From: Mario Date: Mon, 28 Sep 2015 05:43:41 +0000 (+1000) Subject: Port machinegun X-Git-Tag: xonotic-v0.8.2~1874^2~69 X-Git-Url: https://de.git.xonotic.org/?a=commitdiff_plain;h=e6c2743514ac09494db38003e008382597553e49;p=xonotic%2Fxonotic-data.pk3dir.git Port machinegun --- diff --git a/qcsrc/common/weapons/weapon/machinegun.qc b/qcsrc/common/weapons/weapon/machinegun.qc index e0a427b26..ddbc0fdb6 100644 --- a/qcsrc/common/weapons/weapon/machinegun.qc +++ b/qcsrc/common/weapons/weapon/machinegun.qc @@ -1,19 +1,21 @@ #ifndef IMPLEMENTATION -REGISTER_WEAPON( -/* WEP_##id */ MACHINEGUN, -/* function */ W_MachineGun, -/* ammotype */ ammo_nails, -/* impulse */ 3, -/* flags */ WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, -/* rating */ BOT_PICKUP_RATING_MID, -/* color */ '1 1 0', -/* modelname */ "uzi", -/* model */ MDL_MACHINEGUN_ITEM, -/* crosshair */ "gfx/crosshairuzi 0.6", -/* wepimg */ "weaponuzi", -/* refname */ "machinegun", -/* wepname */ _("Machine Gun") -); +CLASS(MachineGun, Weapon) +/* ammotype */ ATTRIB(MachineGun, ammo_field, .int, ammo_nails) +/* impulse */ ATTRIB(MachineGun, impulse, int, 3) +/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN); +/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID); +/* color */ ATTRIB(MachineGun, wpcolor, vector, '1 1 0'); +/* modelname */ ATTRIB(MachineGun, mdl, string, "uzi"); +#ifndef MENUQC +/* model */ ATTRIB(MachineGun, m_model, Model, MDL_MACHINEGUN_ITEM); +#endif +/* crosshair */ ATTRIB(MachineGun, w_crosshair, string, "gfx/crosshairuzi"); +/* crosshair */ ATTRIB(MachineGun, w_crosshair_size, float, 0.6); +/* wepimg */ ATTRIB(MachineGun, model2, string, "weaponuzi"); +/* refname */ ATTRIB(MachineGun, netname, string, "machinegun"); +/* wepname */ ATTRIB(MachineGun, message, string, _("MachineGun")); +ENDCLASS(MachineGun) +REGISTER_WEAPON(MACHINEGUN, NEW(MachineGun)); #define MACHINEGUN_SETTINGS(w_cvar,w_prop) MACHINEGUN_SETTINGS_LIST(w_cvar, w_prop, MACHINEGUN, machinegun) #define MACHINEGUN_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ @@ -236,12 +238,7 @@ void W_MachineGun_Attack_Burst(void) } -bool W_MachineGun(entity thiswep, int req) -{SELFPARAM(); - float ammo_amount; - switch(req) - { - case WR_AIM: + METHOD(MachineGun, wr_aim, bool(entity thiswep)) { if(vlen(self.origin-self.enemy.origin) < 3000 - bound(0, skill, 10) * 200) self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false); @@ -250,7 +247,7 @@ bool W_MachineGun(entity thiswep, int req) return true; } - case WR_THINK: + METHOD(MachineGun, wr_think, bool(entity thiswep)) { if(WEP_CVAR(machinegun, reload_ammo) && self.clip_load < min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo))) // forced reload _WEP_ACTION(self.weapon, WR_RELOAD); @@ -302,13 +299,14 @@ bool W_MachineGun(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(MachineGun, wr_init, bool(entity thiswep)) { MACHINEGUN_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; } - case WR_CHECKAMMO1: + METHOD(MachineGun, wr_checkammo1, bool(entity thiswep)) { + float ammo_amount; if(WEP_CVAR(machinegun, mode) == 1) ammo_amount = self.WEP_AMMO(MACHINEGUN) >= WEP_CVAR(machinegun, sustained_ammo); else @@ -323,8 +321,9 @@ bool W_MachineGun(entity thiswep, int req) } return ammo_amount; } - case WR_CHECKAMMO2: + METHOD(MachineGun, wr_checkammo2, bool(entity thiswep)) { + float ammo_amount; if(WEP_CVAR(machinegun, mode) == 1) ammo_amount = self.WEP_AMMO(MACHINEGUN) >= WEP_CVAR(machinegun, burst_ammo); else @@ -339,37 +338,32 @@ bool W_MachineGun(entity thiswep, int req) } return ammo_amount; } - case WR_CONFIG: + METHOD(MachineGun, wr_config, bool(entity thiswep)) { MACHINEGUN_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); return true; } - case WR_RELOAD: + METHOD(MachineGun, wr_reload, bool(entity thiswep)) { W_Reload(min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo)), SND(RELOAD)); return true; } - case WR_SUICIDEMESSAGE: + METHOD(MachineGun, wr_suicidemessage, bool(entity thiswep)) { return WEAPON_THINKING_WITH_PORTALS; } - case WR_KILLMESSAGE: + METHOD(MachineGun, wr_killmessage, bool(entity thiswep)) { if(w_deathtype & HITTYPE_SECONDARY) return WEAPON_MACHINEGUN_MURDER_SNIPE; else return WEAPON_MACHINEGUN_MURDER_SPRAY; } - } - return false; -} + #endif #ifdef CSQC -bool W_MachineGun(entity thiswep, int req) -{SELFPARAM(); - switch(req) - { - case WR_IMPACTEFFECT: + + METHOD(MachineGun, wr_impacteffect, bool(entity thiswep)) { vector org2; org2 = w_org + w_backoff * 2; @@ -384,17 +378,15 @@ bool W_MachineGun(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(MachineGun, wr_init, bool(entity thiswep)) { return true; } - case WR_ZOOMRETICLE: + METHOD(MachineGun, wr_zoomreticle, bool(entity thiswep)) { // no weapon specific image for this weapon return false; } - } - return false; -} + #endif #endif