From: Martin Taibr Date: Wed, 4 Jul 2018 11:49:57 +0000 (+0200) Subject: clarify how tex works X-Git-Tag: xonotic-v0.8.5~1797^2~1^2~2 X-Git-Url: https://de.git.xonotic.org/?a=commitdiff_plain;h=e3363db1ed370ea04efcdfc897c97d6c5d1b2222;p=xonotic%2Fxonotic-data.pk3dir.git clarify how tex works --- diff --git a/qcsrc/common/effects/effectinfo.inc b/qcsrc/common/effects/effectinfo.inc index a10c89dd3..d3c184fab 100644 --- a/qcsrc/common/effects/effectinfo.inc +++ b/qcsrc/common/effects/effectinfo.inc @@ -2,7 +2,10 @@ // use `cl_particles_reloadeffects` to reload effects without restarting engine // use `chase_active 1` and `cl_lockview 1` to see effects from different perspectives // `dumpeffectinfo` currently doesn't work so edit effectinfo.txt manually, just try to keep the files in sync -// `tex` are indices into particles/particlefont.tga, the first is inclusive, second exclusive + +// `tex` are indices into particles/particlefont.tga (see particles/particlefont-template.tga for numbers) +// the first index is inclusive, second exclusive (so `tex 0 8` will use images 0 though 7) +// unless they're equal (`tex 69 69` is the same as `tex 69 70`) // item respawn effect DEF(TE_WIZSPIKE);