XVideMode, and XRandR isn't implemented yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10944
d7cf8633-e32d-0410-b094-
e92efae38249
cvar_t vid_dgamouse = {CVAR_SAVE, "vid_dgamouse", "0", "make use of DGA mouse input"};
static qboolean vid_usingdgamouse = false;
#endif
-cvar_t vid_netwmfullscreen = {CVAR_SAVE, "vid_netwmfullscreen", "1", "make use _NET_WM_STATE_FULLSCREEN; turn this off if fullscreen does not work for you"};
+cvar_t vid_netwmfullscreen = {CVAR_SAVE, "vid_netwmfullscreen", "0", "make use _NET_WM_STATE_FULLSCREEN; turn this off if fullscreen does not work for you"};
qboolean vidmode_ext = false;