]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/commitdiff
Merge branch 'm0rfar/wtf'
authorRudolf Polzer <rpolzer@grawp.(none)>
Fri, 2 Apr 2010 19:16:02 +0000 (21:16 +0200)
committerRudolf Polzer <rpolzer@grawp.(none)>
Fri, 2 Apr 2010 19:16:02 +0000 (21:16 +0200)
Conflicts:
env/exosystem/exosystem2_bk.tga
env/exosystem/exosystem2_dn.tga
env/exosystem/exosystem2_ft.tga
env/exosystem/exosystem2_lf.tga
env/exosystem/exosystem2_preview.png
env/exosystem/exosystem2_rt.tga
env/exosystem/exosystem2_up.tga
env/exosystem/exosystem_bk.tga
env/exosystem/exosystem_dn.tga
env/exosystem/exosystem_ft.tga
env/exosystem/exosystem_lf.tga
env/exosystem/exosystem_preview.png
env/exosystem/exosystem_rt.tga
env/exosystem/exosystem_up.tga

25 files changed:
env/mandelbrot/mandel_bk.jpg [deleted file]
env/mandelbrot/mandel_dn.jpg [deleted file]
env/mandelbrot/mandel_ft.jpg [deleted file]
env/mandelbrot/mandel_lf.jpg [deleted file]
env/mandelbrot/mandel_rt.jpg [deleted file]
env/mandelbrot/mandel_up.jpg [deleted file]
scripts/common.shader [deleted file]
scripts/default_project.proj [deleted file]
scripts/mandelbrotsky.shader [deleted file]
scripts/shaderlist.txt [deleted file]
scripts/turrets.def [deleted file]
textures/common/antiportal.tga [deleted file]
textures/common/camera.tga [deleted file]
textures/common/caulk.tga [deleted file]
textures/common/clip.tga [deleted file]
textures/common/donotenter.tga [deleted file]
textures/common/forcecaulk.tga [deleted file]
textures/common/full_clip.tga [deleted file]
textures/common/hint.tga [deleted file]
textures/common/invisible.tga [deleted file]
textures/common/nodraw.tga [deleted file]
textures/common/origin.tga [deleted file]
textures/common/skip.tga [deleted file]
textures/common/trigger.tga [deleted file]
textures/common/warpzone.tga [deleted file]

diff --git a/env/mandelbrot/mandel_bk.jpg b/env/mandelbrot/mandel_bk.jpg
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diff --git a/env/mandelbrot/mandel_dn.jpg b/env/mandelbrot/mandel_dn.jpg
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index 13b2a92..0000000
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diff --git a/env/mandelbrot/mandel_ft.jpg b/env/mandelbrot/mandel_ft.jpg
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index 083129a..0000000
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diff --git a/env/mandelbrot/mandel_lf.jpg b/env/mandelbrot/mandel_lf.jpg
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index e92d1ba..0000000
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diff --git a/env/mandelbrot/mandel_rt.jpg b/env/mandelbrot/mandel_rt.jpg
deleted file mode 100644 (file)
index f5a468a..0000000
Binary files a/env/mandelbrot/mandel_rt.jpg and /dev/null differ
diff --git a/env/mandelbrot/mandel_up.jpg b/env/mandelbrot/mandel_up.jpg
deleted file mode 100644 (file)
index 283aefd..0000000
Binary files a/env/mandelbrot/mandel_up.jpg and /dev/null differ
diff --git a/scripts/common.shader b/scripts/common.shader
deleted file mode 100644 (file)
index 9ed43fb..0000000
+++ /dev/null
@@ -1,372 +0,0 @@
-textures/common/antiportal
-{
-       qer_trans 0.30
-       qer_nocarve
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm structural
-       surfaceparm trans
-       surfaceparm antiportal
-}
-
-textures/common/areaportal
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm structural
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm areaportal
-}
-
-textures/common/caulk
-{
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-}
-
-textures/common/forcecaulk
-{
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-       surfaceparm structural
-}
-
-textures/common/clip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-       surfaceparm playerclip
-}
-
-textures/common/clusterportal
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm clusterportal
-}
-
-textures/common/cushion
-{
-       qer_nocarve
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm nodamage
-}
-
-textures/common/donotenter
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm donotenter
-}
-
-
-// never used
-//
-//textures/common/energypad
-//{
-//     qer_editorimage textures/sfx/bluegoal.tga
-//     surfaceparm nolightmap
-//     cull twosided
-//     {
-//             map textures//bluegoal.tga
-//             blendFunc GL_ONE GL_SRC_ALPHA
-//             tcGen environment
-//             tcMod turb 0 0.25 0 0.05
-//     }
-//}
-
-textures/common/full_clip // silly shader, use weapclip instead
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm playerclip
-}
-
-textures/common/hint // should NOT use surfaceparm hint.. strange but true
-{
-       qer_nocarve
-       qer_trans 0.30
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm structural
-       surfaceparm trans
-       surfaceparm noimpact
-       surfaceparm hint        // ydnar: yes it should.
-}
-
-textures/common/invisible // solid, transparent polygons, casts shadows
-{
-       surfaceparm nolightmap
-        {
-               map textures/common/invisible.tga
-               alphaFunc GE128
-               depthWrite
-               rgbGen vertex
-       }       
-}
-
-textures/common/mirror1
-{
-       qer_editorimage textures/common/mirror1.tga
-       surfaceparm nolightmap
-       portal
-       {
-               map textures/common/mirror1.tga
-               blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
-               depthWrite
-       }
-}
-
-textures/common/mirror2
-{
-       qer_editorimage textures/common/qer_mirror.tga
-       surfaceparm nolightmap
-       portal
-       {
-               map textures/common/mirror1.tga
-               blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
-               depthWrite
-       }
-       {
-               map textures/sfx/mirror.tga
-               blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
-       }
-}
-
-textures/common/missileclip
-{
-       qer_trans 0.40
-       surfaceparm nodamage
-       surfaceparm nomarks
-       surfaceparm nodraw
-       //surfaceparm nonsolid
-       surfaceparm playerclip
-       surfaceparm trans
-}
-
-textures/common/nodraw
-{
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-}
-
-textures/common/nodrawnonsolid
-{
-       surfaceparm nonsolid
-       surfaceparm nolightmap
-       surfaceparm nodraw
-}
-
-textures/common/nodrop
-{
-       qer_nocarve
-       qer_trans 0.5
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm nodrop
-}
-
-
-textures/common/noimpact
-{
-       qer_editorimage textures/common/nolightmap.tga
-       qer_nocarve
-       qer_trans 0.5
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-}
-
-textures/common/nolightmap
-{
-       surfaceparm nolightmap
-}
-
-textures/common/origin
-{
-       qer_nocarve
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm origin
-}
-
-textures/common/skip
-{
-       qer_nocarve
-       qer_trans 0.30
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm skip
-       surfaceparm structural
-       surfaceparm trans
-}
-
-textures/common/portal
-{
-       qer_editorimage textures/common/qer_portal.tga
-       surfaceparm nolightmap
-       portal
-       {
-               map textures/common/mirror1.tga
-               tcMod turb 0 0.25 0 0.05
-               blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
-               depthWrite
-       }
-}
-
-textures/common/slick
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-       surfaceparm trans
-       surfaceparm slick
-}
-
-textures/common/terrain
-{
-       q3map_terrain
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-}
-
-textures/common/terrain2
-{
-       q3map_terrain
-       qer_editorimage textures/common/terrain.tga
-       surfaceparm dust
-       surfaceparm nodraw
-       surfaceparm nomarks
-       surfaceparm nolightmap
-}
-
-textures/common/timportal
-{
-       qer_editorimage textures/common/qer_portal.tga
-       portal
-       surfaceparm nolightmap
-       {
-               map textures/common/portal.tga
-               tcMod turb 0 0.25 0 0.05
-               blendFunc GL_ONE GL_SRC_ALPHA
-               depthWrite
-       }
-}
-
-textures/common/trigger
-{
-       qer_trans 0.50
-       qer_nocarve
-       surfaceparm nodraw
-}
-
-textures/common/weapclip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm trans
-       surfaceparm nomarks
-}
-
-textures/common/metalclip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-       surfaceparm playerclip
-       surfaceparm metalsteps
-}
-
-textures/common/botclip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-       surfaceparm botclip
-}
-
-//
-// ydnar q3map lightgrid bounds
-//
-// the min/max bounds of brushes with this shader in a map
-// will define the bounds of the map's lightgrid (model lighting)
-// note: make it as small as possible around player space
-// to minimize bsp size and compile time
-//
-
-textures/common/lightgrid
-{
-       qer_trans 0.5
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm detail
-       surfaceparm nomarks
-       surfaceparm trans
-       surfaceparm lightgrid
-}
-
-textures/common/warpzone
-{
-       surfaceparm nolightmap
-       // surfaceparm nonsolid // no, it must be solid like trigger
-       surfaceparm trans
-       surfaceparm nomarks
-       {
-               map textures/common/mirror1.tga // fully transparent
-               blendfunc blend
-       }
-       dp_camera
-       dp_refract 1 1 1 1 // makes the camera render like a refraction
-}
-
-textures/common/camera
-{
-       {
-               map textures/common/mirror1.tga // fully transparent
-               blendfunc blend
-       }
-       dp_camera
-}
diff --git a/scripts/default_project.proj b/scripts/default_project.proj
deleted file mode 100644 (file)
index 1713f24..0000000
+++ /dev/null
@@ -1,71 +0,0 @@
-<?xml version="1.0"?>
-<!DOCTYPE project SYSTEM "dtds/project.dtd">
-<!--
-project template
-the $* strings will be expanded following these rules:
-$TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
-$TEMPLATEenginepath: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
-$TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
-  (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
-$TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
-  on win32, == $TEMPLATEenginepath
-$TEMPLATEbasedir: base game dir
-
-Note : Default project settings are for single player... this can be changed throught the projects select in the File Menu
-
--->
-<project>
-<key name="version" value="2"/>
-<key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
-<key name="rshcmd" value=""/>
-<key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
-<key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
-<key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
-<key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
-<key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
-
-<key name="bsp_Q3Map2: (update) Update entitites only" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -onlyents $" />
-
-<key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $"/>
-
-<key name="bsp_Q3Map2: (single) -vis" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $" />
-
-<key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -fast $" />
-
-<key name="bsp_Q3Map2: (single early test) -light -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -faster $" />
-
-<key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast $" />
-
-<key name="bsp_Q3Map2: (single test) -light -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter $" />
-<key name="bsp_Q3Map2: (single test) -light -deluxe -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -filter $" />
-
-<key name="bsp_Q3Map2: (single) -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (single) -light -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 -bounce 8 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -filter -super 2 -bounce 8 $" />
-
-<key name="bsp_Q3Map2: (single) -light -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -filter -super 2 $" />
-<key name="bsp_Q3Map2: (single) -light -deluxe -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (early test) BSP -meta, -vis, -light -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -faster $" />
-<key name="bsp_Q3Map2: (early test) BSP -meta, -vis, -light -deluxe -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -faster $" />
-
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter $" />
-<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -deluxe -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -filter $" />
-
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -filter -super 2 $" />
-
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
-<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -super 2 -filter -bounce 8 $" />
-
-<key name="bsp_Q3Map2: (final) Xonotic standard" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
-<key name="bsp_Q3Map2: (final) Bloodprison(ctf)" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -samplesize 8 -mv 1000000 -mi 6000000 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -scale 1.2 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -fast -filter -deluxe -patchshadows -samples 3 $" />
-<key name="bsp_Q3Map2: (final) Final Rage" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -v -samplesize 8 -skyfix -np 50 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -v $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -compensate 1.4 -fast -gamma 1.5 -patchshadows -areascale 1.5 -pointscale 2 -v -bounce 3 -bouncegrid $" />
-<key name="bsp_Q3Map2: (final) Reslimed" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -patchmeta -v $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -bounce 3 -deluxe -fast -filter -patchshadows -samples 2 $" />
-
-<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
-<key name="bsp_Q3Map2: (simulate old style -light -deluxe -extra) BSP -meta, -vis, -light -deluxe -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -deluxe -super 2 $" />
-
-</project>
diff --git a/scripts/mandelbrotsky.shader b/scripts/mandelbrotsky.shader
deleted file mode 100644 (file)
index 38f2c03..0000000
+++ /dev/null
@@ -1,14 +0,0 @@
-//   nebula skybox
-//   =============
-
-textures/skies/mandelbrot
-{
-       qer_editorimage env/mandelbrot/mandel_up.tga
-       surfaceparm sky
-       surfaceparm noimpact
-       surfaceparm nolightmap
-       surfaceparm nomarks
-       q3map_skylight 200 3
-       q3map_sun 1 .98 .9 0 0 90
-       skyparms env/mandelbrot/mandel - -
-}
diff --git a/scripts/shaderlist.txt b/scripts/shaderlist.txt
deleted file mode 100644 (file)
index b9ecc2c..0000000
+++ /dev/null
@@ -1,76 +0,0 @@
-accident
-aggressor
-blacksky
-cel
-common
-cyberparcour01
-desertfactory
-domination
-dsi
-e7
-eggandbacon
-egyptsoc
-el3dm1
-electro
-evil1_grates
-evil2
-evil3
-evil4_techtrims
-evil5
-evil6_floors
-evil6_lights
-evil6_support
-evil6_trims
-evil6_walls
-evil8_base
-eX
-exosystem
-final_rage
-flags
-flamethrower
-harlequin_sky
-hip_interstellar
-hlac
-kaznexctf2
-leiprojectile
-liquids
-mandelbrotsky
-mflag
-morphed
-newsky_asteroids
-newsky_nebulae
-newsky_planets
-nexdm18_rmx
-official_cmp1
-onslaught
-portals
-race
-racetrack
-reaper
-ruiner
-savdm6ish
-sav-graysky1
-sav-liquids
-sbshield
-sfx
-shotgun
-spiderbot
-stralenex1
-stralenex8
-strength
-stormkeep
-swamp
-teamfx
-terrain_alphafade
-terrain_dotproduct2projected
-terrain_dotproduct2
-test3
-toxic
-trak4
-trak5
-tree
-tuba
-turrets
-tutorial
-tznex01
-water
diff --git a/scripts/turrets.def b/scripts/turrets.def
deleted file mode 100644 (file)
index 08ba719..0000000
+++ /dev/null
@@ -1,246 +0,0 @@
-/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Fast firing moderate damage bullet (hitscan) turret.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/mg.md3"
-*/
-
-/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Basic energy cannon
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/plasma.md3"
-*/
-
-/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-basic energy cannon * 2
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/plasma2.md3"
-*/
-
-/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/flac.md3"
-*/
-
-/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
-6 unguided rockers fired in a rapid burst.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/mlrs.md3"
-*/
-
-/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
-2 guided moderate damage accelerating rockets 
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/hellion.md3"
-*/
-
-
-/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
-Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/hk.md3"
-*/
-
-/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
-Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/tesla.md3"
-*/
-
-/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
-Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-master_name: This turret controls what all turrets with master_nameof set to this aim at
-master_nameof: Dont select own targets, use the target of the turret with this master_name
-target: Defend the position of this entity
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/phaser.md3"
-*/
-
-
-/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
--------- KEYS --------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range: 2 = double range, 0.5 = half
-turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-team: 5=red, 14=blue
--------- SPAWNFLAGS --------
-PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
----------NOTES----------
-Supplies neerby energy based turrets with more power so they can fire more often.
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/reactor.md3"
-*/
-
-/*QUAKED turret_targettrigger (.5 .5 .5) ?
-Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
-*/
-
-
-/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
----------NOTES----------
-
-A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal.
-
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/walker.md3"
-*/
-
-
-/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
------------KEYS------------
-turret_scale_damage: 2 = double damage, 0.5 = half
-turret_scale_range:  2 = double range, 0.5 = half
-turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
-turret_scale_ammo:   2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
-turret_scale_aim:    2 = aim twice as fast, 0,5 = aim at half speed
-turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
------------SPAWNFLAGS-----------
----------NOTES----------
-
-Small, agile and move capable turret.
-
--------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
-model="models/turrets/radiant/ewheel.md3"
-*/
-
-
-/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
------------KEYS------------
-target: .targetname of next wapoint in chain.
-wait:   Pause at this point # seconds.
------------SPAWNFLAGS-----------
-
----------NOTES----------
-If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
-If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
-*/
\ No newline at end of file
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