From: Mario Date: Wed, 2 Nov 2016 01:50:23 +0000 (+1000) Subject: func_breakable: Always check for updates, not just when activated/destroyed, fixes... X-Git-Tag: xonotic-v0.8.2~467 X-Git-Url: https://de.git.xonotic.org/?a=commitdiff_plain;h=facab43576ecefbdc9cfbfd66fb4c8798ea9e8a5;p=xonotic%2Fxonotic-data.pk3dir.git func_breakable: Always check for updates, not just when activated/destroyed, fixes breakable objects that can move --- diff --git a/qcsrc/common/triggers/func/breakable.qc b/qcsrc/common/triggers/func/breakable.qc index b6dcd01f8..dc2e6f7dc 100644 --- a/qcsrc/common/triggers/func/breakable.qc +++ b/qcsrc/common/triggers/func/breakable.qc @@ -89,8 +89,6 @@ void func_breakable_colormod(entity this) this.colormod = '1 0 0' + '0 1 0' * (2 * h - 0.5); else this.colormod = '1 1 1'; - - CSQCMODEL_AUTOUPDATE(this); } void func_breakable_look_destroyed(entity this) @@ -113,8 +111,6 @@ void func_breakable_look_destroyed(entity this) this.effects &= ~EF_NODRAW; } - CSQCMODEL_AUTOUPDATE(this); - this.solid = SOLID_NOT; } @@ -127,8 +123,6 @@ void func_breakable_look_restore(entity this) if(this.mdl_dead != "") // only do this if we use mdl_dead, to behave better with misc_follow setorigin(this, this.dropped_origin); - CSQCMODEL_AUTOUPDATE(this); - this.solid = SOLID_BSP; } @@ -148,6 +142,12 @@ void func_breakable_behave_destroyed(entity this) stopsound (this, CH_TRIGGER_SINGLE); } +void func_breakable_think(entity this) +{ + this.nextthink = time; + CSQCMODEL_AUTOUPDATE(this); +} + void func_breakable_destroy(entity this, entity actor, entity trigger); void func_breakable_behave_restore(entity this) { @@ -168,7 +168,9 @@ void func_breakable_behave_restore(entity this) if(this.spawnflags & 4) this.use = func_breakable_destroy; // don't need to set it usually, as .use isn't reset this.state = 0; - this.nextthink = 0; // cancel auto respawn + //this.nextthink = 0; // cancel auto respawn + setthink(this, func_breakable_think); + this.nextthink = time + 0.1; func_breakable_colormod(this); if (this.noise1) _sound (this, CH_TRIGGER_SINGLE, this.noise1, VOL_BASE, ATTEN_NORM); @@ -187,16 +189,12 @@ void func_breakable_destroyed(entity this) { func_breakable_look_destroyed(this); func_breakable_behave_destroyed(this); - - CSQCMODEL_AUTOUPDATE(this); } void func_breakable_restore(entity this, entity actor, entity trigger) { func_breakable_look_restore(this); func_breakable_behave_restore(this); - - CSQCMODEL_AUTOUPDATE(this); } void func_breakable_restore_self(entity this) @@ -231,6 +229,7 @@ void func_breakable_destroy(entity this, entity actor, entity trigger) if(this.respawntime) { + CSQCMODEL_AUTOUPDATE(this); setthink(this, func_breakable_restore_self); this.nextthink = time + this.respawntime + crandom() * this.respawntimejitter; } @@ -281,6 +280,7 @@ void func_breakable_damage(entity this, entity inflictor, entity attacker, float // do not explode NOW but in the NEXT FRAME! // because recursive calls to RadiusDamage are not allowed this.nextthink = time; + CSQCMODEL_AUTOUPDATE(this); setthink(this, func_breakable_destroy_self); } } @@ -293,8 +293,6 @@ void func_breakable_reset(entity this) func_breakable_behave_destroyed(this); else func_breakable_behave_restore(this); - - CSQCMODEL_AUTOUPDATE(this); } // destructible walls that can be used to trigger target_objective_decrease