_cl_name "Player"\r
_cl_playermodel models/player/vixen.zym\r
_cl_playerskin 0\r
-crosshair 13\r
+seta crosshair 11\r
+seta crosshair_primary 13\r
+seta crosshair_secondary 14\r
seta crosshair_color "1 1 0.5"\r
seta crosshair_alpha 1\r
seta crosshair_size 0.35\r
seta crosshair_pickup 0.5 "crosshair grows then shrinks back when picking up an item"\r
seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health"\r
-seta crosshair_unarmed_dim_color 0.5 "dim crosshair color by this amount when we aren't holding a weapon"\r
-seta crosshair_unarmed_dim_alpha 0.5 "dim crosshair alpha by this amount when we aren't holding a weapon"\r
+seta crosshair_unarmed_dim_color 0.75 "dim crosshair color to this amount when we aren't holding a weapon"\r
+seta crosshair_unarmed_dim_alpha 0.75 "dim crosshair alpha to this amount when we aren't holding a weapon"\r
seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect"\r
seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring"\r
seta crosshair_ring_size 2.5 "size of the crosshair ammo ring"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
- set g_healthsize_vore_pos 3 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
+ set g_healthsize_vore_pos 1 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r