From: Lyberta Date: Mon, 28 Aug 2017 04:45:39 +0000 (+0300) Subject: Merge branch 'Lyberta/URS2' into Lyberta/RandomStartWeapons X-Git-Tag: xonotic-v0.8.5~2459^2~19 X-Git-Url: https://de.git.xonotic.org/?a=commitdiff_plain;h=91cfda1dfc3e04eaa7df65875f0cdf874736dab6;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'Lyberta/URS2' into Lyberta/RandomStartWeapons --- 91cfda1dfc3e04eaa7df65875f0cdf874736dab6 diff --cc qcsrc/common/t_items.qc index 0f1e62161,95f315ad2..5f545151b --- a/qcsrc/common/t_items.qc +++ b/qcsrc/common/t_items.qc @@@ -791,90 -835,9 +835,90 @@@ void GivePlayerArmor(entity player, flo void GivePlayerFuel(entity player, float amount) { - GivePlayerResource(player, ammo_fuel, amount); + GivePlayerResource(player, RESOURCE_FUEL, amount); } +void GivePlayerRandomWeapons(entity player, int num_weapons, + string weapon_names, float shells, float bullets, float rockets, + float cells, float plasma) +{ + if (num_weapons == 0) + { + return; + } + int num_potential_weapons = tokenize_console(weapon_names); + for (int i = 0; i < num_weapons; ++i) + { + RandomSelection_Init(); + for (int j = 0; j < num_potential_weapons; ++j) + { + string weapon = argv(j); + FOREACH(Weapons, it != WEP_Null, + { + // Finding a weapon which player doesn't have. + if (!(player.weapons & it.m_wepset) && (it.netname == weapon)) + { + RandomSelection_AddEnt(it, 1, 1); + break; + } + }); + } + if (RandomSelection_chosen_ent == NULL) + { + return; + } + player.weapons |= RandomSelection_chosen_ent.m_wepset; + switch (RandomSelection_chosen_ent.ammo_field) + { + case (ammo_shells): + { + if (player.ammo_shells != 0) + { + break; + } + GivePlayerAmmo(player, ammo_shells, shells); + break; + } + case (ammo_nails): + { + if (player.ammo_nails != 0) + { + break; + } + GivePlayerAmmo(player, ammo_nails, bullets); + break; + } + case (ammo_rockets): + { + if (player.ammo_rockets != 0) + { + break; + } + GivePlayerAmmo(player, ammo_rockets, rockets); + break; + } + case (ammo_cells): + { + if (player.ammo_cells != 0) + { + break; + } + GivePlayerAmmo(player, ammo_cells, cells); + break; + } + case (ammo_plasma): + { + if (player.ammo_plasma != 0) + { + break; + } + GivePlayerAmmo(player, ammo_plasma, plasma); + break; + } + } + } +} + float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax) { if (!item.(ammotype))