From: Mario Date: Fri, 3 Mar 2017 21:06:21 +0000 (+1000) Subject: Fix support for the old .mdl and .mdl_dead monster fields (they used to exist for... X-Git-Tag: xonotic-v0.8.2~149 X-Git-Url: https://de.git.xonotic.org/?a=commitdiff_plain;h=01323ac06205b898ac018390e80ea5e1e92d6c0d;p=xonotic%2Fxonotic-data.pk3dir.git Fix support for the old .mdl and .mdl_dead monster fields (they used to exist for a map) --- diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 94acdd28b..5270fc263 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1012,6 +1012,9 @@ void Monster_Dead(entity this, entity attacker, float gibbed) totalspawned -= 1; } + if(!gibbed && this.mdl_dead && this.mdl_dead != "") + _setmodel(this, this.mdl_dead); + this.event_damage = ((gibbed) ? func_null : Monster_Dead_Damage); this.solid = SOLID_CORPSE; this.takedamage = DAMAGE_AIM; @@ -1292,7 +1295,13 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id) if(!autocvar_g_monsters) { Monster_Remove(this); return false; } if(!(this.spawnflags & MONSTERFLAG_RESPAWNED)) + { IL_PUSH(g_monsters, this); + if(this.mdl && this.mdl != "") + precache_model(this.mdl); + if(this.mdl_dead && this.mdl_dead != "") + precache_model(this.mdl_dead); + } if(check_appear && Monster_Appear_Check(this, mon_id)) { return true; } // return true so the monster isn't removed @@ -1311,7 +1320,11 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id) if(!(this.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either monsters_total += 1; - setmodel(this, mon.m_model); + if(this.mdl && this.mdl != "") + _setmodel(this, this.mdl); + else + setmodel(this, mon.m_model); + this.flags = FL_MONSTER; this.classname = "monster"; this.takedamage = DAMAGE_AIM;