From: TimePath Date: Sun, 13 Mar 2016 11:31:36 +0000 (+1100) Subject: vehicles: remove old out of sync configs X-Git-Tag: xonotic-v0.8.2~1090 X-Git-Url: https://de.git.xonotic.org/?a=commitdiff_plain;h=2e317743ca5ee5824f8c87fdd5f355512b80f625;p=xonotic%2Fxonotic-data.pk3dir.git vehicles: remove old out of sync configs --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 8ef0f0da2..b25b17ccd 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1389,7 +1389,6 @@ exec balance-xonotic.cfg exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg -exec vehicles.cfg exec crosshairs.cfg exec gamemodes.cfg exec mutators.cfg diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index d48fb6333..59ba16a5f 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -79,7 +79,7 @@ float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; bool autocvar_cl_vehicles_alarm = true; -bool autocvar_cl_vehicles_hud_tactical = 1; +bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; float autocvar_cl_vehicles_crosshair_size = 0.5; diff --git a/qcsrc/common/vehicles/sv_vehicles.qh b/qcsrc/common/vehicles/sv_vehicles.qh index aee4bf6c6..289997e5d 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qh +++ b/qcsrc/common/vehicles/sv_vehicles.qh @@ -5,17 +5,18 @@ #include "../turrets/sv_turrets.qh" // vehicle cvars -float autocvar_g_vehicles; -float autocvar_g_vehicles_enter; -float autocvar_g_vehicles_enter_radius; -float autocvar_g_vehicles_steal; -float autocvar_g_vehicles_steal_show_waypoint; -float autocvar_g_vehicles_crush_dmg; -float autocvar_g_vehicles_crush_force; -float autocvar_g_vehicles_delayspawn; -float autocvar_g_vehicles_delayspawn_jitter; +bool autocvar_g_vehicles = true; +AUTOCVAR(g_vehicles_enter, bool, false, "require pressing use key to enter a vehicle"); +float autocvar_g_vehicles_enter_radius = 250; +AUTOCVAR(g_vehicles_steal, bool, true, "allow stealing enemy vehicles in teamplay modes"); +AUTOCVAR(g_vehicles_steal_show_waypoint, bool, true, "show a waypoint above the thief"); +float autocvar_g_vehicles_crush_dmg = 70; +float autocvar_g_vehicles_crush_force = 50; +bool autocvar_g_vehicles_delayspawn = true; +float autocvar_g_vehicles_delayspawn_jitter = 10; float autocvar_g_vehicles_allow_bots; -float autocvar_g_vehicles_teams; + +AUTOCVAR(g_vehicles_teams, bool, true, "allow team specific vehicles"); float autocvar_g_vehicles_teleportable; float autocvar_g_vehicles_vortex_damagerate = 0.5; float autocvar_g_vehicles_machinegun_damagerate = 0.5; diff --git a/qcsrc/common/vehicles/vehicle/bumblebee.qc b/qcsrc/common/vehicles/vehicle/bumblebee.qc index 323e485dc..a2e613a3a 100644 --- a/qcsrc/common/vehicles/vehicle/bumblebee.qc +++ b/qcsrc/common/vehicles/vehicle/bumblebee.qc @@ -34,67 +34,67 @@ const float BRG_END = 8; #include "bumblebee_weapons.qc" #ifdef SVQC -float autocvar_g_vehicle_bumblebee_speed_forward; -float autocvar_g_vehicle_bumblebee_speed_strafe; -float autocvar_g_vehicle_bumblebee_speed_up; -float autocvar_g_vehicle_bumblebee_speed_down; -float autocvar_g_vehicle_bumblebee_turnspeed; -float autocvar_g_vehicle_bumblebee_pitchspeed; -float autocvar_g_vehicle_bumblebee_pitchlimit; -float autocvar_g_vehicle_bumblebee_friction; - -float autocvar_g_vehicle_bumblebee_energy; -float autocvar_g_vehicle_bumblebee_energy_regen; -float autocvar_g_vehicle_bumblebee_energy_regen_pause; - -float autocvar_g_vehicle_bumblebee_health; -float autocvar_g_vehicle_bumblebee_health_regen; -float autocvar_g_vehicle_bumblebee_health_regen_pause; - -float autocvar_g_vehicle_bumblebee_shield; -float autocvar_g_vehicle_bumblebee_shield_regen; -float autocvar_g_vehicle_bumblebee_shield_regen_pause; - -float autocvar_g_vehicle_bumblebee_cannon_ammo; -float autocvar_g_vehicle_bumblebee_cannon_ammo_regen; -float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause; +float autocvar_g_vehicle_bumblebee_respawntime = 60; -float autocvar_g_vehicle_bumblebee_cannon_lock = 0; - -float autocvar_g_vehicle_bumblebee_cannon_turnspeed; -float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down; -float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up; -float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in; -float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out; +float autocvar_g_vehicle_bumblebee_speed_forward = 350; +float autocvar_g_vehicle_bumblebee_speed_strafe = 350; +float autocvar_g_vehicle_bumblebee_speed_up = 350; +float autocvar_g_vehicle_bumblebee_speed_down = 350; +float autocvar_g_vehicle_bumblebee_turnspeed = 120; +float autocvar_g_vehicle_bumblebee_pitchspeed = 60; +float autocvar_g_vehicle_bumblebee_pitchlimit = 60; +float autocvar_g_vehicle_bumblebee_friction = 0.5; +float autocvar_g_vehicle_bumblebee_energy = 500; +float autocvar_g_vehicle_bumblebee_energy_regen = 50; +float autocvar_g_vehicle_bumblebee_energy_regen_pause = 1; -float autocvar_g_vehicle_bumblebee_raygun_turnspeed; -float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down; -float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up; -float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides; +float autocvar_g_vehicle_bumblebee_health = 1000; +float autocvar_g_vehicle_bumblebee_health_regen = 65; +float autocvar_g_vehicle_bumblebee_health_regen_pause = 10; -float autocvar_g_vehicle_bumblebee_raygun_range; -float autocvar_g_vehicle_bumblebee_raygun_dps; -float autocvar_g_vehicle_bumblebee_raygun_aps; -float autocvar_g_vehicle_bumblebee_raygun_fps; +float autocvar_g_vehicle_bumblebee_shield = 400; +float autocvar_g_vehicle_bumblebee_shield_regen = 150; +float autocvar_g_vehicle_bumblebee_shield_regen_pause = 0.75; -float autocvar_g_vehicle_bumblebee_raygun; -float autocvar_g_vehicle_bumblebee_healgun_hps; -float autocvar_g_vehicle_bumblebee_healgun_hmax; -float autocvar_g_vehicle_bumblebee_healgun_aps; -float autocvar_g_vehicle_bumblebee_healgun_amax; -float autocvar_g_vehicle_bumblebee_healgun_sps; -float autocvar_g_vehicle_bumblebee_healgun_locktime; +float autocvar_g_vehicle_bumblebee_cannon_ammo = 100; +float autocvar_g_vehicle_bumblebee_cannon_ammo_regen = 100; +float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause = 1; -float autocvar_g_vehicle_bumblebee_respawntime; - -float autocvar_g_vehicle_bumblebee_blowup_radius; -float autocvar_g_vehicle_bumblebee_blowup_coredamage; -float autocvar_g_vehicle_bumblebee_blowup_edgedamage; -float autocvar_g_vehicle_bumblebee_blowup_forceintensity; -vector autocvar_g_vehicle_bumblebee_bouncepain; +float autocvar_g_vehicle_bumblebee_cannon_lock = 0; -bool autocvar_g_vehicle_bumblebee = 0; +float autocvar_g_vehicle_bumblebee_cannon_turnspeed = 160; +float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down = 60; +float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up = 60; +float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in = 20; +float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out = 80; + + +float autocvar_g_vehicle_bumblebee_raygun_turnspeed = 180; +float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down = 20; +float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up = 5; +float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides = 35; + +bool autocvar_g_vehicle_bumblebee_raygun = false; +float autocvar_g_vehicle_bumblebee_raygun_range = 2048; +float autocvar_g_vehicle_bumblebee_raygun_dps = 250; +float autocvar_g_vehicle_bumblebee_raygun_aps = 100; +float autocvar_g_vehicle_bumblebee_raygun_fps = 100; + +float autocvar_g_vehicle_bumblebee_healgun_hps = 150; +float autocvar_g_vehicle_bumblebee_healgun_hmax = 100; +float autocvar_g_vehicle_bumblebee_healgun_aps = 75; +float autocvar_g_vehicle_bumblebee_healgun_amax = 100; +float autocvar_g_vehicle_bumblebee_healgun_sps = 100; +float autocvar_g_vehicle_bumblebee_healgun_locktime = 2.5; + +float autocvar_g_vehicle_bumblebee_blowup_radius = 500; +float autocvar_g_vehicle_bumblebee_blowup_coredamage = 500; +float autocvar_g_vehicle_bumblebee_blowup_edgedamage = 100; +float autocvar_g_vehicle_bumblebee_blowup_forceintensity = 600; +vector autocvar_g_vehicle_bumblebee_bouncepain = '1 100 200'; + +bool autocvar_g_vehicle_bumblebee = true; float bumblebee_gunner_frame() {SELFPARAM(); diff --git a/qcsrc/common/vehicles/vehicle/bumblebee_weapons.qc b/qcsrc/common/vehicles/vehicle/bumblebee_weapons.qc index 1114c1102..db456825b 100644 --- a/qcsrc/common/vehicles/vehicle/bumblebee_weapons.qc +++ b/qcsrc/common/vehicles/vehicle/bumblebee_weapons.qc @@ -11,13 +11,13 @@ REGISTER_NET_LINKED(ENT_CLIENT_BUMBLE_RAYGUN) #ifdef SVQC -float autocvar_g_vehicle_bumblebee_cannon_cost; -float autocvar_g_vehicle_bumblebee_cannon_damage; -float autocvar_g_vehicle_bumblebee_cannon_radius; -float autocvar_g_vehicle_bumblebee_cannon_refire; -float autocvar_g_vehicle_bumblebee_cannon_speed; -float autocvar_g_vehicle_bumblebee_cannon_spread; -float autocvar_g_vehicle_bumblebee_cannon_force; +float autocvar_g_vehicle_bumblebee_cannon_cost = 2; +float autocvar_g_vehicle_bumblebee_cannon_damage = 60; +float autocvar_g_vehicle_bumblebee_cannon_radius = 225; +float autocvar_g_vehicle_bumblebee_cannon_refire = 0.2; +float autocvar_g_vehicle_bumblebee_cannon_speed = 20000; +float autocvar_g_vehicle_bumblebee_cannon_spread = 0.02; +float autocvar_g_vehicle_bumblebee_cannon_force = -35; bool bumble_raygun_send(entity this, entity to, int sf); diff --git a/qcsrc/common/vehicles/vehicle/racer.qc b/qcsrc/common/vehicles/vehicle/racer.qc index b9a1a7174..414a2c8d6 100644 --- a/qcsrc/common/vehicles/vehicle/racer.qc +++ b/qcsrc/common/vehicles/vehicle/racer.qc @@ -31,67 +31,75 @@ REGISTER_VEHICLE(RACER, NEW(Racer)); #ifdef SVQC #include -bool autocvar_g_vehicle_racer; +bool autocvar_g_vehicle_racer = true; -float autocvar_g_vehicle_racer_speed_afterburn; -float autocvar_g_vehicle_racer_afterburn_cost; +float autocvar_g_vehicle_racer_speed_afterburn = 3000; +// energy consumed per second +float autocvar_g_vehicle_racer_afterburn_cost = 100; -float autocvar_g_vehicle_racer_waterburn_cost; -float autocvar_g_vehicle_racer_waterburn_speed; +float autocvar_g_vehicle_racer_waterburn_cost = 5; +float autocvar_g_vehicle_racer_waterburn_speed = 750; -float autocvar_g_vehicle_racer_water_speed_forward; -float autocvar_g_vehicle_racer_water_speed_strafe; +float autocvar_g_vehicle_racer_water_speed_forward = 600; +float autocvar_g_vehicle_racer_water_speed_strafe = 600; float autocvar_g_vehicle_racer_pitchlimit = 30; float autocvar_g_vehicle_racer_water_downforce = 0.03; float autocvar_g_vehicle_racer_water_upforcedamper = 15; -float autocvar_g_vehicle_racer_anglestabilizer; -float autocvar_g_vehicle_racer_downforce; +float autocvar_g_vehicle_racer_anglestabilizer = 1.75; +float autocvar_g_vehicle_racer_downforce = 0.01; -float autocvar_g_vehicle_racer_speed_forward; -float autocvar_g_vehicle_racer_speed_strafe; -float autocvar_g_vehicle_racer_springlength; -float autocvar_g_vehicle_racer_upforcedamper; -float autocvar_g_vehicle_racer_friction; +float autocvar_g_vehicle_racer_speed_forward = 650; +float autocvar_g_vehicle_racer_speed_strafe = 650; +float autocvar_g_vehicle_racer_springlength = 70; +float autocvar_g_vehicle_racer_upforcedamper = 10; +float autocvar_g_vehicle_racer_friction = 0.45; float autocvar_g_vehicle_racer_water_time = 5; -float autocvar_g_vehicle_racer_hovertype; -float autocvar_g_vehicle_racer_hoverpower; +float autocvar_g_vehicle_racer_collision_multiplier = 0.05; -float autocvar_g_vehicle_racer_turnroll; -float autocvar_g_vehicle_racer_turnspeed; -float autocvar_g_vehicle_racer_pitchspeed; +// 0 = hover, != 0 = maglev +int autocvar_g_vehicle_racer_hovertype = 0; +// NOTE!! x 4 (4 engines) +float autocvar_g_vehicle_racer_hoverpower = 8000; -float autocvar_g_vehicle_racer_energy; -float autocvar_g_vehicle_racer_energy_regen; -float autocvar_g_vehicle_racer_energy_regen_pause; +float autocvar_g_vehicle_racer_turnroll = 30; +float autocvar_g_vehicle_racer_turnspeed = 220; +float autocvar_g_vehicle_racer_pitchspeed = 125; -float autocvar_g_vehicle_racer_health; -float autocvar_g_vehicle_racer_health_regen; -float autocvar_g_vehicle_racer_health_regen_pause; +float autocvar_g_vehicle_racer_energy = 100; +float autocvar_g_vehicle_racer_energy_regen = 50; +float autocvar_g_vehicle_racer_energy_regen_pause = 1; -float autocvar_g_vehicle_racer_shield; -float autocvar_g_vehicle_racer_shield_regen; -float autocvar_g_vehicle_racer_shield_regen_pause; +float autocvar_g_vehicle_racer_health = 200; +float autocvar_g_vehicle_racer_health_regen = 0; +float autocvar_g_vehicle_racer_health_regen_pause = 0; -float autocvar_g_vehicle_racer_rocket_locktarget; -float autocvar_g_vehicle_racer_rocket_locking_time; -float autocvar_g_vehicle_racer_rocket_locking_releasetime; -float autocvar_g_vehicle_racer_rocket_locked_time; +float autocvar_g_vehicle_racer_shield = 100; +float autocvar_g_vehicle_racer_shield_regen = 30; +float autocvar_g_vehicle_racer_shield_regen_pause = 1; -float autocvar_g_vehicle_racer_respawntime; +bool autocvar_g_vehicle_racer_rocket_locktarget = true; +float autocvar_g_vehicle_racer_rocket_locking_time = 0.9; +float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5; +float autocvar_g_vehicle_racer_rocket_locked_time = 4; -float autocvar_g_vehicle_racer_blowup_radius; -float autocvar_g_vehicle_racer_blowup_coredamage; -float autocvar_g_vehicle_racer_blowup_edgedamage; -float autocvar_g_vehicle_racer_blowup_forceintensity; +float autocvar_g_vehicle_racer_respawntime = 35; -float autocvar_g_vehicle_racer_bouncefactor; -float autocvar_g_vehicle_racer_bouncestop; -vector autocvar_g_vehicle_racer_bouncepain; +float autocvar_g_vehicle_racer_blowup_radius = 250; +float autocvar_g_vehicle_racer_blowup_coredamage = 250; +float autocvar_g_vehicle_racer_blowup_edgedamage = 15; +float autocvar_g_vehicle_racer_blowup_forceintensity = 250; + +// Factor of old velocity to keep after collision +float autocvar_g_vehicle_racer_bouncefactor = 0.25; +// if != 0, New veloctiy after bounce = 0 if new velocity < this +float autocvar_g_vehicle_racer_bouncestop = 0; +// "minspeed_for_pain speedchange_to_pain_factor max_damage" +vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300'; .float racer_watertime; diff --git a/qcsrc/common/vehicles/vehicle/racer_weapon.qc b/qcsrc/common/vehicles/vehicle/racer_weapon.qc index 675d8f17b..b8fbc11d1 100644 --- a/qcsrc/common/vehicles/vehicle/racer_weapon.qc +++ b/qcsrc/common/vehicles/vehicle/racer_weapon.qc @@ -13,7 +13,6 @@ REGISTER_WEAPON(RACER, NEW(RacerAttack)); // TODO: move into implementation #ifdef SVQC -float autocvar_g_vehicle_racer_rocket_refire; void racer_fire_rocket(entity player, vector org, vector dir, entity trg); #endif @@ -23,23 +22,24 @@ void racer_fire_rocket(entity player, vector org, vector dir, entity trg); #ifdef SVQC -float autocvar_g_vehicle_racer_cannon_cost; -float autocvar_g_vehicle_racer_cannon_damage; -float autocvar_g_vehicle_racer_cannon_radius; -float autocvar_g_vehicle_racer_cannon_refire; -float autocvar_g_vehicle_racer_cannon_speed; -float autocvar_g_vehicle_racer_cannon_spread; -float autocvar_g_vehicle_racer_cannon_force; - -float autocvar_g_vehicle_racer_rocket_accel; -float autocvar_g_vehicle_racer_rocket_damage; -float autocvar_g_vehicle_racer_rocket_radius; -float autocvar_g_vehicle_racer_rocket_force; -float autocvar_g_vehicle_racer_rocket_speed; -float autocvar_g_vehicle_racer_rocket_turnrate; - -float autocvar_g_vehicle_racer_rocket_climbspeed; -float autocvar_g_vehicle_racer_rocket_locked_maxangle; +float autocvar_g_vehicle_racer_cannon_cost = 2; +float autocvar_g_vehicle_racer_cannon_damage = 15; +float autocvar_g_vehicle_racer_cannon_radius = 100; +float autocvar_g_vehicle_racer_cannon_refire = 0.05; +float autocvar_g_vehicle_racer_cannon_speed = 15000; +float autocvar_g_vehicle_racer_cannon_spread = 0.0125; +float autocvar_g_vehicle_racer_cannon_force = 50; + +float autocvar_g_vehicle_racer_rocket_accel = 1600; +float autocvar_g_vehicle_racer_rocket_damage = 100; +float autocvar_g_vehicle_racer_rocket_radius = 125; +float autocvar_g_vehicle_racer_rocket_force = 350; +float autocvar_g_vehicle_racer_rocket_speed = 900; +float autocvar_g_vehicle_racer_rocket_turnrate = 0.2; +float autocvar_g_vehicle_racer_rocket_refire = 3; + +float autocvar_g_vehicle_racer_rocket_climbspeed = 1600; +float autocvar_g_vehicle_racer_rocket_locked_maxangle = 1.8; void racer_fire_rocket(entity player, vector org, vector dir, entity trg); METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) diff --git a/qcsrc/common/vehicles/vehicle/raptor.qc b/qcsrc/common/vehicles/vehicle/raptor.qc index 8f8f3cf72..0ffcaa13b 100644 --- a/qcsrc/common/vehicles/vehicle/raptor.qc +++ b/qcsrc/common/vehicles/vehicle/raptor.qc @@ -31,48 +31,50 @@ REGISTER_VEHICLE(RAPTOR, NEW(Raptor)); #ifdef SVQC -bool autocvar_g_vehicle_raptor; - -float autocvar_g_vehicle_raptor_respawntime; -float autocvar_g_vehicle_raptor_takeofftime; - -float autocvar_g_vehicle_raptor_movestyle; -float autocvar_g_vehicle_raptor_turnspeed; -float autocvar_g_vehicle_raptor_pitchspeed; -float autocvar_g_vehicle_raptor_pitchlimit; - -float autocvar_g_vehicle_raptor_speed_forward; -float autocvar_g_vehicle_raptor_speed_strafe; -float autocvar_g_vehicle_raptor_speed_up; -float autocvar_g_vehicle_raptor_speed_down; -float autocvar_g_vehicle_raptor_friction; - -float autocvar_g_vehicle_raptor_cannon_turnspeed; -float autocvar_g_vehicle_raptor_cannon_turnlimit; -float autocvar_g_vehicle_raptor_cannon_pitchlimit_up; -float autocvar_g_vehicle_raptor_cannon_pitchlimit_down; - -float autocvar_g_vehicle_raptor_cannon_locktarget; -float autocvar_g_vehicle_raptor_cannon_locking_time; -float autocvar_g_vehicle_raptor_cannon_locking_releasetime; -float autocvar_g_vehicle_raptor_cannon_locked_time; -float autocvar_g_vehicle_raptor_cannon_predicttarget; - -float autocvar_g_vehicle_raptor_energy; -float autocvar_g_vehicle_raptor_energy_regen; -float autocvar_g_vehicle_raptor_energy_regen_pause; - -float autocvar_g_vehicle_raptor_health; -float autocvar_g_vehicle_raptor_health_regen; -float autocvar_g_vehicle_raptor_health_regen_pause; - -float autocvar_g_vehicle_raptor_shield; -float autocvar_g_vehicle_raptor_shield_regen; -float autocvar_g_vehicle_raptor_shield_regen_pause; - -float autocvar_g_vehicle_raptor_bouncefactor; -float autocvar_g_vehicle_raptor_bouncestop; -vector autocvar_g_vehicle_raptor_bouncepain; +bool autocvar_g_vehicle_raptor = true; + +float autocvar_g_vehicle_raptor_respawntime = 40; +float autocvar_g_vehicle_raptor_takeofftime = 1.5; + +// 0: go where player aims, +forward etc relative to aim angles +// 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up +int autocvar_g_vehicle_raptor_movestyle = 1; +float autocvar_g_vehicle_raptor_turnspeed = 200; +float autocvar_g_vehicle_raptor_pitchspeed = 50; +float autocvar_g_vehicle_raptor_pitchlimit = 45; + +float autocvar_g_vehicle_raptor_speed_forward = 1700; +float autocvar_g_vehicle_raptor_speed_strafe = 900; +float autocvar_g_vehicle_raptor_speed_up = 1700; +float autocvar_g_vehicle_raptor_speed_down = 1700; +float autocvar_g_vehicle_raptor_friction = 2; + +float autocvar_g_vehicle_raptor_cannon_turnspeed = 120; +float autocvar_g_vehicle_raptor_cannon_turnlimit = 20; +float autocvar_g_vehicle_raptor_cannon_pitchlimit_up = 12; +float autocvar_g_vehicle_raptor_cannon_pitchlimit_down = 32; + +float autocvar_g_vehicle_raptor_cannon_locktarget = 0; +float autocvar_g_vehicle_raptor_cannon_locking_time = 0.2; +float autocvar_g_vehicle_raptor_cannon_locking_releasetime = 0.45; +float autocvar_g_vehicle_raptor_cannon_locked_time = 1; +float autocvar_g_vehicle_raptor_cannon_predicttarget = 1; + +float autocvar_g_vehicle_raptor_energy = 100; +float autocvar_g_vehicle_raptor_energy_regen = 25; +float autocvar_g_vehicle_raptor_energy_regen_pause = 0.25; + +float autocvar_g_vehicle_raptor_health = 150; +float autocvar_g_vehicle_raptor_health_regen = 0; +float autocvar_g_vehicle_raptor_health_regen_pause = 0; + +float autocvar_g_vehicle_raptor_shield = 75; +float autocvar_g_vehicle_raptor_shield_regen = 25; +float autocvar_g_vehicle_raptor_shield_regen_pause = 1.5; + +float autocvar_g_vehicle_raptor_bouncefactor = 0.2; +float autocvar_g_vehicle_raptor_bouncestop = 0; +vector autocvar_g_vehicle_raptor_bouncepain = '1 4 1000'; .entity bomb1; .entity bomb2; diff --git a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc index 175dbd099..819d8ba0f 100644 --- a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc +++ b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc @@ -33,23 +33,23 @@ REGISTER_WEAPON(RAPTOR_FLARE, NEW(RaptorFlare)); #ifdef SVQC -float autocvar_g_vehicle_raptor_cannon_cost; -float autocvar_g_vehicle_raptor_cannon_damage; -float autocvar_g_vehicle_raptor_cannon_radius; -float autocvar_g_vehicle_raptor_cannon_refire; -float autocvar_g_vehicle_raptor_cannon_speed; -float autocvar_g_vehicle_raptor_cannon_spread; -float autocvar_g_vehicle_raptor_cannon_force; - -float autocvar_g_vehicle_raptor_bomblets; -float autocvar_g_vehicle_raptor_bomblet_alt; -float autocvar_g_vehicle_raptor_bomblet_time; -float autocvar_g_vehicle_raptor_bomblet_damage; -float autocvar_g_vehicle_raptor_bomblet_spread; -float autocvar_g_vehicle_raptor_bomblet_edgedamage; -float autocvar_g_vehicle_raptor_bomblet_radius; -float autocvar_g_vehicle_raptor_bomblet_force; -float autocvar_g_vehicle_raptor_bomblet_explode_delay; +float autocvar_g_vehicle_raptor_cannon_cost = 1; +float autocvar_g_vehicle_raptor_cannon_damage = 10; +float autocvar_g_vehicle_raptor_cannon_radius = 60; +float autocvar_g_vehicle_raptor_cannon_refire = 0.03; +float autocvar_g_vehicle_raptor_cannon_speed = 24000; +float autocvar_g_vehicle_raptor_cannon_spread = 0.01; +float autocvar_g_vehicle_raptor_cannon_force = 25; + +float autocvar_g_vehicle_raptor_bomblets = 8; +float autocvar_g_vehicle_raptor_bomblet_alt = 750; +float autocvar_g_vehicle_raptor_bomblet_time = 0.5; +float autocvar_g_vehicle_raptor_bomblet_damage = 55; +float autocvar_g_vehicle_raptor_bomblet_spread = 0.4; +float autocvar_g_vehicle_raptor_bomblet_edgedamage = 25; +float autocvar_g_vehicle_raptor_bomblet_radius = 350; +float autocvar_g_vehicle_raptor_bomblet_force = 150; +float autocvar_g_vehicle_raptor_bomblet_explode_delay = 0.4; METHOD(RaptorCannon, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); @@ -85,7 +85,7 @@ METHOD(RaptorCannon, wr_checkammo1, bool(RacerAttack thiswep)) { return isPlayer || veh.vehicle_energy >= autocvar_g_vehicle_raptor_cannon_cost; } -float autocvar_g_vehicle_raptor_bombs_refire; +float autocvar_g_vehicle_raptor_bombs_refire = 5; void raptor_bombdrop(); METHOD(RaptorBomb, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { @@ -100,10 +100,10 @@ METHOD(RaptorBomb, wr_think, void(entity thiswep, entity actor, .entity weaponen } } -float autocvar_g_vehicle_raptor_flare_refire; -float autocvar_g_vehicle_raptor_flare_lifetime; -float autocvar_g_vehicle_raptor_flare_chase; -float autocvar_g_vehicle_raptor_flare_range; +float autocvar_g_vehicle_raptor_flare_refire = 5; +float autocvar_g_vehicle_raptor_flare_lifetime = 10; +float autocvar_g_vehicle_raptor_flare_chase = 0.9; +float autocvar_g_vehicle_raptor_flare_range = 2000; void raptor_flare_think(); void raptor_flare_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); diff --git a/qcsrc/common/vehicles/vehicle/spiderbot.qc b/qcsrc/common/vehicles/vehicle/spiderbot.qc index 589f6ff9e..3a099f109 100644 --- a/qcsrc/common/vehicles/vehicle/spiderbot.qc +++ b/qcsrc/common/vehicles/vehicle/spiderbot.qc @@ -36,37 +36,38 @@ const int SBRM_LAST = 3; #include "spiderbot_weapons.qc" #ifdef SVQC -bool autocvar_g_vehicle_spiderbot; +bool autocvar_g_vehicle_spiderbot = true; -float autocvar_g_vehicle_spiderbot_respawntime; +float autocvar_g_vehicle_spiderbot_respawntime = 45; -float autocvar_g_vehicle_spiderbot_speed_stop; -float autocvar_g_vehicle_spiderbot_speed_strafe; -float autocvar_g_vehicle_spiderbot_speed_walk; +float autocvar_g_vehicle_spiderbot_speed_stop = 50; +float autocvar_g_vehicle_spiderbot_speed_strafe = 400; +float autocvar_g_vehicle_spiderbot_speed_walk = 500; float autocvar_g_vehicle_spiderbot_speed_run = 700; -float autocvar_g_vehicle_spiderbot_turnspeed; -float autocvar_g_vehicle_spiderbot_turnspeed_strafe; -float autocvar_g_vehicle_spiderbot_movement_inertia; - -float autocvar_g_vehicle_spiderbot_springlength; -float autocvar_g_vehicle_spiderbot_springup; -float autocvar_g_vehicle_spiderbot_springblend; -float autocvar_g_vehicle_spiderbot_tiltlimit; - -float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; -float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; -float autocvar_g_vehicle_spiderbot_head_turnlimit; -float autocvar_g_vehicle_spiderbot_head_turnspeed; - -int autocvar_g_vehicle_spiderbot_health; -float autocvar_g_vehicle_spiderbot_health_regen; -float autocvar_g_vehicle_spiderbot_health_regen_pause; - -int autocvar_g_vehicle_spiderbot_shield; -float autocvar_g_vehicle_spiderbot_shield_regen; -float autocvar_g_vehicle_spiderbot_shield_regen_pause; - -vector autocvar_g_vehicle_spiderbot_bouncepain; +float autocvar_g_vehicle_spiderbot_turnspeed = 90; +float autocvar_g_vehicle_spiderbot_turnspeed_strafe = 300; +float autocvar_g_vehicle_spiderbot_movement_inertia = 0.15; + +float autocvar_g_vehicle_spiderbot_springlength = 150; +float autocvar_g_vehicle_spiderbot_springup = 20; +float autocvar_g_vehicle_spiderbot_springblend = 0.1; +float autocvar_g_vehicle_spiderbot_tiltlimit = 90; + +float autocvar_g_vehicle_spiderbot_head_pitchlimit_down = -20; +float autocvar_g_vehicle_spiderbot_head_pitchlimit_up = 30; +float autocvar_g_vehicle_spiderbot_head_turnlimit = 90; +float autocvar_g_vehicle_spiderbot_head_turnspeed = 110; + +int autocvar_g_vehicle_spiderbot_health = 800; +float autocvar_g_vehicle_spiderbot_health_regen = 10; +float autocvar_g_vehicle_spiderbot_health_regen_pause = 5; + +int autocvar_g_vehicle_spiderbot_shield = 200; +float autocvar_g_vehicle_spiderbot_shield_regen = 25; +float autocvar_g_vehicle_spiderbot_shield_regen_pause = 0.35; + +// 'minspeed_for_pain speedchange_to_pain_factor max_damage' +vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0'; .float jump_delay; float spiderbot_frame() diff --git a/qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc b/qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc index 9dfc72c13..7266fc32e 100644 --- a/qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc +++ b/qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc @@ -9,28 +9,30 @@ #ifdef SVQC -float autocvar_g_vehicle_spiderbot_minigun_damage; -float autocvar_g_vehicle_spiderbot_minigun_refire; -float autocvar_g_vehicle_spiderbot_minigun_spread; -int autocvar_g_vehicle_spiderbot_minigun_ammo_cost; -int autocvar_g_vehicle_spiderbot_minigun_ammo_max; -int autocvar_g_vehicle_spiderbot_minigun_ammo_regen; -float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause; -float autocvar_g_vehicle_spiderbot_minigun_force; -float autocvar_g_vehicle_spiderbot_minigun_solidpenetration; - -float autocvar_g_vehicle_spiderbot_rocket_damage; -float autocvar_g_vehicle_spiderbot_rocket_force; -float autocvar_g_vehicle_spiderbot_rocket_radius; -float autocvar_g_vehicle_spiderbot_rocket_speed; -float autocvar_g_vehicle_spiderbot_rocket_spread; -float autocvar_g_vehicle_spiderbot_rocket_refire; -float autocvar_g_vehicle_spiderbot_rocket_refire2; -float autocvar_g_vehicle_spiderbot_rocket_reload; -float autocvar_g_vehicle_spiderbot_rocket_health; -float autocvar_g_vehicle_spiderbot_rocket_noise; -float autocvar_g_vehicle_spiderbot_rocket_turnrate; -float autocvar_g_vehicle_spiderbot_rocket_lifetime; +// 400 (x2) DPS +float autocvar_g_vehicle_spiderbot_minigun_damage = 24; +float autocvar_g_vehicle_spiderbot_minigun_refire = 0.06; +float autocvar_g_vehicle_spiderbot_minigun_spread = 0.015; +int autocvar_g_vehicle_spiderbot_minigun_ammo_cost = 1; +int autocvar_g_vehicle_spiderbot_minigun_ammo_max = 100; +int autocvar_g_vehicle_spiderbot_minigun_ammo_regen = 40; +float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause = 1; +float autocvar_g_vehicle_spiderbot_minigun_force = 9; +float autocvar_g_vehicle_spiderbot_minigun_solidpenetration = 32; + +float autocvar_g_vehicle_spiderbot_rocket_damage = 50; +float autocvar_g_vehicle_spiderbot_rocket_force = 150; +float autocvar_g_vehicle_spiderbot_rocket_radius = 250; +float autocvar_g_vehicle_spiderbot_rocket_speed = 3500; +float autocvar_g_vehicle_spiderbot_rocket_spread = 0.05; +float autocvar_g_vehicle_spiderbot_rocket_refire = 0.1; +// volley +float autocvar_g_vehicle_spiderbot_rocket_refire2 = 0.025; +float autocvar_g_vehicle_spiderbot_rocket_reload = 4; +float autocvar_g_vehicle_spiderbot_rocket_health = 100; +float autocvar_g_vehicle_spiderbot_rocket_noise = 0.2; +float autocvar_g_vehicle_spiderbot_rocket_turnrate = 0.25; +float autocvar_g_vehicle_spiderbot_rocket_lifetime = 20; void spiderbot_rocket_artillery() {SELFPARAM(); diff --git a/vehicle_bumblebee.cfg b/vehicle_bumblebee.cfg deleted file mode 100644 index 705d2a988..000000000 --- a/vehicle_bumblebee.cfg +++ /dev/null @@ -1,64 +0,0 @@ -set g_vehicle_bumblebee_respawntime 60 - -set g_vehicle_bumblebee_speed_forward 350 -set g_vehicle_bumblebee_speed_strafe 350 -set g_vehicle_bumblebee_speed_up 350 -set g_vehicle_bumblebee_speed_down 350 -set g_vehicle_bumblebee_turnspeed 120 -set g_vehicle_bumblebee_pitchspeed 60 -set g_vehicle_bumblebee_pitchlimit 60 -set g_vehicle_bumblebee_friction 0.5 - -set g_vehicle_bumblebee_energy 500 -set g_vehicle_bumblebee_energy_regen 50 -set g_vehicle_bumblebee_energy_regen_pause 1 - -set g_vehicle_bumblebee_health 1000 -set g_vehicle_bumblebee_health_regen 65 -set g_vehicle_bumblebee_health_regen_pause 10 - -set g_vehicle_bumblebee_shield 400 -set g_vehicle_bumblebee_shield_regen 150 -set g_vehicle_bumblebee_shield_regen_pause 0.75 - -set g_vehicle_bumblebee_cannon_lock 0 -set g_vehicle_bumblebee_cannon_cost 2 -set g_vehicle_bumblebee_cannon_damage 60 -set g_vehicle_bumblebee_cannon_radius 225 -set g_vehicle_bumblebee_cannon_refire 0.2 -set g_vehicle_bumblebee_cannon_speed 20000 -set g_vehicle_bumblebee_cannon_spread 0.02 -set g_vehicle_bumblebee_cannon_force -35 -set g_vehicle_bumblebee_cannon_turnspeed 160 -set g_vehicle_bumblebee_cannon_pitchlimit_down 60 -set g_vehicle_bumblebee_cannon_pitchlimit_up 60 -set g_vehicle_bumblebee_cannon_turnlimit_in 20 -set g_vehicle_bumblebee_cannon_turnlimit_out 80 -set g_vehicle_bumblebee_cannon_ammo 100 -set g_vehicle_bumblebee_cannon_ammo_regen 100 -set g_vehicle_bumblebee_cannon_ammo_regen_pause 1 - -set g_vehicle_bumblebee_raygun_turnspeed 180 -set g_vehicle_bumblebee_raygun_pitchlimit_down 20 -set g_vehicle_bumblebee_raygun_pitchlimit_up 5 -set g_vehicle_bumblebee_raygun_turnlimit_sides 35 - -set g_vehicle_bumblebee_raygun 0 -set g_vehicle_bumblebee_raygun_range 2048 -set g_vehicle_bumblebee_raygun_dps 250 -set g_vehicle_bumblebee_raygun_aps 100 -set g_vehicle_bumblebee_raygun_fps 100 - -set g_vehicle_bumblebee_healgun_hps 150 -set g_vehicle_bumblebee_healgun_hmax 100 -set g_vehicle_bumblebee_healgun_aps 75 -set g_vehicle_bumblebee_healgun_amax 100 -set g_vehicle_bumblebee_healgun_sps 100 -set g_vehicle_bumblebee_healgun_smax 100 -set g_vehicle_bumblebee_healgun_locktime 2.5 - -set g_vehicle_bumblebee_blowup_radius 500 -set g_vehicle_bumblebee_blowup_coredamage 500 -set g_vehicle_bumblebee_blowup_edgedamage 100 -set g_vehicle_bumblebee_blowup_forceintensity 600 -set g_vehicle_bumblebee_bouncepain "1 100 200" \ No newline at end of file diff --git a/vehicle_racer.cfg b/vehicle_racer.cfg deleted file mode 100644 index c43decb3e..000000000 --- a/vehicle_racer.cfg +++ /dev/null @@ -1,74 +0,0 @@ -set g_vehicle_racer_respawntime 35 - -set g_vehicle_racer_health 200 -set g_vehicle_racer_health_regen 0 -set g_vehicle_racer_health_regen_pause 0 - -set g_vehicle_racer_shield 100 -set g_vehicle_racer_shield_regen 30 -set g_vehicle_racer_shield_regen_pause 1 - -set g_vehicle_racer_energy 100 -set g_vehicle_racer_energy_regen 50 -set g_vehicle_racer_energy_regen_pause 1 - -set g_vehicle_racer_speed_stop 2500 -set g_vehicle_racer_speed_forward 650 -set g_vehicle_racer_speed_strafe 650 -set g_vehicle_racer_speed_afterburn 3000 -set g_vehicle_racer_friction 0.45 -set g_vehicle_racer_afterburn_cost 100 // energy consumed per second - -set g_vehicle_racer_waterburn_speed 750 -set g_vehicle_racer_waterburn_cost 5 -set g_vehicle_racer_water_speed_forward 600 -set g_vehicle_racer_water_speed_strafe 600 - -set g_vehicle_racer_hovertype 0 // 0 = hover, != 0 = maglev -set g_vehicle_racer_hoverpower 8000 // NOTE!! x 4 (4 engines) -set g_vehicle_racer_upforcedamper 10 - -set g_vehicle_racer_downforce 0.01 -set g_vehicle_racer_springlength 70 -set g_vehicle_racer_collision_multiplier 0.05 -set g_vehicle_racer_anglestabilizer 1.75 - -set g_vehicle_racer_turnspeed 220 -set g_vehicle_racer_pitchspeed 125 -set g_vehicle_racer_maxpitch 25 -set g_vehicle_racer_turnroll 30 - -set g_vehicle_racer_cannon_speed 15000 -set g_vehicle_racer_cannon_damage 15 -set g_vehicle_racer_cannon_radius 100 -set g_vehicle_racer_cannon_refire 0.05 -set g_vehicle_racer_cannon_cost 2 -set g_vehicle_racer_cannon_spread 0.0125 -set g_vehicle_racer_cannon_force 50 - -set g_vehicle_racer_rocket_speed 900 -set g_vehicle_racer_rocket_accel 1600 -set g_vehicle_racer_rocket_turnrate 0.2 -set g_vehicle_racer_rocket_damage 100 -set g_vehicle_racer_rocket_force 350 -set g_vehicle_racer_rocket_radius 125 -set g_vehicle_racer_rocket_refire 3 -set g_vehicle_racer_rocket_cost 0 -set g_vehicle_racer_rocket_climbspeed 1600 - -set g_vehicle_racer_rocket_locktarget 1 -set g_vehicle_racer_rocket_locking_time 0.9 -set g_vehicle_racer_rocket_locking_releasetime 0.5 -set g_vehicle_racer_rocket_locked_time 4 -set g_vehicle_racer_rocket_locked_maxangle 1.8 - -set g_vehicle_racer_blowup_radius 250 -set g_vehicle_racer_blowup_coredamage 250 -set g_vehicle_racer_blowup_edgedamage 15 -set g_vehicle_racer_blowup_forceintensity 250 - -set g_vehicle_racer_bouncefactor 0.25 // Factor of old velocity to keep after colission -set g_vehicle_racer_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this -set g_vehicle_racer_bouncepain "60 0.75 300" // "minspeed_for_pain speedchange_to_pain_factor max_damage" - -set g_vehicle_racer_mass 900 diff --git a/vehicle_raptor.cfg b/vehicle_raptor.cfg deleted file mode 100644 index 86864eef1..000000000 --- a/vehicle_raptor.cfg +++ /dev/null @@ -1,77 +0,0 @@ -set g_vehicle_raptor_respawntime 40 - -// 0: go where player aims, +forward etc relative to aim angles -// 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up -set g_vehicle_raptor_movestyle 1 - -set g_vehicle_raptor_turnroll 0.4 - -set g_vehicle_raptor_takeofftime 1.5 - -set g_vehicle_raptor_turnspeed 200 -set g_vehicle_raptor_pitchspeed 50 -set g_vehicle_raptor_pitchlimit 45 - -set g_vehicle_raptor_speed_forward 1700 -set g_vehicle_raptor_speed_strafe 900 -set g_vehicle_raptor_speed_up 1700 -set g_vehicle_raptor_speed_down 1700 -set g_vehicle_raptor_friction 2 - -set g_vehicle_raptor_bomblets 8 -set g_vehicle_raptor_bomblet_alt 750 -set g_vehicle_raptor_bomblet_time 0.5 -set g_vehicle_raptor_bomblet_spread 0.4 -set g_vehicle_raptor_bomblet_damage 55 -set g_vehicle_raptor_bomblet_edgedamage 25 -set g_vehicle_raptor_bomblet_radius 350 -set g_vehicle_raptor_bomblet_force 150 -set g_vehicle_raptor_bomblet_explode_delay 0.4 -set g_vehicle_raptor_bombs_refire 5 - -set g_vehicle_raptor_cannon_turnspeed 120 -set g_vehicle_raptor_cannon_turnlimit 20 -set g_vehicle_raptor_cannon_pitchlimit_up 12 -set g_vehicle_raptor_cannon_pitchlimit_down 32 - -set g_vehicle_raptor_cannon_locktarget 0 -set g_vehicle_raptor_cannon_locking_time 0.2 -set g_vehicle_raptor_cannon_locking_releasetime 0.45 -set g_vehicle_raptor_cannon_locked_time 1 -set g_vehicle_raptor_cannon_predicttarget 1 - -set g_vehicle_raptor_cannon_cost 1 -set g_vehicle_raptor_cannon_damage 10 -set g_vehicle_raptor_cannon_radius 60 -set g_vehicle_raptor_cannon_refire 0.03 -set g_vehicle_raptor_cannon_speed 24000 -set g_vehicle_raptor_cannon_spread 0.01 -set g_vehicle_raptor_cannon_force 25 - -set g_vehicle_raptor_flare_refire 5 -set g_vehicle_raptor_flare_lifetime 10 -set g_vehicle_raptor_flare_chase 0.9 -set g_vehicle_raptor_flare_range 2000 - -set g_vehicle_raptor_energy 100 -set g_vehicle_raptor_energy_regen 25 -set g_vehicle_raptor_energy_regen_pause 0.25 - -set g_vehicle_raptor_health 150 -set g_vehicle_raptor_health_regen 0 -set g_vehicle_raptor_health_regen_pause 0 - -set g_vehicle_raptor_shield 75 -set g_vehicle_raptor_shield_regen 25 -set g_vehicle_raptor_shield_regen_pause 1.5 - -set g_vehicle_raptor_blowup_radius 250 -set g_vehicle_raptor_blowup_coredamage 250 -set g_vehicle_raptor_blowup_edgedamage 15 -set g_vehicle_raptor_blowup_forceintensity 250 - -set g_vehicle_raptor_bouncefactor 0.2 -set g_vehicle_raptor_bouncestop 0 -set g_vehicle_raptor_bouncepain "1 4 1000" - -set g_vehicle_raptor_mass 2200 diff --git a/vehicle_spiderbot.cfg b/vehicle_spiderbot.cfg deleted file mode 100644 index 0172053c0..000000000 --- a/vehicle_spiderbot.cfg +++ /dev/null @@ -1,64 +0,0 @@ -set g_vehicle_spiderbot_respawntime 45 - -set g_vehicle_spiderbot_health 800 -set g_vehicle_spiderbot_health_regen 10 -set g_vehicle_spiderbot_health_regen_pause 5 - -set g_vehicle_spiderbot_shield 200 -set g_vehicle_spiderbot_shield_block 1 -set g_vehicle_spiderbot_shield_regen 25 -set g_vehicle_spiderbot_shield_regen_pause 0.35 - -set g_vehicle_spiderbot_energy 0 -set g_vehicle_spiderbot_energy_regen 0 -set g_vehicle_spiderbot_energy_regen_pause 0 - -set g_vehicle_spiderbot_turnspeed 90 -set g_vehicle_spiderbot_turnspeed_strafe 300 -set g_vehicle_spiderbot_head_turnspeed 110 -set g_vehicle_spiderbot_head_turnlimit 90 -set g_vehicle_spiderbot_head_pitchlimit_up 30 -set g_vehicle_spiderbot_head_pitchlimit_down -20 - -set g_vehicle_spiderbot_speed_stop 50 -set g_vehicle_spiderbot_speed_walk 500 -set g_vehicle_spiderbot_speed_strafe 400 -set g_vehicle_spiderbot_movement_inertia 0.15 -set g_vehicle_spiderbot_tiltlimit 90 - -set g_vehicle_spiderbot_minigun_damage 24 // 400 (x2) DPS -set g_vehicle_spiderbot_minigun_refire 0.06 -set g_vehicle_spiderbot_minigun_force 9 -set g_vehicle_spiderbot_minigun_spread 0.015 -set g_vehicle_spiderbot_minigun_solidpenetration 32 -set g_vehicle_spiderbot_minigun_ammo_cost 1 -set g_vehicle_spiderbot_minigun_ammo_max 100 -set g_vehicle_spiderbot_minigun_ammo_regen 40 -set g_vehicle_spiderbot_minigun_ammo_regen_pause 1 - -set g_vehicle_spiderbot_springlength 150 -set g_vehicle_spiderbot_springup 20 -set g_vehicle_spiderbot_springblend 0.1 - -set g_vehicle_spiderbot_rocket_health 100 -set g_vehicle_spiderbot_rocket_damage 50 -set g_vehicle_spiderbot_rocket_edgedamage 25 -set g_vehicle_spiderbot_rocket_force 150 -set g_vehicle_spiderbot_rocket_radius 250 -set g_vehicle_spiderbot_rocket_reload 4 -set g_vehicle_spiderbot_rocket_refire 0.1 -set g_vehicle_spiderbot_rocket_refire2 0.025 // volly -set g_vehicle_spiderbot_rocket_speed 3500 -set g_vehicle_spiderbot_rocket_turnrate 0.25 -set g_vehicle_spiderbot_rocket_noise 0.2 -set g_vehicle_spiderbot_rocket_lifetime 20 -set g_vehicle_spiderbot_rocket_spread 0.05 - -set g_vehicle_spiderbot_blowup_radius 250 -set g_vehicle_spiderbot_blowup_coredamage 250 -set g_vehicle_spiderbot_blowup_edgedamage 15 -set g_vehicle_spiderbot_blowup_forceintensity 250 - -set g_vehicle_spiderbot_bouncefactor 0 // Factor of old velocity to keep after colission -set g_vehicle_spiderbot_bouncestop 0 // if != 0, New veloctiy after bounce = 0 if new velocity < this -set g_vehicle_spiderbot_bouncepain "0 0 0" // "minspeed_for_pain speedchange_to_pain_factor max_damage" diff --git a/vehicles.cfg b/vehicles.cfg deleted file mode 100644 index 0fefec6df..000000000 --- a/vehicles.cfg +++ /dev/null @@ -1,35 +0,0 @@ -set g_vehicles 1 - -exec vehicle_racer.cfg -exec vehicle_raptor.cfg -exec vehicle_spiderbot.cfg -exec vehicle_bumblebee.cfg - -set g_vehicle_racer 1 -set g_vehicle_spiderbot 1 -set g_vehicle_raptor 1 -set g_vehicle_bumblebee 1 - -set g_vehicles_crush_dmg 70 -set g_vehicles_crush_force 50 - -set cl_vehicles_hud_tactical 1 -set cl_vehicles_hudscale 0.5 -set cl_vehicles_crosshair_size 0.5 - -set g_vehicles_enter 0 "require pressing use key to enter a vehicle" -set g_vehicles_enter_radius 250 -set g_vehicles_steal 1 "allow stealing enemy vehicles in teamplay modes" -set g_vehicles_steal_show_waypoint 1 "show a waypoint above the thief" - -set g_vehicles_teams 1 "allow team specific vehicles" - -set g_vehicles_delayspawn 1 -set g_vehicles_delayspawn_jitter 10 - -set g_vehicles_vortex_damagerate 0.5 -set g_vehicles_machinegun_damagerate 0.65 -set g_vehicles_rifle_damagerate 1 -set g_vehicles_vaporizer_damagerate 0.8 -set g_vehicles_tag_damagerate 2 -