2013-02-20 |
MirceaKitsune | Make player sounds per-skin instead of per-model like... |
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2013-02-07 |
MirceaKitsune | Oops, forgot spectatee_status check for saturation |
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2013-02-07 |
MirceaKitsune | A fix to my last commit. Also set saturation to 0 when... |
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2013-02-07 |
MirceaKitsune | Don't show "self" in the health field of the stomach... |
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2013-02-07 |
MirceaKitsune | Player glow intensity reflects armor, while weapon... |
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2013-02-07 |
MirceaKitsune | Use Erebus animations for the nex fox models, which... |
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2013-02-06 |
MirceaKitsune | Goodbye old vixen model. We now have a brand new fox... |
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2013-02-03 |
MirceaKitsune | Switch stomach and swallow models to iqm as well, and... |
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2013-02-03 |
MirceaKitsune | Improve the swallow model textures with the same textur... |
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2013-02-03 |
MirceaKitsune | New and improved stomach textures |
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2013-02-03 |
MirceaKitsune | Correct respawn time message when eaten |
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2013-02-03 |
MirceaKitsune | I believe radar settings belong in the HUD file as... |
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2013-02-03 |
MirceaKitsune | Post-merge tweaks and clear some more finished TODO's |
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2013-02-03 |
MirceaKitsune | Merge branch 'mirceakitsune/customizable_hud' |
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2013-02-03 |
MirceaKitsune | Remove player model leaning from the code. It's too... |
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2013-02-03 |
MirceaKitsune | Move some cvars, cleanup finished TODO's, and ready... mirceakitsune/customizable_hud |
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2013-02-03 |
MirceaKitsune | Make player color indicator textures part of the HUD... |
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2013-02-03 |
MirceaKitsune | Move hud images to the default subfolder, and fix loadi... |
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2013-02-03 |
MirceaKitsune | Allow multiple gfx/hud/ subfolders and a cvar to choose... |
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2013-02-02 |
MirceaKitsune | Remove the code for each HUD background image, and... |
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2013-02-02 |
MirceaKitsune | Adapt Strength & Invincible HUD elements to the new... |
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2013-02-02 |
MirceaKitsune | Get rid of fields which are now useless |
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2013-02-02 |
MirceaKitsune | Make timer customizable too |
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2013-02-02 |
MirceaKitsune | Adapt scores to the new HUD system. This only affects... |
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2013-02-02 |
MirceaKitsune | Update information regarding the new HUD |
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2013-02-02 |
MirceaKitsune | Move two more items to the new HUD system |
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2013-02-02 |
MirceaKitsune | Use independent functions for some tasks, and fix how... |
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2013-02-02 |
MirceaKitsune | Adapt predator entry to customizable HUD. Also stup... |
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2013-02-02 |
MirceaKitsune | Get prey list to work properly with the customizable HUD |
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2013-02-02 |
MirceaKitsune | Merge master |
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2012-10-06 |
MirceaKitsune | Add an update from Xonotic related to my last commit |
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2012-10-06 |
MirceaKitsune | Scoreboard respawn info from my code in Xonotic |
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2012-05-17 |
MirceaKitsune | Partial attempt at porting the stomach board list to... |
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2012-05-17 |
MirceaKitsune | Rename HUD cvars to match the architecture I had planned |
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2012-05-16 |
MirceaKitsune | Re-setup the status panel, HUD looking ok again. Also... |
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2012-05-16 |
MirceaKitsune | Invert minus and plus for Y axis to represent correct... |
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2012-05-16 |
MirceaKitsune | Adapt all of the status panel to the new code. Needs... |
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2012-05-16 |
MirceaKitsune | Adapt Sbar_DrawXNum to the new system |
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2012-05-16 |
MirceaKitsune | Switch to a new system of defining HUD element position... |
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2012-05-16 |
MirceaKitsune | Position items on the status panel properly for now |
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2012-05-16 |
MirceaKitsune | The HUD configuration file, will need cleanups |
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2012-05-16 |
MirceaKitsune | Allow cvar positions and sizes for the status HUD panel... |
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2012-05-16 |
MirceaKitsune | Tweak bloom settings and add much warmer looks. This... |
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2012-05-16 |
MirceaKitsune | Make swallowing color stronger |
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2012-05-16 |
MirceaKitsune | Proper HUD blur colors when getting eaten (improved... |
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2012-05-16 |
MirceaKitsune | Base blur amount on swallow progress. The screen will... |
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2012-05-16 |
MirceaKitsune | Content blur & color when being swallowed |
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2012-05-16 |
MirceaKitsune | Properly calculate dodging speed based on player size... |
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2012-05-16 |
MirceaKitsune | Cleanup and improve dodging code implementation |
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2012-05-16 |
MirceaKitsune | Add vore and size offsets to dodging speed. Needs testing |
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2012-05-16 |
MirceaKitsune | Port dodging from Xonotic. Double-tap a movement key... |
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2012-03-20 |
MirceaKitsune | Slow swallowing of items: Require g_vore too! |
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2012-03-19 |
MirceaKitsune | le sigh |
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2012-03-19 |
MirceaKitsune | Separate and fix some cvars |
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2012-03-19 |
MirceaKitsune | An important improvement to my last commit |
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2012-03-19 |
MirceaKitsune | Fix the final cvars and document the new feature of... |
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2012-03-19 |
MirceaKitsune | Fix item alpha, and get slow item swallowing to work... |
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2012-03-19 |
MirceaKitsune | Cvar the swallowing speed of items, and influence based... |
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2012-03-19 |
MirceaKitsune | Get swallowable items closer to working. They are almos... |
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2012-03-19 |
MirceaKitsune | First attempt to make health possible to swallow slowly... |
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2012-03-19 |
MirceaKitsune | Apply scale-based weight to wind fields too (trigger_im... |
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2012-03-19 |
MirceaKitsune | Higher movement factor based on scale |
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2012-03-19 |
MirceaKitsune | Properly calculate falling damage based on player scale... |
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2012-03-19 |
MirceaKitsune | Make jump pads account the scale gravity of players... |
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2012-03-19 |
MirceaKitsune | Player size now influences a player's weight as well... |
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2012-03-19 |
MirceaKitsune | Rename a keybind |
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2012-03-19 |
MirceaKitsune | Vore Tournament 0.7.0 has been released. This GIT is... |
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2012-03-19 |
MirceaKitsune | Fix default player colors |
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2012-03-18 |
MirceaKitsune | Also don't show our predator on the radar, since it... |
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2012-03-18 |
MirceaKitsune | Radar: Don't draw the player we are spectating |
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2012-03-18 |
MirceaKitsune | Small tweak to the effects menu |
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2012-03-18 |
MirceaKitsune | Dropped consumable items are also a pickup! Make them... |
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2012-03-18 |
MirceaKitsune | Due to the latest commit, screen flashes require the... |
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2012-03-18 |
MirceaKitsune | Vore flash: Don't flash when team healing, and use... |
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2012-03-18 |
MirceaKitsune | Revert the commit with predator.velocity breakage,... |
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2012-03-18 |
MirceaKitsune | Megahealth is not a powerup. Always enable it |
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2012-03-18 |
MirceaKitsune | Undo part of a previous commit, which broke automatic... |
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2012-03-18 |
MirceaKitsune | Fix a bug causing consumable items to be instantly... |
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2012-03-18 |
MirceaKitsune | Disable automatic digestion in RPG, and also trigger... |
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2012-03-18 |
MirceaKitsune | Don't apply mirror damage penalty and don't play typehi... |
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2012-03-18 |
MirceaKitsune | Fix a bug with the bot AI causing bots to get stuck... |
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2012-03-18 |
MirceaKitsune | Fix .zym vs .iqm in the last two levels of the campaign |
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2012-03-18 |
MirceaKitsune | Fix a major bug causing darkplaces to crash during... |
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2012-03-18 |
MirceaKitsune | Add a safety check in the first campaign levels |
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2012-03-18 |
MirceaKitsune | Allow setting which players to see on the radar. Either... |
tree | commitdiff |
2012-03-18 |
MirceaKitsune | Don't show prey on the radar |
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2012-03-18 |
MirceaKitsune | Improve Exilspace brightness a little |
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2012-03-18 |
MirceaKitsune | A balance and bot skill tweak, as well as more TODO's |
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2012-03-18 |
MirceaKitsune | Use the proper cvar name to disable skill offset in... |
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2012-03-17 |
MirceaKitsune | Fix a problem on Farewell which caused the radar to... |
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2012-03-17 |
MirceaKitsune | Draw the radar foreground in front of players |
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2012-03-17 |
MirceaKitsune | Fix the first radar bug, causing the foreground / backg... |
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2012-03-17 |
MirceaKitsune | Smaller default zoom for the radar |
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2012-03-17 |
MirceaKitsune | Hopefully fix display digits showing on gibbed dead... |
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2012-03-17 |
MirceaKitsune | Apply menu_maxplayers when the menu is initialized... |
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2012-03-16 |
MirceaKitsune | Correct ground impact particle count when healthsize... |
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2012-03-16 |
MirceaKitsune | Fewer ground impact particles |
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2012-03-16 |
MirceaKitsune | Make particles depend on player scale even more |
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2012-03-16 |
MirceaKitsune | Actually, no |
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2012-03-16 |
MirceaKitsune | Rename the cvar accordingly |
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