From: terencehill Date: Sun, 3 Apr 2011 21:15:52 +0000 (+0200) Subject: Merge branch 'master' into terencehill/newpanelhud X-Git-Tag: xonotic-v0.5.0~269^2~24 X-Git-Url: https://de.git.xonotic.org/?a=commitdiff_plain;h=03d780d293d208d7b24c452d0e03ca4b12206413;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'master' into terencehill/newpanelhud Conflicts: hud_luminos.cfg --- 03d780d293d208d7b24c452d0e03ca4b12206413 diff --cc hud_luminos.cfg index a0f28fcfa,57be0d0a7..9ff5431f1 --- a/hud_luminos.cfg +++ b/hud_luminos.cfg @@@ -19,11 -19,8 +19,11 @@@ seta hud_progressbar_health_color "0.6 seta hud_progressbar_armor_color "0 0.6 0" seta hud_progressbar_fuel_color "0.6 0.6 0" seta hud_progressbar_nexball_color "0.7 0.1 0" +seta hud_progressbar_speed_color "1 0.75 0" +seta hud_progressbar_acceleration_color "0.5 0.75 1" +seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5" - seta _hud_panelorder "10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 15 " -seta _hud_panelorder "12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 " ++seta _hud_panelorder "12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 15 " seta hud_configure_grid "1" seta hud_configure_grid_xsize "0.010000" @@@ -75,10 -72,10 +75,10 @@@ seta hud_panel_powerups_bg_color " seta hud_panel_powerups_bg_color_team "" seta hud_panel_powerups_bg_alpha "" seta hud_panel_powerups_bg_border "" - seta hud_panel_powerups_bg_padding "" - seta hud_panel_powerups_flip "1" + seta hud_panel_powerups_bg_padding "0" + seta hud_panel_powerups_flip "0" -seta hud_panel_powerups_iconalign "4" -seta hud_panel_powerups_baralign "4" +seta hud_panel_powerups_iconalign "3" +seta hud_panel_powerups_baralign "3" seta hud_panel_powerups_progressbar "1" seta hud_panel_powerups_progressbar_strength "progressbar" seta hud_panel_powerups_progressbar_shield "progressbar" diff --cc qcsrc/client/hud.qc index 44a10eed1,4dfb60c2d..a20706dd5 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@@ -699,9 -1610,16 +699,9 @@@ void HUD_Weapons(void } float i, weapid, wpnalpha, weapon_cnt; - weapon_cnt = 0; - for(i = WEP_FIRST; i <= WEP_LAST; ++i) - { - self = get_weaponinfo(i); - if(self.impulse >= 0) - ++weapon_cnt; - } // TODO make this configurable - if(weaponorder_bypriority != autocvar_cl_weaponpriority) + if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0]) { if(weaponorder_bypriority) strunzone(weaponorder_bypriority);