2011-11-17 |
MirceaKitsune | Move Grabber recoil in the proper function, instead... |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Fix a bug that caused grabber recoil to not work |
tree | commitdiff |
2011-11-17 |
MirceaKitsune | Some minor fixes |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Major changes to the vixen model! Players now use the... |
tree | commitdiff |
2011-11-16 |
MirceaKitsune | Two more visual effects, making the view get pushed... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Play predator and prey taunts when swallowing or being... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Require booting of subsystems whenever spawning |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Add a new vore effect, causing v_idlescale (wavering... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/power |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Make player and weapon glow flicker when power is down |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Some fixes to the power fail sound |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Play a sound when the power fails |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Fix a bug in last commit |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Create cvars for power system |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Properly fix the damage leaning bug |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Damage player leaning: Skip if the target origin and... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix compile issues with latest fteqcc |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't lean dead players, which causes them to spin... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Merge branch 'master' of ssh://git.xonotic.org/~/repo... |
tree | commitdiff |
2011-08-07 |
MirceaKitsune | If the player is dead, use the last scale he had when... |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Took me a while to notice the Grabber didn't have a... |
tree | commitdiff |
2011-08-03 |
MirceaKitsune | Also use my ground impact particles for grabber attacks |
tree | commitdiff |
2011-08-03 |
MirceaKitsune | I'm bored. Add some ground impact particle effects ^^ |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | If the prey has been fully digested, silently detach... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | The inflicter of regurgitation damage is the prey getti... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Make small dead bodies more likely to gib, and large... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't make shrinking dead players part of the vore... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Tweak healthsize cvar functionality, and allow specifyi... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Remove g_healthsize_vore_pos, since it wasn't working... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | For some reason, this doesn't seem to prevent anything... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Make the shrink dead prey cvar part of g_healthsize_... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Change how scaling of dead prey is applied |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Fix my last commit |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Specify a shrink limit for digested dead prey |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Cvar the feature to scale dead prey as it digests |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Remove g_vore_neighborprey_scale, as I realized it... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Allow dead prey to be scaled between 0 and 1 when digested |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Fix a bug I introduced in the last commits |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't allow scale to be smaller than 0.1, since that... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't allow player / weapon model scale to go under 0 |
tree | commitdiff |
2011-08-01 |
MirceaKitsune | Some tweaks to the last feature |
tree | commitdiff |
2011-08-01 |
MirceaKitsune | Allow prey to stay inside dead predators (long as they... |
tree | commitdiff |
2011-08-01 |
MirceaKitsune | No vore taunts for dead prey and predators with dead... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Oops... fix a bug in a recent bot AI code |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't bulge the belly at all if our total prey is very... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Gib size now depends on player size |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Teach bots to use the new feature wisely |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Spawn gibs when regurgitating a dead body below gib... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Make sure health doesn't go below the limit |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't allow some vore functions when dead |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't allow prey that's still being digested to respawn |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Amplify digestion damage for dead prey |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Add a damage limit down to which dead prey can be diges... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Show minus health for prey on the stomach board |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Allow dead prey to remain in the stomach and be digeste... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Wash stomach fluids faster off players that are underwater |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Tweak how regurgitation colors are applied for prey... |
tree | commitdiff |
2011-07-30 |
MirceaKitsune | Not if we're a gibbed dead body or not visible any... |
tree | commitdiff |
2011-07-30 |
MirceaKitsune | Some code and code comment arrangements for the last... |
tree | commitdiff |
2011-07-30 |
MirceaKitsune | Implement constant particles falling off regurgitated... |
tree | commitdiff |
2011-07-22 |
MirceaKitsune | Fix a bug causing the strength fire sound to be spammed... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Fix a bug with forced reloading |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Rework the buttons yet again. Both grabber modes is... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/firing_buttons |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Ah... keep primary fire for stomach kicks though |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Teach bots to use the new firing button |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Move vore swallowing to the alt fire button, which... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Allow grabber secondary to be toggled |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | No alt fire if hooked or firing the hook |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Crosshair style based on weapon and firing type |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Grabber firing type now depends on distance, rather... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Create a crosshair style stat |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix a typo causing bad values to show |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Remove forgotten debug print |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/quantity_stoma... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix a bug that caused the stomach load to be filtered... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix extra space in my last commit |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | More descriptive swallow message when out of prey capacity |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Make prey pop out of the predator if the pred becomes... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Properly prevent swallowing more players than your... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Randomize the position of prey in the stomach, now... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix distributed digestion |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Adapt walking speed based on stomach load to the new... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Actually fix the speedcap |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Adapt the speedcap to the new system |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Get the gravity system to work properly |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | New system for applying stomach load and weight |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Use floor() instead of ceil() for max load, to match... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix how weight is calculated and applied |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Adjust some more cvars to the new system |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Rename some cvars |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Further progress on the belly mass system |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | More progress on the mass based stomach system, impleme... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | First part of a mass based swallowing system. Swallow... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Also use the proper alpha cvars for the swallow model |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Fix the swallow model not showing to spectators when... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Limit how often the Grabber's beam effect is sent ... |
tree | commitdiff |
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