2011-07-06 |
MirceaKitsune | Make Weather a menu setting |
tree | commitdiff |
2011-07-05 |
MirceaKitsune | Stronger gloss with slightly darker bloom |
tree | commitdiff |
2011-07-05 |
MirceaKitsune | Tweak the Effects menu, and add iris adaptation to... |
tree | commitdiff |
2011-05-14 |
MirceaKitsune | Make a comment more descriptive |
tree | commitdiff |
2011-05-14 |
MirceaKitsune | Event chasecam fixes done in Xonotic |
tree | commitdiff |
2011-05-04 |
MirceaKitsune | Fix bug with bots not selecting the Grabber gun. This... |
tree | commitdiff |
2011-05-04 |
MirceaKitsune | Complete my last commit |
tree | commitdiff |
2011-05-04 |
MirceaKitsune | Fix exterior weapon entities showing when they shouldn... |
tree | commitdiff |
2011-05-04 |
MirceaKitsune | Fix and improve prey animations |
tree | commitdiff |
2011-05-04 |
MirceaKitsune | Lastly, add some good animations to prey. Idle prey... |
tree | commitdiff |
2011-05-04 |
MirceaKitsune | Don't attempt to rotate positions based on predator... |
tree | commitdiff |
2011-05-04 |
MirceaKitsune | Determine stomach center by the predator's scale also |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Use a more correct default prey view offset |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Fix fake prey getting rendered as well |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Re-integrate prey view offset based on scale with the... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | More tweaks to the prey positioning code |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Rename a function |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | No need to check if self == other when setting player... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Let's not forget the fake prey |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Tweaks to how the predator's angles are applied to... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Allow scaling prey down when the neighboring prey featu... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Rename cvar |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Cvar the distance by which prey are separated in the... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Positions for all 9 occupants |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | First system for positioning prey differently in the... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | First step in making prey that have the same predator... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Cvar each ring's action, and showing the ring for that... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Copy ring settings for spectators |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Cvar sbar ring settings |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Larger fonts for the larger ring |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Ring for stomach kicking |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Sbar ring for regurgitation delay |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Some safety tweaks with the action delay |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Fix action delay for regurgitating |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Change th swallow_delay cvar to also affect regurgitati... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Add first actual functionality to the sbar ring; Showin... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Add ring stats |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Some small tweaks and fixes |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Add proper ring functions to work with |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Add text strings, which will be used later to describe... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Draw the two sbar rings. They will be used to indicate... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Don't allow kicking immediately after being swallowed... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Fix a bug with keepdeadprey being probability based... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Fix a small bug with vore taunts introduced in my last... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Use self.stat_eaten instead of checking self.predator... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Port respawn ghosts from Xonotic, original code by... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Slightly lower view offset for prey |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Don't allow players to swallow anyone larger than them... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Improve the swallowing complaint system. Also done... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Remove the smooth camera for prey entering the stomach... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Some major changes to fake prey and the way prey is... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Copy spectatee scale |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Base prey view height on the size difference between... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Do update health-based scale for prey, just not the... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Some tiny tweaks |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Move the falldamage offset in the right spot |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Make falling damage depend on size (especially since... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't attempt to scale the world when weapon models... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Same for fake predator |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Use a different method of applying the predator's scale... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Use a separate view offset for prey |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Run the camera effect when fake prey too |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Separate cvars for exterior and view weapon scaling |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | The exterior weapon entity will now scale properly... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Allow weapons to keep their size while the player shrin... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Scale the amount by which movement is influenced by... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Fix a comment |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't account view offset when attempting to swallow... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Size also determines the distance from which you can... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Fix player sizing working in reverse |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Limit the health below / past which player size may... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Allow specifying health at which the player is default... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Fix view offset with prey at different sizes. |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Movement and jumping speed now depends on size. Needs... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Include the scale factor in CopyBody() |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Set the view offset according to the payer size. Due... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't smoothly scale players, but let the amount of... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't resize the bounding box any more, due to the... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Account crouching for the bbox. Still need to fix issue... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Set bounding box to the size of the player model. This... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Basic implementation for scaling players based on their... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Only use the event chasecam when we aren't fake prey... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Event chasecam from Xonotic (original code by me).... |
tree | commitdiff |
2011-04-20 |
MirceaKitsune | Fix map voting screen still using the old HUD fonts |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Remove my previous prevention of running the models... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Remove commented out code blocking the animation of... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Make sure that only the animation info of the normal... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Fix a big issue with my probability deadprey check |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Make keeping digested prey in the stomach probability... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Do show 0 minutes when showing remaining time |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Fix HUD timer position when showing time left |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Finally fix the animation issue when eating players... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | With the last commit, it's now safe to allow setting... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Some rather major changes to the model setting system... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | No, undo that last change! It just brings back another... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Attempt to fix multiplayer animation issue found in... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Allow bots to swallow you even when gentle vore mutator... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Don't allow players with spawn shields active to be... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Change the path for radar images to their own subfolder |
tree | commitdiff |
next |