2012-03-15 |
MirceaKitsune | Fix a bug causing stomach load not to show for spectate... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Allow observers to see player names, and also show... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Fix player names showing for prey |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Fix a weird bug in a recent commit which was breaking... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Make dropped consumables work with g_nodepthtestitems |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Rename the other shadow settings to look better |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Allow r_shadows 2 to be enabled (ambient shadows),... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Fix a crash caused by display digits |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Items always have a scale, even when healthsize is... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Apply my previous commit to items as well |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Prey / predator velocity when regurgitating / being... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Make weapon display warn amount depend on weapon and... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Further improve display digits |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Improve the new display digit implementation, and get... |
tree | commitdiff |
2012-03-15 |
MirceaKitsune | Use a better system for initiating weapon display digit... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Don't apply the same effect in two places of the code... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix a bug caused by something I forgot regarding displa... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix a bug with the grabber hook not spawning if shootin... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Following the Xonotic menu, anisotropy is also a video... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Move anti-aliasing and FBO to the Video menu instead... |
tree | commitdiff |
2012-03-14 |
MirceaKitsune | Fix g_nodepthtestplayers |
tree | commitdiff |
2012-03-08 |
MirceaKitsune | Show stomach load when g_healthsize is off, because... |
tree | commitdiff |
2012-03-08 |
MirceaKitsune | Fix healthsize FOV |
tree | commitdiff |
2012-03-04 |
MirceaKitsune | Colorize display digits red when ammo is too low |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Properly precache macro walking sounds |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Apply pitch properly to both stomach kicks and stomach... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Don't shake the ground for prey |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Lastly, make the earthquake effect only be caused by... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Fix and improve the final touches for footstep earthquakes |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/macro_walk_effects |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Actually, make ground impact particle amount depend... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Fix some things I forgot, and make ground impact partic... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Same for the falling sounds |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Improve code in the last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the earthquake sounds work properly with macro... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Make the feature dependent on g_healthsize |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Simplify and improve my last commit |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Play the normal footstep sounds based on micro status... |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Allow setting the volume of a global sound |
tree | commitdiff |
2012-03-03 |
MirceaKitsune | Play some "giantess footstep" effects when the player... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't allow consumable items when g_vore is disabled... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Fix the death chase camera showing while you're in... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Fix and improve my last tweaks |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Improve my last commit |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Don't cut prey sound volume when that prey is either... |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Prevent an assignment to world |
tree | commitdiff |
2012-03-01 |
MirceaKitsune | Cvar and fix crouch speed |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix an issue with forced reload on the grabber |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Safer implementation for removing consumable items |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix camera angles not getting stuck with the latest... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Fix consumable health giving one health unit more than... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Improve a formula for my last commit |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Make display digits use the proper weapon model, as... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Hopefully fix a bug causing display digits to appear... |
tree | commitdiff |
2012-02-01 |
MirceaKitsune | Small improvements to the bot AI, as well as a fix |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Re-arrange player colors in rainbow order, as done... |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Fix some issues with weapon reloading |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Don't show ammo on the HUD when dead |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Don't cause surface impact particles for flying spectators |
tree | commitdiff |
2012-01-31 |
MirceaKitsune | Randomize all recoils and punch angles in several direc... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Don't pickup health items when they no longer offer... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Still draw the portrait when the HUD is rebooting. |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Always send the player model / skin to the client,... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Fix something I forgot in my code. The correct player... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Draw portrait when dead |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Lastly, show portraits when they need to be shown,... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Free unused strings from memory |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Limit name length for portraits, so they don't exceed... |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Prevent using bad strings. Fixes crash |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Make the portrait slide in and out of the left edge |
tree | commitdiff |
2012-01-30 |
MirceaKitsune | Implement code to fade the portrait in and out, using... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Properly strunzone strings |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Don't strunzone portrait image and name after the timer... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Make portraits expire after an amount of time |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Cvars and code comments |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Handle portrait updates |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Draw the player's name as well |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Draw portrait in the proper location and at the proper... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Get the portrait to draw on the screen. |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Simplify server code for portraits |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Obtain image name from the character's text file |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Network the player name in portraits. Also move my... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Only send portraits to the proper source |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Implement an entity which can send a portrait over... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Don't attempt to assign some values to the world when... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Fix a bug causing regurgitation to loop if holding... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Port flying spectators from Xonotic. They don't go... |
tree | commitdiff |
2012-01-29 |
MirceaKitsune | Finish the grab sound feature |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Play a sound when the predator first starts capturing... |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Player leaning: Reverse acceleration angle, so players... |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap |
tree | commitdiff |
2012-01-28 |
MirceaKitsune | Some more tweaks to the default rendering |
tree | commitdiff |
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