renderlist += mbuf.numtriangles * 3;
}
-}
-void R_DrawZymoticModelMeshFog(vec3_t org, zymtype1header_t *m, float fog)
-{
- int i, *renderlist;
-
- // FIXME: do better fog
- renderlist = (int *)(m->lump_render.start + (int) m);
-
- aliasmeshinfo.tex[0] = 0;
- aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
- aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-
- aliasmeshinfo.cr = fogcolor[0];
- aliasmeshinfo.cg = fogcolor[1];
- aliasmeshinfo.cb = fogcolor[2];
- aliasmeshinfo.ca = currentrenderentity->alpha * fog;
-
- for (i = 0;i < m->numshaders;i++)
+ if (fog)
{
- aliasmeshinfo.numtriangles = *renderlist++;
- aliasmeshinfo.index = renderlist;
- c_alias_polys += aliasmeshinfo.numtriangles;
- R_Mesh_Draw(&aliasmeshinfo);
- R_Mesh_Render();
- renderlist += aliasmeshinfo.numtriangles * 3;
+ renderlist = (int *)(m->lump_render.start + (int) m);
+ for (i = 0;i < m->numshaders;i++)
+ {
+ memset(&mbuf, 0, sizeof(mbuf));
+ mbuf.numverts = m->numverts;
+ mbuf.numtriangles = *renderlist++;
+ mbuf.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]);
+ mbuf.blendfunc1 = GL_SRC_ALPHA;
+ mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ // FIXME: need alpha mask for fogging...
+ //mbuf.tex[0] = R_GetTexture(texture[i]);
+ if (R_Mesh_Draw_GetBuffer(&mbuf, false))
+ {
+ c_alias_polys += mbuf.numtriangles;
+ memcpy(mbuf.index, renderlist, mbuf.numtriangles * sizeof(int[3]));
+ memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
+ R_FillColors(mbuf.color, mbuf.numverts, fogcolor[0] * mbuf.colorscale, fogcolor[1] * mbuf.colorscale, fogcolor[2] * mbuf.colorscale, currentrenderentity->alpha * fog);
+ //memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
+ R_Mesh_Render();
+ }
+ renderlist += mbuf.numtriangles * 3;
+ }
}
}
R_LightModel(m->numverts, 1 - fog, 1 - fog, 1 - fog, true);
- memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
- aliasmeshinfo.numverts = m->numverts;
-
- R_DrawZymoticModelMesh(m);
-
- if (fog)
- R_DrawZymoticModelMeshFog(currentrenderentity->origin, m, fog);
+ R_DrawZymoticModelMesh(m, fog);
}
void R_DrawAliasModel (void)