2013-06-11 |
MirceaKitsune | Use celshading and celoutlines for the cartoon effect... |
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2013-06-11 |
MirceaKitsune | A few fixes and some new effects |
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2013-06-11 |
MirceaKitsune | Give prey the same view orientation as predators when... |
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2013-02-07 |
MirceaKitsune | A fix to my last commit. Also set saturation to 0 when... |
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2013-02-07 |
MirceaKitsune | Player glow intensity reflects armor, while weapon... |
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2013-02-06 |
MirceaKitsune | Goodbye old vixen model. We now have a brand new fox... |
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2013-02-03 |
MirceaKitsune | I believe radar settings belong in the HUD file as... |
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2013-02-03 |
MirceaKitsune | Post-merge tweaks and clear some more finished TODO's |
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2013-02-03 |
MirceaKitsune | Merge branch 'mirceakitsune/customizable_hud' |
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2013-02-03 |
MirceaKitsune | Move some cvars, cleanup finished TODO's, and ready... mirceakitsune/customizable_hud |
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2013-02-02 |
MirceaKitsune | Make timer customizable too |
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2012-05-16 |
MirceaKitsune | Tweak bloom settings and add much warmer looks. This... |
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2012-05-16 |
MirceaKitsune | Make swallowing color stronger |
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2012-05-16 |
MirceaKitsune | Proper HUD blur colors when getting eaten (improved... |
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2012-05-16 |
MirceaKitsune | Content blur & color when being swallowed |
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2012-05-16 |
MirceaKitsune | Port dodging from Xonotic. Double-tap a movement key... |
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2012-03-19 |
MirceaKitsune | Higher movement factor based on scale |
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2012-03-19 |
MirceaKitsune | Properly calculate falling damage based on player scale... |
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2012-03-19 |
MirceaKitsune | Player size now influences a player's weight as well... |
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2012-03-19 |
MirceaKitsune | Vore Tournament 0.7.0 has been released. This GIT is... |
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2012-03-19 |
MirceaKitsune | Fix default player colors |
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2012-03-18 |
MirceaKitsune | Megahealth is not a powerup. Always enable it |
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2012-03-18 |
MirceaKitsune | Disable automatic digestion in RPG, and also trigger... |
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2012-03-18 |
MirceaKitsune | Allow setting which players to see on the radar. Either... |
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2012-03-17 |
MirceaKitsune | Smaller default zoom for the radar |
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2012-03-15 |
MirceaKitsune | Cvar the speeds of punchangle and punchvector, and... |
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2012-03-15 |
MirceaKitsune | Added settings for anaglyph stereo in the Video menu... |
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2012-03-15 |
MirceaKitsune | Replace vixen.zym with vixen.iqm in defaultVT.cfg,... |
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2012-03-15 |
MirceaKitsune | Use a more correct way of toggling the HUD, and fix... |
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2012-03-15 |
MirceaKitsune | Good menu settings for the radar |
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2012-03-15 |
MirceaKitsune | Cleanup radar code. I'll adapt the radar menu to the... |
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2012-03-15 |
MirceaKitsune | Big improvements to the radar, and us a good set of... |
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2012-03-15 |
MirceaKitsune | Rename teamradar to radar, and also allow it in non... |
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2012-03-15 |
MirceaKitsune | Allow observers to see player names, and also show... |
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2012-03-15 |
MirceaKitsune | Allow r_shadows 2 to be enabled (ambient shadows),... |
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2012-03-15 |
MirceaKitsune | Make weapon display warn amount depend on weapon and... |
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2012-03-04 |
MirceaKitsune | Remaining parts of the new maps |
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2012-03-04 |
MirceaKitsune | Colorize display digits red when ammo is too low |
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2012-03-03 |
MirceaKitsune | 0.3 is actually better |
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2012-03-03 |
MirceaKitsune | Change player pitch less |
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2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
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2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
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2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
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2012-03-01 |
MirceaKitsune | Commit the rest of the new maps |
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2012-03-01 |
MirceaKitsune | Cvar and fix crouch speed |
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2012-02-01 |
MirceaKitsune | Improve a formula for my last commit |
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2012-02-01 |
MirceaKitsune | Make display digits use the proper weapon model, as... |
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2012-01-31 |
MirceaKitsune | Make it harder to get health, making the gameplay a... |
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2012-01-31 |
MirceaKitsune | Use a little less kickpitch |
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2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
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2012-01-31 |
MirceaKitsune | Set cl_deathfade a little higher |
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2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
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2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
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2012-01-30 |
MirceaKitsune | Make the portrait slide in and out of the left edge |
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2012-01-30 |
MirceaKitsune | Implement code to fade the portrait in and out, using... |
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2012-01-29 |
MirceaKitsune | Cvars and code comments |
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2012-01-29 |
MirceaKitsune | Stronger fall bobbing |
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2012-01-29 |
MirceaKitsune | Port flying spectators from Xonotic. They don't go... |
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2012-01-29 |
MirceaKitsune | Attempt to give the HUD a better default design. I... |
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2012-01-28 |
MirceaKitsune | More plans and general tweaks |
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2012-01-28 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap |
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2012-01-28 |
MirceaKitsune | Some more tweaks to the default rendering |
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2012-01-02 |
MirceaKitsune | Better bloom settings |
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2011-11-25 |
MirceaKitsune | Use an even more awesome bloom setup |
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2011-11-19 |
MirceaKitsune | Enable autodigest for eaten players too by default... |
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2011-11-19 |
MirceaKitsune | Change how the autodigest preference works. 0 disables... |
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2011-11-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items |
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2011-11-19 |
MirceaKitsune | Improvements to item positioning |
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2011-11-19 |
MirceaKitsune | Make consumable items possible to regurgitate. Will... |
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2011-11-19 |
MirceaKitsune | Make consumable items show when and where they should... |
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2011-11-18 |
MirceaKitsune | Damage leaning: Only lean the player if damage was... |
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2011-11-18 |
MirceaKitsune | Cvars for volume cutting now work in reverse |
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2011-11-18 |
MirceaKitsune | Volume cutting: Don't reduce music and sound volume... |
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2011-11-17 |
MirceaKitsune | Use a better and carefully tweaked bloom setup |
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2011-11-17 |
MirceaKitsune | Port the latest new cvars from Xonotic |
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2011-11-17 |
MirceaKitsune | The latest engine no longer uses bloom and HDR separate... |
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2011-11-17 |
MirceaKitsune | Further reduce the view poking out of the stomach.... |
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2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-11-17 |
MirceaKitsune | Minor tweaks to minor things |
commit | commitdiff |
2011-11-17 |
MirceaKitsune | Add a permanent post-processing cartoon effect (previou... |
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2011-11-17 |
MirceaKitsune | Some minor fixes |
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2011-11-16 |
MirceaKitsune | New effect: Modify field of view based on side, to... |
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2011-11-15 |
MirceaKitsune | Better default HUD color |
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2011-11-15 |
MirceaKitsune | Require booting of subsystems whenever spawning |
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2011-11-15 |
MirceaKitsune | Better defaults for the wavery view |
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2011-11-15 |
MirceaKitsune | Add a new vore effect, causing v_idlescale (wavering... |
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2011-11-15 |
MirceaKitsune | Cvar descriptions for power |
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2011-11-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/power |
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2011-11-15 |
MirceaKitsune | Create cvars for power system |
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2011-11-06 |
MirceaKitsune | menu_vid_scale must be 0 by default |
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2011-11-06 |
MirceaKitsune | Color picker for the HUD |
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2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
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2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
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2011-08-23 |
MirceaKitsune | A little more gloss can work now |
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2011-08-23 |
MirceaKitsune | Limit iris adaptation a little more, and boost bloom... |
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2011-08-23 |
MirceaKitsune | Slower iris adaptation fade, and less default bloom |
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2011-08-23 |
MirceaKitsune | Use a slightly higher bloom color subtract |
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2011-08-23 |
MirceaKitsune | Make the menu / HUD smaller by default again, and the... |
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2011-08-23 |
MirceaKitsune | Make the default HUD whiter |
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2011-08-23 |
MirceaKitsune | It's best to leave the gloss as it was, with the textur... |
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