2010-10-04 |
MirceaKitsune | Add Gentle Digestion mutator to menu. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Properly implement that last change. 0.4 has been delay... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add a request made by several players; A way to disable... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Fix some little things I came across. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | A comment too |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Vore AI: Don't eat someone with spawn shield active... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Lose spawn shield when we vore someone |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Implement stomach kick force (predators get pushed... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Tutorial map in the menu |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Same for other similar func's |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Comment on my last fix |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Fix a major and very rare issue, that would cause killt... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | simplify player/botclip collision cvars |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Botclip CTF flags and Keyhunt keys too. Or if the key... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Bot clips should block waypoints too |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Implement botclip collisions |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Properly execute target_changelevel |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Transform this too, from Quake's trigger_changelevel |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Gametype key |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Make trigger_changelevel a target instead |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | trigger_changelevel. Changing maps when touched |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | keepinstomach - same thing on the predator's end. When... |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Cvar bots leaving the stomach automatically once team... |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Move a check in the proper place |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Don't execute the predator vore AI if the bot is prey |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | We only need one randomtry float now |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Vore AI: Correct fearing system, and teach bots to... |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Don't play fall sound for dead players |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Enable falling sounds |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Allow fall damage in situations where it should be... |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | New health pickup sounds |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Switch to the old (safer) instantaction system. With... |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Actually, set the gametype in the .instantaction file |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Leave the game type alone |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Better Instant Action system |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Simpler file name |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Hide the screenshots of locked campaign levels |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Fix campaign entries getting cut when a new level is... |
tree | commitdiff |
2010-09-28 |
MirceaKitsune | Slightly better text arrangement in campaign window |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | A nice message in the campaign winning dialog |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Fix maplist overlapping with all / none buttons |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Fix intermission music being played each frame. Also... |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | More intermission music client side, and fix an issue... |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Add menu entry for intermission art & music |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Don't do intermission in RPG, since no one wins or... |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Why should this block seeing the timer? |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Fix an overlap with the map vote window, by removing... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | A hopefully better bot balancing |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Better artwork cvar names |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Engrish! |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Play, not loop. Don't think anyone would want short... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | No intermission music for spectators (since they don... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Separate intermission tracks for winning and loosing |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Tabs are better :P |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Further fix the map voting code, and remove some now... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Properly fix the map list. Another check was the proble... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | No map voting at campaign end! Fixes a big issue |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Fix the map voting screen. I have no idea why that... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Fade cvar adjustments |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Fix a forgotten float that caused a conflict |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Fix a dumb issue |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Don't show artwork for spectators. Perhaps someone... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Comments |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Cvar the alpha too |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Artwork fading effect |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | artwork cvars |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Draw artwork behind the scoreboard |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Properly choose won or lost images |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | First step toward implementing an artwork system; Draw... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Warn about reflections reducing performance a lot in... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Vore AI: Don't eat (teamheal) a team mate who is holdin... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Fix a badly written code in the bot vore AI. This shoul... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Turrets: Don't shoot someone who's in the belly. Wrong... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Turret hit and explode sounds |
tree | commitdiff |
2010-09-24 |
MirceaKitsune | g_deathspeed. A cruel way to fix the bot falling issue... |
tree | commitdiff |
2010-09-24 |
MirceaKitsune | Non-colliding players in last level (since you all... |
tree | commitdiff |
2010-09-23 |
MirceaKitsune | Prevent a bug causing players to float if a new arena... |
tree | commitdiff |
2010-09-23 |
MirceaKitsune | Fix a bug (apparently from Nexuiz) that would cause... |
tree | commitdiff |
2010-09-22 |
MirceaKitsune | Turrets: Don't attack in RPG by default. |
tree | commitdiff |
2010-09-19 |
MirceaKitsune | Revert that last change. Turrets already take damage... |
tree | commitdiff |
2010-09-19 |
MirceaKitsune | Allow turrets to take damage by grabber alt fire. |
tree | commitdiff |
2010-09-19 |
MirceaKitsune | Fix settemp_for_type all. I have NO idea why that numbe... |
tree | commitdiff |
2010-09-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/voretournament... |
tree | commitdiff |
2010-09-15 |
MirceaKitsune | Log the team change too. |
tree | commitdiff |
2010-09-15 |
MirceaKitsune | Add a cvar to allow forcing the player in a given team... |
tree | commitdiff |
2010-09-13 |
MirceaKitsune | Why force this win mode in campaign CTF? |
tree | commitdiff |
2010-09-13 |
MirceaKitsune | Campaign mode hooks |
tree | commitdiff |
2010-09-12 |
MirceaKitsune | Per campaign level cfg files. eg. if your campaign... |
tree | commitdiff |
2010-09-12 |
MirceaKitsune | Add a cvar that disables automatically loading the... |
tree | commitdiff |
2010-09-12 |
MirceaKitsune | Fix that last arrangement |
tree | commitdiff |
2010-09-12 |
MirceaKitsune | Arrange the campaign text a little differently (so... |
tree | commitdiff |
2010-09-12 |
MirceaKitsune | Small arrangements to my last change |
tree | commitdiff |
2010-09-12 |
MirceaKitsune | Add a cvar that allows disabling the vore system. Yes... |
tree | commitdiff |
2010-09-12 |
MirceaKitsune | New feature; Reversed vore scoring. When enabled, the... |
tree | commitdiff |
2010-09-11 |
MirceaKitsune | Fix the view offset issues by handling the view offset... |
tree | commitdiff |
2010-09-11 |
MirceaKitsune | Fix some death messages |
tree | commitdiff |
2010-09-11 |
MirceaKitsune | Fix a bug causing the exterior weapon entity to show... |
tree | commitdiff |
2010-09-10 |
MirceaKitsune | More changes to the RPG scoreboard |
tree | commitdiff |
2010-09-10 |
MirceaKitsune | Scoreboard should be called Players in RPG, since it... |
tree | commitdiff |
2010-09-09 |
MirceaKitsune | team vore also needs to be enabled in order to show... |
tree | commitdiff |
next |