2011-08-02 |
MirceaKitsune | Fix my last commit |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Specify a shrink limit for digested dead prey |
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2011-08-02 |
MirceaKitsune | Cvar the feature to scale dead prey as it digests |
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2011-08-02 |
MirceaKitsune | Remove g_vore_neighborprey_scale, as I realized it... |
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2011-08-02 |
MirceaKitsune | Allow dead prey to be scaled between 0 and 1 when digested |
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2011-08-02 |
MirceaKitsune | Fix a bug I introduced in the last commits |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't allow scale to be smaller than 0.1, since that... |
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2011-08-02 |
MirceaKitsune | Don't allow player / weapon model scale to go under 0 |
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2011-08-01 |
MirceaKitsune | Some tweaks to the last feature |
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2011-08-01 |
MirceaKitsune | Allow prey to stay inside dead predators (long as they... |
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2011-08-01 |
MirceaKitsune | No vore taunts for dead prey and predators with dead... |
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2011-07-31 |
MirceaKitsune | Oops... fix a bug in a recent bot AI code |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't bulge the belly at all if our total prey is very... |
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2011-07-31 |
MirceaKitsune | Gib size now depends on player size |
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2011-07-31 |
MirceaKitsune | Teach bots to use the new feature wisely |
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2011-07-31 |
MirceaKitsune | Spawn gibs when regurgitating a dead body below gib... |
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2011-07-31 |
MirceaKitsune | Make sure health doesn't go below the limit |
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2011-07-31 |
MirceaKitsune | Don't allow some vore functions when dead |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't allow prey that's still being digested to respawn |
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2011-07-31 |
MirceaKitsune | Amplify digestion damage for dead prey |
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2011-07-31 |
MirceaKitsune | Add a damage limit down to which dead prey can be diges... |
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2011-07-31 |
MirceaKitsune | Show minus health for prey on the stomach board |
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2011-07-31 |
MirceaKitsune | Allow dead prey to remain in the stomach and be digeste... |
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2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
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2011-07-31 |
MirceaKitsune | Wash stomach fluids faster off players that are underwater |
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2011-07-31 |
MirceaKitsune | Tweak how regurgitation colors are applied for prey... |
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2011-07-30 |
MirceaKitsune | Not if we're a gibbed dead body or not visible any... |
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2011-07-30 |
MirceaKitsune | Some code and code comment arrangements for the last... |
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2011-07-30 |
MirceaKitsune | Implement constant particles falling off regurgitated... |
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2011-07-22 |
MirceaKitsune | Fix a bug causing the strength fire sound to be spammed... |
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2011-07-19 |
MirceaKitsune | Fix a bug with forced reloading |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Rework the buttons yet again. Both grabber modes is... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/firing_buttons |
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2011-07-19 |
MirceaKitsune | Ah... keep primary fire for stomach kicks though |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Teach bots to use the new firing button |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Move vore swallowing to the alt fire button, which... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Allow grabber secondary to be toggled |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | No alt fire if hooked or firing the hook |
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2011-07-19 |
MirceaKitsune | Crosshair style based on weapon and firing type |
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2011-07-19 |
MirceaKitsune | Grabber firing type now depends on distance, rather... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Create a crosshair style stat |
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2011-07-18 |
MirceaKitsune | Fix a typo causing bad values to show |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Remove forgotten debug print |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/quantity_stoma... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix a bug that caused the stomach load to be filtered... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix extra space in my last commit |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | More descriptive swallow message when out of prey capacity |
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2011-07-18 |
MirceaKitsune | Make prey pop out of the predator if the pred becomes... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Properly prevent swallowing more players than your... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Randomize the position of prey in the stomach, now... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix distributed digestion |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Adapt walking speed based on stomach load to the new... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Actually fix the speedcap |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Adapt the speedcap to the new system |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Get the gravity system to work properly |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | New system for applying stomach load and weight |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Use floor() instead of ceil() for max load, to match... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Fix how weight is calculated and applied |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Adjust some more cvars to the new system |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Rename some cvars |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | Further progress on the belly mass system |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | More progress on the mass based stomach system, impleme... |
tree | commitdiff |
2011-07-18 |
MirceaKitsune | First part of a mass based swallowing system. Swallow... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Also use the proper alpha cvars for the swallow model |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Fix the swallow model not showing to spectators when... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Limit how often the Grabber's beam effect is sent ... |
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2011-07-16 |
MirceaKitsune | Fix the view weapon model not animating in multiplayer... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Fix the server attempting to attach the exterior weapon... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Fix an issue with the grabber reloading |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Don't skip some important checks for the grabber while... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Finally fix the prey scanning issue! I was forgetting... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Revert everything. Neither the old method nor the new... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Use a different, and very weird solution for the prey... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Fix a big issue in the new tick check for prey. The... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Properly check if we have enough ammo for an attack |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Don't attempt to switch weapons if we're out of ammo... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Properly skip reloading when there's no ammo left |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Better comment on my last change |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | Fully fix the multiplayer swallowing issue, which will... |
tree | commitdiff |
2011-07-16 |
MirceaKitsune | First part of fixing the multiplayer swallowing issue... |
tree | commitdiff |
2011-07-15 |
MirceaKitsune | More animations and animation tweaks |
tree | commitdiff |
2011-07-14 |
MirceaKitsune | Animations for predators and prey as they are swallowin... |
tree | commitdiff |
2011-07-14 |
MirceaKitsune | It seems I can delete most FTEQCC_YOU_SUCK_THIS_IS_NOT_... |
tree | commitdiff |
2011-07-14 |
MirceaKitsune | Make bots much smarter :) |
tree | commitdiff |
2011-07-14 |
MirceaKitsune | Don't have a min and max value on the damage stomach... |
tree | commitdiff |
2011-07-14 |
MirceaKitsune | Fix the speedcap when stomach load is 0, and begin... |
tree | commitdiff |
2011-07-14 |
MirceaKitsune | Regurgitation speedcap is now based on stomach load... |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Only spawn casings when we first begin reloading. Makes... |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Use pow() for all scale differences, which should make... |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Base stomach kick sounds on player scale difference... |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Rename a particle effect |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Apply the chase_active cvar of the spectatee, not of... |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Player respawn effect |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Offset player sound volume based on player scale by... |
tree | commitdiff |
2011-07-13 |
MirceaKitsune | Also cut the veolcity of predators, the closer they... |
tree | commitdiff |
2011-07-12 |
MirceaKitsune | No warmup stage or start delay in RPG |
tree | commitdiff |
2011-07-12 |
MirceaKitsune | Grabber reload particles |
tree | commitdiff |
2011-07-12 |
MirceaKitsune | Castings for the grabber. Spawns a used rusty fuel... |
tree | commitdiff |
2011-07-12 |
MirceaKitsune | Bot AI: Don't leave when gentle vore is enabled |
tree | commitdiff |
2011-07-12 |
MirceaKitsune | Grabber: Don't behave differently while the player... |
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